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How do I determine whether a framework contains bitcode?
Hi there I've recently had my upload rejected in Xcode Organizer as a result of one of the frameworks we use containing bitcode. Error: [ContentDelivery.Uploader.XXXXXXXXXX] Validation failed (409) Invalid Executable. The executable 'Sam.app/Frameworks/Foo.framework/Foo' contains bitcode. Is there an accurate way to determine whether an .xcframework contains bitcode ahead of time without using Xcode Organiser? My current methodology is below, please can I get some confirmation that this is accurate, or suggest a more efficient approach? I have concerns about my approach and whether it throws false positives for empty bitcode markers. 1. get original framework size 2. run xcrun bitcode_strip -r framework_path -o temp 3. get new framework size 4. if new size is smaller than original, then it contains bitcode Thanks for the help, Sam
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1.1k
Feb ’25
Local Storekit testing error
In developing a new MacOS app in Xcode I set up a Storekit configuration file so I could test 2 non-consumable purchases locally. I've been successfully testing them for the past couple of weeks, but suddenly yesterday I found I was unable to make purchases. I can successfully fetch products, but when I try to purchase either of them, I get the following error: Error handling payment sheet request: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service created from an endpoint was invalidated from this process." UserInfo= {NSDebugDescription=The connection to service created from an endpoint was invalidated from this process.} Purchase did not return a transaction: Error Domain=ASDErrorDomain Code=5115 "Received failure in response from Xcode" UserInfo= {NSDebugDescription=Received failure in response from Xcode, NSUnderlyingError=0x600002d44ae0 {Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service created from an endpoint was invalidated from this process." UserInfo= {AMSDescription=An unknown error occurred. Please try again., AMSURL=http://localhost:51482/WebObjects/MZBuy.woa/wa/inAppBuy, NSDebugDescription=The connection to service created from an endpoint was invalidated from this process., AMSStatusCode=200, AMSServerPayload={ "app-list" = ( ); dialog = { cancelButtonString = Cancel; defaultButton = Buy; explanation = "Do you want to buy one App Registration for $2.99?\n\n[Environment: Xcode]"; initialCheckboxValue = 1; "m-allowed" = 0; message = "Confirm Your In-App Purchase"; okButtonAction = { buyParams = "bid=com.airlinemates.backup&bvrs=1.4&offerName=EIBREG&quantity=1&deviceVerification=5084f98e-ab99-5846-827e-048d00d9fac3"; itemName = EIBREG; kind = Buy; }; okButtonString = Buy; paymentSheetInfo = { caseControl = true; confirmationTitle = Pay; countryCode = US; currency = USD; designVersion = 2; displayPrice = "$2.99"; flexList = ( { value = ( { style = priceMain; value = "$2.99"; }, { style = priceSub; value = "One-time charge"; } ); }, { header = "$null"; value = "For testing purposes only. You will not be charged for confirming this purchase."; } ); price = "2.99"; requestor = AppStore; salableIcon = "http://localhost:53078/StoreKit/AppIcon?bid=com.airlinemates.backup"; salableIconType = app; salableInfo = ( "App Registration %%image_0%%", backup, "In-App Purchase" ); styles = ( { bold = true; name = priceMain; size = large; }, { color = gray; name = priceSub; }, { bold = true; name = priceMainSpaceBefore; size = large; spacingBefore = medium; } ); title = { type = text; value = Xcode; }; }; }; "download-queue-item-count" = 0; dsid = 17322632127; failureType = 5115; jingleAction = inAppBuy; jingleDocType = inAppSuccess; pings = ( ); }}}} I've Googled & can't find any reference to this specific error, or even anything that points me in a direction to find the root cause. It's very strange because I haven't made any changes to the code & I hadn't changed the configuration file prior to this error appearing. I've since deleted the configuration file & created a new one - but it's still not working. If I create a transaction in Storekit transaction manager, the app picks it up as having been purchased - so the issue is only isolated to purchases initiated from the app. If I stop using the configuration file when I run the app, it works fine through sandbox testing the real items in App Store Connect.
