Got emailed three .txt crash files. Cannot for the life of me figure out how to get Xcode to do something with them.
Tried:
renaming .txt to .crash
Dropping onto "devices and simulators" window
Dropping on to "devices and simulators > select device >
View device logs"
"Download debug symbols" for the archive in Xcode (says "dowloaded debug symbols" so did it)
... and many other things
Xcode 13 simply refuses to respond to the drag-and-drop of the file no matter the file extension and no matter where in Xcode's various windows/tools I drop it.
Has anyone done this with a crash .txt file from app review and Xcode 13?
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Hello,
I am writing this post because the Apple Developer Program enrollment process is clearly malfunctioning, and I have reached a point where this situation is unacceptable.
First payment
I initially purchased the Apple Developer Program on December 3rd, 2025 at 16:03 (Turkey time).
The payment was fully completed, confirmed by my bank, and I received the official Apple Store receipt.
• Order ID: W1557478965
• Amount: 1029 TRY
• Status: Completed / Posted
Despite this, my account continued to show:
• “Purchase your membership”
• Enrollment status: Pending
• No access to App Store Connect
After several days with no response from Apple Support and no activation, I assumed something had gone wrong on Apple’s side.
Second payment
Because I was completely blocked and received no reply from support or the forums, I made a second payment to rule out any payment failure.
• Order ID: W1694587309
• Amount: 1029 TRY
• Status: Completed / Posted
Current situation
At this point:
• Two separate payments
• Two unique Apple Store order IDs
• Zero activation
• Zero response from Apple Support
• Enrollment still Pending
• App Store Connect still inaccessible
Support case details:
• Apple Support Case ID: 102769533427
• Multiple follow-ups sent
• No reply
• No action taken
This is no longer a delay — this is a system-level failure.
I have paid twice for a single Developer Program membership and received nothing in return: no activation, no explanation, and no support.
I am formally requesting manual intervention by Apple staff to:
1. Immediately activate my Apple Developer Program membership
2. Investigate and resolve the duplicate payment (refund or clarification)
3. Explain why a paid enrollment can remain blocked with no support response
If this forum is monitored by Apple employees, this issue requires urgent escalation.
This situation should not happen in a paid developer program.
Thank you.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I've been happily building and deploying my app to my iPhone and Watch S8, and the app was ready to submit to App Store Connect last night. However, when archiving it I got an error saying that my DynamicEventSelectionIntent was in multiple extensions. It was, kind of. When I started working on the complications I copied the Widgets intents into the complications, and left the name the same, but they were not in multiple targets.
It looks like the info plist only had one item in the IntentsSupported (because they're the same name), so I decided to rename them so I had a widget one and a complications one.
The problem I have now is that I can't deploy to my iPhone and Watch anymore because I'm getting this error:
This app contains a WatchKit app with one or more Siri Intents app extensions that declare IntentsSupported that are not declared in any of the companion app's Siri Intents app extensions. WatchKit Siri Intents extensions' IntentsSupported values must be a subset of the companion app's Siri Intents extensions' IntentsSupported values.
All I've done is rename one intent, and locate every instance of it in the info plist files, and add the appropriate new one into the right places.
Here's what I've got. Main App contains Widget and WidgetIntentHandler, plus Watch App, which contains Complications and ComplicationsIntentHandler.
Target: Main app: (I've removed everything that has no bearing on extensions.)
Target: Widget:
Target: WidgetIntentHandler:
Target: Watch App:
Target: Complications:
Target: ComplicationsIntentHandler:
Please, can someone tell me what should and should not be in the various parts, as I've tried for 12 hours now and I cannot get this to deploy to my iPhone anymore :( Thanks.
Hey all, I recently updated to Xcode 26.2 and I'm having the hardest time trying to download the corresponding iOS simulator. I installed Xcode from developer downloads and the app did not come loaded with an iOS simulator. When trying to download from Components in Settings, I only get the following message:
Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime)
Domain: com.apple.MobileAssetError.Download
Code: 49
User Info: {
checkConfiguration = 1;
}
I also tried downloading via Terminal but also get a download failed message. I am on the latest macOS and have over 600 GB of disk space available. In previous versions, I was able to download the iOS simulator directly from Developer Downloads, but anything after 26 is not there. Any suggestions?