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Feb ’25
Shortcut only works on one target/scheme
I added an AppIntent and Shortcut to an app. I have different targets all producing slightly different versions of the app (for testing purposes) but even though the files with the intents and shortcuts are included on all targets, when I run the app from one of the other targets the shortcuts stop working and appearing on the Shortcuts app. Only the version without parameters appears and when run produces an error: “The action (name) could not run because an internal error occurred” Is there anything I’m missing? if I duplicate the target where they run ok, everything is fine (and I might just recreate all the targets) thanks!
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133
Feb ’25
Unable to migrate to company account
Unfortunately, for the past two months I've been trying to migrate to a company account. The banking updates are stuck processing with this error message: Apple Developer support tossed me around between 6 or 7 different representatives, each restarting the process of trying to figure out the problem, contacting the engineering team back and forth, and even remote controlling my screen to try and solve it, to no avail. None of them know what is the issue. What do I do?
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147
Feb ’25
XCode Components fail to download
Summary: XCode components (eg. iOS Simulator Runtime, tvOS Simulator Runtime, predictive code completion model) fail to download / install. I have tried to self-service this issue as much as possible before posting. Description of Problem: In XCode, I am unable to install predictive code completion model. The attempts fail with error Failed - There was an error transferring over the network. and details: The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11c762764).DownloadError error 2.) Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11c762764).DownloadError Code: 2 User Info: { DVTErrorCreationDateKey = "2025-02-27 16:12:31 +0000"; } -- There was an error transferring over the network. Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11c762764).DownloadError Code: 2 -- System Information macOS Version 15.3.1 (Build 24D70) Xcode 16.3 (23748.10) (Build 16E5104o) Timestamp: 2025-02-27T08:12:31-08:00 The simulator runtimes fail with this, different, error Failed - download failed and details: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-02-27 16:27:04 +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22E5200m; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 -- Download failed due to not being able to connect to the host. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 60 User Info: { checkNetwork = 1; } -- System Information macOS Version 15.3.1 (Build 24D70) Xcode 16.3 (23748.10) (Build 16E5104o) Timestamp: 2025-02-27T08:27:04-08:00 These specific error details are from the newest XCode-Beta, but the same issue persists with XCode. Troubleshooting already performed: I have tried uninstalling + reinstalling XCode and XCode-beta several times. I have tried deleting ~/Libraries/Developer multiple times I believe I am logged into XCode and OSX with my developer Apple account. Not sure how to verify if XCode is using this account during the download attempt. I have tried reinstalling OSX. Previously it was stuck at 15.0.0, but reinstalling got the newest minor+revision version to 15.3.1. I have followed the manual steps: https://developer.apple.com/documentation/xcode/downloading-and-installing-additional-xcode-components I am able to manually download the components components from Apple Developer Downloads: https://developer.apple.com/download/all/ (The download works and is quick, so I don't believe this is a network issue) There is PLENTY of drive space available (eg. 100s of GBs) As this is a laptop, I tried disabling energy saving mode. It is running on AC power. Additional Relevant facts: Very strangely, I was able to download an iPhone 16e supplemental component Network adapter: WiFi. Internet connection: Comcast / XFinity cable DNS resolver: tried using default for my network and tried switching to other public DNS including 1.1.1.1, 8.8.8.8 I tried looking in Settings > Privacy and Settings, Settings > Network for app-specific permissions / firewall settings, but I don't believe any are applied. I'm not running sudo when I start up XCode.
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Feb ’25
The SwiftUI project will compile normally in xcode15.4, but will not compile in xcode16.2. The log is as follows:
SwiftCompile normal arm64 Compiling\ Checkmark.swift,\ SimpleClockView.swift,\ Constants.swift,\ CountDayHomeView.swift,\ ................ logs.txt eekfnzfsodwhcebuwavalipzmswp/Build/Intermediates.noindex/FocusPomoTimer.build/Debug-iphonesimulator/FocusPomoTimer.build/DerivedSources/IntentDefinitionGenerated/AppRunningIntents/AppRunningIntentIntent.swift /Users/wangzhenghong/Library/Developer/Xcode/DerivedData/FocusPomoTimer-eekfnzfsodwhcebuwavalipzmswp/Build/Intermediates.noindex/FocusPomoTimer.build/Debug-iphonesimulator/FocusPomoTimer.build/DerivedSources/IntentDefinitionGenerated/AppRunningIntents/AppStopIntentIntent.swift /Users/wangzhenghong/Library/Developer/Xcode/DerivedData/FocusPomoTimer-eekfnzfsodwhcebuwavalipzmswp/Build/Intermediates.noindex/FocusPomoTimer.build/Debug-iphonesimulator/FocusPomoTimer.build/DerivedSources/GeneratedAssetSymbols.swift While evaluating request TypeCheckSourceFileRequest(source_file "/Users/wangzhenghong/MyApp/NewPomoProject/FocusPomoTimer/FocusPomoTimer/Views/TimerViews/SimpleClockView.swift") While evaluating request TypeCheckFunctionBodyRequest(FocusPomoTimer.(file).SimpleClockView._@/Users/wangzhenghong/MyApp/NewPomoProject/FocusPomoTimer/FocusPomoTimer/Views/TimerViews/SimpleClockView.swift:27:25) While evaluating request PreCheckResultBuilderRequest(FocusPomoTimer.(file).SimpleClockView._@/Users/wangzhenghong/MyApp/NewPomoProject/FocusPomoTimer/FocusPomoTimer/Views/TimerViews/SimpleClockView.swift:27:25) Stack dump without symbol names (ensure you have llvm-symbolizer in your PATH or set the environment var LLVM_SYMBOLIZER_PATH to point to it): 0 swift-frontend 0x0000000107ab2a9c llvm::sys::PrintStackTrace(llvm::raw_ostream&, int) + 56 1 swift-frontend 0x0000000107ab0cf0 llvm::sys::RunSignalHandlers() + 112 2 swift-frontend 0x0000000107ab3068 SignalHandler(int) + 292 3 libsystem_platform.dylib 0x000000019ee86de4 _sigtramp + 56 4 swift-frontend 0x0000000103d03758 swift::DiagnosticEngine::formatDiagnosticText(llvm::raw_ostream&, llvm::StringRef, llvm::ArrayRefswift::DiagnosticArgument, swift::DiagnosticFormatOptions) + 432 5 swift-frontend 0x0000000103d042ac swift::DiagnosticEngine::formatDiagnosticText(llvm::raw_ostream&, llvm::StringRef, llvm::ArrayRefswift::DiagnosticArgument, swift::DiagnosticFormatOptions) + 3332 6 swift-frontend 0x00000001028148d0 swift::AccumulatingFileDiagnosticConsumer::addDiagnostic(swift::SourceManager&, swift::DiagnosticInfo const&) + 944 7 swift-frontend 0x00000001028144e8 swift::AccumulatingFileDiagnosticConsumer::handleDiagnostic(swift::SourceManager&, swift::DiagnosticInfo const&) + 32 8 swift-frontend 0x0000000103d06960 swift::DiagnosticEngine::emitDiagnostic(swift::Diagnostic const&) + 4276 9 swift-frontend 0x0000000102db4b10 swift::DiagnosticTransaction::~DiagnosticTransaction() + 184 10 swift-frontend 0x000000010350fbf0 (anonymous namespace)::PreCheckResultBuilderApplication::walkToExprPre(swift::Expr*) + 720 11 swift-frontend 0x0000000103bb9dac (anonymous namespace)::Traversal::visit(swift::Stmt*) + 2748 12 swift-frontend 0x00000001035093c8 swift::PreCheckResultBuilderRequest::evaluate(swift::Evaluator&, swift::PreCheckResultBuilderDescriptor) const + 188 13 swift-frontend 0x00000001038bf294 swift::SimpleRequest<swift::PreCheckResultBuilderRequest, swift::ResultBuilderBodyPreCheck (swift::PreCheckResultBuilderDescriptor), (swift::RequestFlags)2>::evaluateRequest(swift::PreCheckResultBuilderRequest