Since a few days, I'm trying to fetch our private SPM repo hosted on Azure via Xcode but without success. Actually they now accept only ssh key RSA-SHA2-256 or RSA-SHA2-512.
So I created a new SSH key, but it seems the problem persists when I try to fetch spm repo or git clone via xcode:
"You’re using ssh-rsa that is about to be deprecated and your request has been blocked intentionally. Any SSH session using SSH-RSA is subject to brown out (failure during random time periods). Please use rsa-sha2-256 or rsa-sha2-512 instead. For more details see aka.ms/ado-ssh-rsa-deprecation. remote: ERROR_SSH_UNSUPPORTED_CIPHER (7) (-20)"
Even so I'm choosing the good new ssh key, it seems Xcode is sending wrong information about the new generated ssh key.
Anyone is experiencing the same here?
Is this place just for customers of the "developer program" to help each other, or is there any apple employees here able to help, with privileged access?
Seems to me that not, but i prefer to ask anyway, it's not clear to me
Because if there are some employees here, can you please do your job
regards
Topic:
Developer Tools & Services
SubTopic:
Developer Forums
Hello everyone! I found that the Xcode Cloud workflows under my project are completely stuck. The tasks that are already running cannot be completed. Newly started tasks remain in the queued state forever and cannot be canceled. They are consuming my usage quota 😢. Has anyone else encountered the same issue?
Hello,
I am currently working on personal project based on Matter.
I need to create a Basic Video Player as specified in Matter's standard embedding the Media Playback Cluster.
I went through the reading of how Apple now supports Matter as a standard :
linkText
My understanding of the following schematic, is alongside :
HomeKit Accessory Protocol (HAP) Framework API
Related HAP accessories underneath the homeKit framework.
Developpers also find under the Homekit framework :
CHIP (Connected Home IP) Framework API
Related Matter accessories this time
Both types of accessories/devices can be commissioned in the HomeKit ecosystem seemlessly.
Each framework has it's documentation :
HAP : https://developer.apple.com/documentation/homekit/hmhomemanager
CHIP : https://developer.apple.com/documentation/matter
I want through the process of installing XCode and the HomeKit Accessory Simulator. In the list of HomeKit Accessories I did not see any Media related devices :
The list of currently supported devices is limited as I read here and will be enriched with time :
https://support.apple.com/en-us/102135#:~:text=The%20Home%20app%20currently%20supports,%2C%20temperature%2C%20and%20humidity).
In the meantime, as I read the matter documentation, I read several references made to the Media Playback :
https://developer.apple.com/documentation/matter/mtrclustermediaplayback
https://developer.apple.com/documentation/matter/mtrbaseclustermediaplayback
https://developer.apple.com/documentation/matter/clusters#Interacting-with-the-Media-Playback-cluster
My questions are :
Are Matter Basic Video Players, (Media Playback) supported in HomeKit ?
Why aren't they listed in HomeKit Accessory Simulator ?
How can I add a Basic Video Player in HomeKit and display it's Media Playback controls once I have added the device to HomeKit ?
Thank you for your Answer.
Regards
David
Hello
When I tried to enroll for Apple developer program, I got message like
Your enrollment could not be completed.
"Your enrollment in the Apple Developer Program could not be completed at this time."
And i am not able to proceed payment page anymore .
Apple consultant also don’t know main problem that bother me.
Is anybody solve this problem??? Is waiting most proper answer??
Thanks
Summary :
I tried everything from uninstalling completely XCODE to upgrading the macOS without any success.
Cleanup Xcode & Upgrade macOS to 15.3.1
This scripts were used to clean up the xcode and residual files. Also used CleanMyMac for the rest !
VERSION="" # "-16.2.0"
## Xcode Deep Clean
# 1. Delete Xcode Itself
sudo rm -rf /Applications/"Xcode${VERSION}".app
# 2. Remove Xcode Cache and Derived Data
sudo rm -rf ~/Library/Caches/com.apple.dt.Xcode
sudo rm -rf ~/Library/Developer/Xcode
sudo rm -rf ~/Library/Application\ Support/Xcode
sudo rm -rf ~/Library/Developer/CoreSimulator
sudo rm -rf ~/Library/Developer/Shared
# 3. Remove Command Line Tools (CLT)
sudo rm -rf /Library/Developer/CommandLineTools
# 4. Remove Xcode Preferences and Supporting Files
sudo rm -rf ~/Library/Preferences/com.apple.dt.Xcode.plist
sudo rm -rf ~/Library/Logs/CoreSimulator
sudo rm -rf ~/Library/Saved\ Application\ State/com.apple.dt.Xcode.savedState
# 5. Remove Simulator Data
sudo rm -rf ~/Library/Developer/CoreSimulator
# 6. Remove Swift & Code Completion Models
sudo rm -rf ~/Library/Application\ Support/Developer/Shared/Xcode
sudo rm -rf ~/Library/Application\ Support/Xcode
Problem :
When i try to press the button "Get" from Xcode -> Settings -> Components i receive systematically these issues :
For Predictive Code Completion Model :
The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError error 2.)
Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError
Code: 2
User Info: {
DVTErrorCreationDateKey = "2025-02-20 2:36:06\U202fPM +0000";
}
--
There was an error transferring over the network.
Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11b3c5a90).DownloadError
Code: 2
--
System Information
macOS Version 15.3.1 (Build 24D70)
Xcode 16.2 (23507) (Build 16C5032a)
Timestamp: 2025-02-20T15:36:06+01:00
For Platform Support (ex. iOS 18.2 + iOS 18.3.1 Simulator)
Download failed.
Domain: DVTDownloadableErrorDomain
Code: 41
User Info: {
DVTErrorCreationDateKey = "2025-02-20 2:24:03\U202fPM +0000";
}
--
Download failed.
Domain: DVTDownloadableErrorDomain
Code: 41
--
Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({
RequestedBuild = 22D8075;
})
Domain: DVTDownloadsUtilitiesErrorDomain
Code: -1
--
Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime)
Domain: com.apple.MobileAssetError.Download
Code: 49
User Info: {
checkConfiguration = 1;
}
--
System Information
macOS Version 15.3.1 (Build 24D70)
Xcode 16.2 (23507) (Build 16C5032a)
Timestamp: 2025-02-20T15:24:03+01:00
More Details :
By the way im on a MacBook Pro with M1 Max 32GB and 1TB storage. I still have more than 100 GB of Storage. I also switched to RJ45 to be sure its not network issue !
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hello!
We're working on a large app with over 400 modules in both Swift and Objective-C, totaling more than 3 million lines of code. Since the release of Xcode 15 and 16 this summer, we’ve been experiencing issues with LLDB that have made debugging practically impossible.
Here are some of the problems we’re facing:
The first breakpoint takes a very long time to hit.
When using 'po self', we encounter the following error:
error: type for self cannot be reconstructed: type for typename "$s5MyModule10PlayerViewCD" was not found (cached)
error: Couldn't realize Swift AST type of self. Hint: using `v` to directly inspect variables and fields may still work.