const&, swift::Evaluator&) + 36 14 swift-frontend 0x0000000103510568 swift::PreCheckResultBuilderRequest::OutputType swift::Evaluator::getResultCached<swift::PreCheckResultBuilderRequest, swift::PreCheckResultBuilderRequest::OutputType swift::evaluateOrDefaultswift::PreCheckResultBuilderRequest(swift::Evaluator&, swift::PreCheckResultBuilderRequest, swift::PreCheckResultBuilderRequest::OutputType)::'lambda'(), (void*)0>(swift::PreCheckResultBuilderRequest const&, swift::PreCheckResultBuilderRequest::OutputType swift::evaluateOrDefaultswift::PreCheckResultBuilderRequest(swift::Evaluator&, swift::PreCheckResultBuilderRequest, swift::PreCheckResultBuilderRequest::OutputType)::'lambda'()) + 1256 15 swift-frontend 0x00000001035071f0 swift::TypeChecker::applyResultBuilderBodyTransform(swift::FuncDecl*, swift::Type) + 216 16 swift-frontend 0x00000001038c4d14 swift::TypeCheckFunctionBodyRequest::evaluate(swift::Evaluator&, swift::AbstractFunctionDecl*) const + 484 17 swift-frontend 0x0000000103cd5e80 swift::TypeCheckFunctionBodyRequest::OutputType swift::Evaluator::getResultUncached<swift::TypeCheckFunctionBodyRequest, swift::TypeCheckFunctionBodyRequest::OutputType swift::evaluateOrDefaultswift::TypeCheckFunctionBodyRequest(swift::Evaluator&, swift::TypeCheckFunctionBodyRequest, swift::TypeCheckFunctionBodyRequest::OutputType)::'lambda'()>(swift::TypeCheckFunctionBodyRequest const&, swift::TypeCheckFunctionBodyRequest::OutputType swift::evaluateOrDefaultswift::TypeCheckFunctionBodyRequest(swift::Evaluator&, swift::TypeCheckFunctionBodyRequest, swift::TypeCheckFunctionBodyRequest::OutputType)::'lambda'()) + 636 18 swift-frontend 0x0000000103c449f0 swift::AbstractFunctionDecl::getTypecheckedBody() const + 160 19 swift-frontend 0x00000001039130ec swift::TypeCheckSourceFileRequest::evaluate(swift::Evaluator&, swift::SourceFile*) const + 868 20 swift-frontend 0x000000010391a680 swift::TypeCheckSourceFileRequest::OutputType swift::Evaluator::getResultUncached<swift::TypeCheckSourceFileRequest, swift::TypeCheckSourceFileRequest::OutputType swift::evaluateOrDefaultswift::TypeCheckSourceFileRequest(swift::Evaluator&, swift::TypeCheckSourceFileRequest, swift::TypeCheckSourceFileRequest::OutputType)::'lambda'()>(swift::TypeCheckSourceFileRequest const&, swift::TypeCheckSourceFileRequest::OutputType swift::evaluateOrDefaultswift::TypeCheckSourceFileRequest(swift::Evaluator&, swift::TypeCheckSourceFileRequest, swift::TypeCheckSourceFileRequest::OutputType)::'lambda'()) + 620 21 swift-frontend 0x0000000103912d6c swift::performTypeChecking(swift::SourceFile&) + 328 22 swift-frontend 0x000000010282fe00 swift::CompilerInstance::performSema() + 260 23 swift-frontend 0x000000010245cdf0 performCompile(swift::CompilerInstance&, int&, swift::FrontendObserver*) + 1532 24 swift-frontend 0x000000010245bbb4 swift::performFrontend(llvm::ArrayRef<char const*>, char const*, void*, swift::FrontendObserver*) + 3572 25 swift-frontend 0x00000001023e2a5c swift::mainEntry(int, char const**) + 3680 26 dyld 0x000000019ead0274 start + 2840 Command SwiftCompile failed with a nonzero exit code
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347
Feb ’25
Request to Change Username on Developer Forum
Dear [Support Team/Moderator], I hope you are doing well. I would like to request a username change for my account on the AbhishekOpl. Unfortunately, I couldn’t find an option to update it in the profile settings. Here are my details: Current Username: AbhishekOpl Desired Username: ManishOpl If a username change is not possible, please let me know any alternative solutions. I appreciate your assistance and look forward to your response. Best regards,