We get numerous log messages like this:
Debugging will be degraded due to missing types. Rebuilding the project will regenerate the needed module files.warning: (arm64) /Users/egormerkushev/Library/Developer/Xcode/DerivedData/App-enhtbwiyebmjsffoqkqhhpshsfia/Build/Products/Debug-iphoneos/MyModule.framework/MyModule(UploadConfiguration.o) 0x000000000000079d: unable to locate module needed for external types: /Users/builder/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/169D1N0MIKBUI/Security-3BRN4UPIIGHME.pcm
error: '/Users/builder/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/169D1N0MIKBUI/Security-3BRN4UPIIGHME.pcm' does not exist
In the Derived Data folder, we find files with hash-like names, such as:
Security-3JM2E93YFDLZNYHWPPIMWNENB.d
Security-3JM2E93YFDLZNYHWPPIMWNENB.dia
Security-3JM2E93YFDLZNYHWPPIMWNENB.pcm
Security-3JM2E93YFDLZNYHWPPIMWNENB.scan
Security-3NAAT3MGN7XY96KVJW529HR41.d
Security-3NAAT3MGN7XY96KVJW529HR41.dia
Security-3NAAT3MGN7XY96KVJW529HR41.pcm
Security-3NAAT3MGN7XY96KVJW529HR41.scan
Security-3RJH8STJC01N1KKN7JCY1WK7F.d
Security-3RJH8STJC01N1KKN7JCY1WK7F.dia
Security-3RJH8STJC01N1KKN7JCY1WK7F.pcm
Security-3RJH8STJC01N1KKN7JCY1WK7F.scan
Security-3TILE9XTY0B8UV9VYL7Y0MJN.d
Security-3TILE9XTY0B8UV9VYL7Y0MJN.dia
Security-3TILE9XTY0B8UV9VYL7Y0MJN.pcm
Security-3TILE9XTY0B8UV9VYL7Y0MJN.scan
Security-3ZE8O6ZPHE4L52UZGL0PCBA59.d
Security-3ZE8O6ZPHE4L52UZGL0PCBA59.dia
...
When enabling LLDB logs with:
log enable -f /tmp/lldb.log lldb all
we end up with a 1.5GB log file containing hundreds of thousands of error messages.
Finally, the LLDB console output in Xcode ends with errors like:
error: Assertion failed: (byte_size > 0 && byte_size <= 8 && "GetMaxU64 invalid byte_size!"), function GetMaxU64, file DataExtractor.cpp, line 527
Stack dump without symbol names (ensure you have llvm-symbolizer in your PATH or set the environment var `LLVM_SYMBOLIZER_PATH` to point to it):
0 LLDB 0x0000000116ccfe1c llvm::sys::PrintStackTrace(llvm::raw_ostream&, int) + 56
1 LLDB 0x000000011682fdcc lldb_private::lldb_assert(bool, char const*, char const*, char const*, unsigned int) + 148
2 LLDB 0x000000011682944c lldb_private::DataExtractor::GetMaxU64(unsigned long long*, unsigned long) const + 72
3 LLDB 0x00000001167335a8 lldb_private::CompilerType::GetValueAsScalar(lldb_private::DataExtractor const&, unsigned long long, unsigned long, lldb_private::Scalar&, lldb_private::ExecutionContextScope*) const + 304
4 LLDB 0x000000011666f0f4 lldb_private::Value::ResolveValue(lldb_private::ExecutionContext*, lldb_private::Module*) + 388
5 LLDB 0x0000000116671e94 lldb_private::ValueObject::ResolveValue(lldb_private::Scalar&) + 104
6 LLDB 0x0000000116674d6c lldb_private::ValueObject::GetValueAsSigned(long long, bool*) + 140
7 LLDB 0x000000011650510c lldb::SBValue::GetValueAsSigned(long long) + 160
8 lldb-rpc-server 0x00000001025ebe70 rpc_server::_ZN4lldb7SBValue16GetValueAsSignedEx::HandleRPCCall(rpc_common::Connection&, rpc_common::RPCStream&, rpc_common::RPCStream&) + 92
...
13 libsystem_pthread.dylib 0x00000001917fb2e4 _pthread_start + 136
14 libsystem_pthread.dylib 0x00000001917f60fc thread_start + 8
Please file a bug report against lldb reporting this failure log, and as many details as possibleerror: Assertion failed: (byte_size > 0 && byte_size <= 8 && "GetMaxU64 invalid byte_size!"), function GetMaxU64, file DataExtractor.cpp, line 527
Stack dump without symbol names (ensure you have llvm-symbolizer in your PATH or set the environment var `LLVM_SYMBOLIZER_PATH` to point to it):
0 LLDB 0x0000000116ccfe1c llvm::sys::PrintStackTrace(llvm::raw_ostream&, int) + 56
1 LLDB 0x000000011682fdcc lldb_private::lldb_assert(bool, char const*, char const*, char const*, unsigned int) + 148
2 LLDB 0x000000011682944c lldb_private::DataExtractor::GetMaxU64(unsigned long long*, unsigned long) const + 72
3 LLDB 0x00000001167335a8 lldb_private::CompilerType::GetValueAsScalar(lldb_private::DataExtractor const&, unsigned long long, unsigned long, lldb_private::Scalar&, lldb_private::ExecutionContextScope*) const + 304
4 LLDB 0x000000011666f0f4 lldb_private::Value::ResolveValue(lldb_private::ExecutionContext*, lldb_private::Module*) + 388
5 LLDB 0x0000000116671e94 lldb_private::ValueObject::ResolveValue(lldb_private::Scalar&) + 104
6 LLDB 0x0000000116674c44 lldb_private::ValueObject::GetValueAsUnsigned(unsigned long long, bool*) + 140
7 LLDB 0x0000000116505224 lldb::SBValue::GetValueAsUnsigned(unsigned long long) + 160
8 lldb-rpc-server 0x00000001025ebf18 rpc_server::_ZN4lldb7SBValue18GetValueAsUnsignedEy::HandleRPCCall(rpc_common::Connection&, rpc_common::RPCStream&, rpc_common::RPCStream&) + 92
9 lldb-rpc-server 0x00000001025f62b8 rpc_common::Connection::PrivateHandleRPCPacket(rpc_common::RPCPacket&, rpc_common::RPCPacket&, bool&) + 628
10 lldb-rpc-server 0x00000001025f9e8c Packets::ProcessPackets() + 564
11 lldb-rpc-server 0x00000001025f9bf4 Packets::ReadThread() + 276
12 lldb-rpc-server 0x00000001025f9ad4 Packets::RunReadThread(void*) + 12
13 libsystem_pthread.dylib 0x00000001917fb2e4 _pthread_start + 136
14 libsystem_pthread.dylib 0x00000001917f60fc thread_start + 8
Please file a bug report against lldb reporting this failure log, and as many details as possiblePrinting description of self:
error: type for self cannot be reconstructed: type for typename "$s5MyModule10PlayerViewCD" was not found (cached)
error: Couldn't realize Swift AST type of self. Hint: using `v` to directly inspect variables and fields may still work.
In short, our debugger is completely unusable at this point, which is severely impacting our team's ability to develop effectively.
Do you have any suggestions on how we can resolve these issues? We would really appreciate your help. Thank you!
Hey,
I've updated to both Xcode 26 Beta 4 and MacOS 26 Beta 4. Both run super stable so far.
However, every time I use Xcode Previews for a few minutes, the entire system freezes for a few seconds and then crashes and reboots.
I'm trying to generate a system diagnosis (which it offers me after the reboot), but it seems to be stuck generating.
It's hard to say what exactly causes the crash, unfortunately. But it happened multiple times after starting to use Xcode Previews.
Anyone else has that problem?
I've also filed a feedback for this: FB19013059
Cheers
Dennis
I have a SwiftUI app that I've been working on in XCode 16.1. The project builds and runs in the simulators, on my mac and on my iPhone/iPad without any issues. I'm also able to build my unit test project and run them without any errors. The project has zero warnings in it.
When I go to the Edit Schemes options and change the Run scheme to be a Release build with the Debug Executable unchecked I get a compiler error:
Command SwiftCompile failed with a nonzero exit code
I've attempted this Release Run with the following target devices in XCode:
My iPhone 15 Pro Max (iOS 18.2 Beta 3)
MacBook Air (M1) (15.2 Beta)
iPhone 16 Simulator (iOS 18.1)
Any iOS Simulator Device (arm64, x86_64)
All 3 of these target have the same issue. Normally I would just debug the error from the logs but when I look at the build output I can't see any information in the log to tell me what happened. It looks like the source files are sent into the SwiftCompiler and the compiler fails without bubbling up the issue.