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370
Feb ’25
Issue with Apple Developer Enrollment – Stuck in "Processing"
Hello everyone, I need help with my Apple Developer Program enrollment, as I have been stuck in the processing stage since February 20 and I don’t know what else to do. When I initially tried to enroll, I was told that the process would take two business days, but it has been much longer now. Every two days, I have attempted to purchase again, but I always receive the same message telling me to wait another two days. I have checked my payment method, verified my Apple ID information, and followed all the recommended steps, but I still cannot complete the enrollment. Has anyone else experienced this issue? What can I do to resolve it? I would appreciate any advice or guidance. Thank you in advance for your help! Best regards, Didier Orjuela
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294
Feb ’25
Apple Developer Program Enrollment Problems
Hey everyone. This is probably the last straw I am trying to pull since I tried almost everything else. I have applied for the Apple Developer Program and the whole process started at the end of 2024. I got rejected the first time because Apple could not charge my card. It was clearly shown that the cost is $99, however, it was 106.65 Euros (I created a Revolut card with the $100 because I don't trust placing my card everywhere). I started the new process but this time I knew about the amount issue so I placed 150 Euros just to be safe. Automatic rejection with robotic AI response: "For one or more reasons, your enrollment in the Apple Developer Program couldn't be completed. We can't continue with your enrollment at this time." When I raised ticket about it I got no replies. Than both my friend and wife tried to apply for the program. Both rejected with the exact same messaging. I created a new Apple ID, new card, new everything and did everything "by the book". Again. Rejection with the same exact messaging: For one or more reasons, your enrollment in the Apple Developer Program couldn't be completed. We can't continue with your enrollment at this time... Can someone from Apple please tell me what are those reasons? I have been an Apple user for almost 10 years now. I was buying Apps from store. I am using iCloud+. Modest Citizen as some would say. What's the problem? How can I finally get to Apple Developer Program without being rejected by AI or some poor auto system?
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365
Feb ’25
Cannot access profile page of individual DTS engineers
Until recently, it was possible to view the profiles of every user who posted in the forums. The profile page would then have links to posts/replies and other pages so that one could "follow" the recent comments by those users. However, it appears that it no longer is possible to view a profile of individual "DTS Engineer". What I mean is I can no longer view their profile page and as a result the recent posts/replies that a specific "DTS Engineer" makes. It's especially a loss because posts made by such engineers are very helpful and valuable and not being able to easily follow such posts on a single page makes the forum software less useful. Is there a way the previous feature can be brought back?
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377
Feb ’25
An Apple Developers Rant.... (So upset...)