I've provided the full error log export as a Gist HERE due to it's size. Is there anything in the log I'm missing? Is there a way for me to turn on more verbose logging during compilation of a Release Build?
I created a brand new Multiplatform App in XCode and I added all of my source files to it. No project configuration settings were changed. I could build it successfully with the debug configuration. I then changed it to the Release configuration and experienced the same error. I can create another fresh project and make the same release configuration with none of my source files in it and get a successful build. I
t seems there is something wrong with my source files and the release configuration but the compiler doesn't indicate what. I'm lost at this point as I can't figure out how to get a release build and can't seem to find any indication as to why.
Hi everyone,
I subscribed to the Apple Developer Program on Tuesday evening, February 15th, 2026. The payment has already been charged to my bank account, but my account still shows the status “Pending” with the message “Subscribe your membership”.
It’s now been several days, and I haven’t received any confirmation email or any request for additional information.
I already contacted Apple Support by email/phone without any response, but I’d like to know if other developers have experienced the same situation and how long it took before their account was activated.
My Enrollment ID
D72NJHL7JM
Thank you,
Rakan
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Developer Tools
Developer Program
Hello.
My developer membership is expired. I cannot renew because the renewal option/button does not appears in any device. A banner tells me:
"Any apps you had on the App Store are no longer available for download and you can no longer access membership benefits. If you’d like to renew your membership to reinstate your apps and membership benefits, open the Apple Developer app on your iPhone, iPad, or Mac. Sign in to your account, tap/click Renew, and follow the prompts.If you agreed to the Paid Applications Agreement, you’ll need to agree to it again after renewal in the Agreements, Tax and Banking section of App Store Connect."
However, there's no "Renew" to tap or click anywhere in the app nor in the web.
Any ideas?
Thanks a lot.
with iOS 18.4. I and my colleagues are unable to launch the app.
and with the xcode error
error.txt
Topic:
Developer Tools & Services
SubTopic:
Xcode
I'm trying to write performance tests with Xcode 15, but it's not working: even though setting a baseline seems to work (baseline data files are created), Xcode seems to ignore that baseline altogether whenever the test is run. As a result, performance tests never fail, no matter how bad performance gets.
The source editor persistently displays a “No baseline average for Time” message.
Has anyone else encountered this? Figured out how to sidestep the issue?
Of note, the issue is easily reproduced: create a new (macOS in my case) app project with tests, add a dummy performance test; run the test once and save its baseline, and despite this subsequent tests will always succeed, even if you significantly slow the dummy test down.
(I've filed this as FB13330139)
Hello,
I'm unable to run any test cases in Xcode 16 with the iOS 18 simulator.
Steps to Reproduce:
Create a new iOS project in Xcode 16 using the default iOS app template with the testing option checked.
Run any test or UI test case by clicking the "Play" icon in the Test navigator.
Xcode gets stuck at the "Testing" state indefinitely.
Environment:
macOS 15 beta 8
Xcode 16 beta 6
iOS 18 beta 7 simulator
I added a new liquid glass icon built with Icon Composer to my app. It works and looks great on iOS 26 but Xcode complains that required icon files for older versions are missing.
I still have the old AppIcon in my Asset Catalog but it seems like it's not being used.
How do I configure Xcode to use the old icons for iOS 18 and the new icon for iOS 26?
On iOS 18.0+ simulators, tap any share link button from any app, select "Save to Files", the "Save" button is disabled.
In all previous simulator versions this works. This behavior even happens with default Apple apps like Photos.
Simulator: Version 16.0 (1037)
XCode: Version 16.1 beta (16B5001e)
macOS: 14.6.1 (23G93)