Hello Everyone, (and I hope folks at Apple are listening) So around a year ago, I decided to take on the challenge of creating my own Iphone App from scratch. I am an engineer by trade, and thought it would be a fun interesting experience, and maybe make some money on the side. So I bought a macbook, and focused on learning Swift for the next few months. Lots of really great developer folks helped me along the way. And I could not have been successful without so much help. It is very much appreciated. So I finished the app, created my own company. And deployed it to the Istore. Unfortunately, just no interest, I think I sold like 4 copies. No problem, still got to learn a lot along the way. So when it came time to renew my developer licence, I let it expire. Just did not make any sense to drop another $100 into it, since only 4 copies had sold in a year. And then..... this happened!!!! I attempted to use the App that was installed on my own Iphone.... and got the message "My Apps Name" is no longer Available. and it stops... The code is on my phone. I am fully aware that I can no longer use xcode to put anything else on my iphone without a developer licence. But for Apple to reach into my own Iphone, and deny my access to something that I already created, (and in theory already paid for) is just infuriating!!! I checked, and even though it no longer exists in the IStore, purchased copies still seem to function. (one person that bought a copy was a friend of mine). So do I really need to drop another $100, puchase an actual copy of MY OWN APP from the app store, just to have it on my own phone again???!!! So much money and time went into this, that I am considering just smashing every apple product I own, and go with Android instead. I am a single person developer. Almost no one does this sort of thing anymore. Apple used to be the place where innovators could come to try to make something cool and fun to use. I guess not any more. Dan
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335
Feb ’25
Issue with Module Import and Archiving a Mixed Swift/C Library Using Swift Package Manager
Hello everyone, I’m encountering an issue when trying to build and archive my library BleeckerCodesLib using Swift Package Manager. My project is structured with two targets: CBleeckerLib: A C target that contains my image processing code (C source files and public headers). BleeckerCodesLib: A Swift target that depends on CBleeckerLib and performs an import CBleeckerLib. Below is the relevant portion of my Package.swift: // swift-tools-version:5.7 import PackageDescription let package = Package( name: "BleeckerCodesLib", platforms: [.iOS(.v16)], products: [ .library(name: "BleeckerCodesLib", targets: ["BleeckerCodesLib"]) ], targets: [ .target( name: "CBleeckerLib", publicHeadersPath: "include" ), .target( name: "BleeckerCodesLib", dependencies: ["CBleeckerLib"] ) ] ) Directory Structure My project directory looks like this: BleeckerCodesLib/ ├── BleeckerCodesLib.xcodeproj/ │ └── xcuserdata/ │ └── robertopitarch.xcuserdatad/ │ └── xcschemes/ │ └── xcschememanagement.plist ├── BleeckerCodesLib.h ├── Package.swift └── Sources/ ├── CBleeckerLib/ │ ├── bleecker-lib.c │ └── include/ │ ├── bleecker-lib.h │ └── CBleeckerLib.h └── BleeckerCodesLib/ ├── UIImage+Extensions.swift ├── ImageProcessingUtility.swift ├── APIManager.swift ├── BleeckerCodesLib.swift ├── CameraView.swift ├── RealTimeCameraView.swift └── BleeckerCameraWrapper.swift Code Example In my Swift code (for example, in BleeckerCodesLib.swift), I import the C module as follows: import SwiftUI import UIKit import CBleeckerLib // Import the C module public struct BleeckerCodes { public struct DetectedCode { public let code: String public let corners: [CGPoint] public init(code: String, corners: [CGPoint]) { self.code = code self.corners = corners } } // Initialization function public static func initializeLibrary() -> String { bleecker_init() // Call the C module function return "BleeckerCodesLibrary initialized!" } // ... other functions } The Problem When I try to compile or archive the project using commands such as: xcodebuild archive -project BleeckerCodesLib.xcodeproj -scheme BleeckerCodesLib -destination "generic/platform=iOS" -archivePath "archives/BleeckerCodesLib" I receive the error: "no such module 'CBleeckerLib'" Any assistance or step-by-step guidance on resolving this integration issue would be greatly appreciated. Thank you in advance!
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267
Feb ’25
Using Google Maps in App to determine distance
So far, we have been using Google Maps to determine distance along a certain route for a MacOS app to register kilometers for a business administration app. But, this is no longer possible, as the login for google maps no longer works. I understand we would have to pay to continue using the Google Maps service as it was and we would have to make changes to the app. That would be ok, but I was just wondering does any developer on this forum have suggestions on how to resolve this issue? Or even maybe have suggestions, to make this work better than before. Three suggestions by chatgpt: use ANWB route planner using google maps, Pro6pp, or to useWisp.Software (something I haven't heard of before. Your suggestions and ideas are welcome. Also, if the Apple Developer team knows of a way how to do this in your app, your advice is more than welcome. Have a nice day!
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400
Feb ’25