I have a view that conforms to DropDelegate. When a file is dragged from the Finder and dropped on the view, the performDrop(info:) method successfully extracts a URL from the item provider and returns true, but the drag image slides away as if the drop had been rejected. Why?
func performDrop(info: DropInfo) -> Bool {
bgColor = .yellow
let providers = info.itemProviders(for: [.fileURL])
print("performDrop, providers: \(providers.count)")
if let aProvider = providers.first
{
if aProvider.hasItemConformingToTypeIdentifier(UTType.url.identifier)
{
aProvider.loadItem(forTypeIdentifier: UTType.url.identifier)
{ (item, error) in
if let error = error {
print("Error retrieving item provider data: \(error.localizedDescription)")
return
}
if let url = item as? URL
{
print("Received file URL (from Data.1): \(url)")
}
else if let data = item as? Data, let url = URL(dataRepresentation: data, relativeTo: nil)
{
print("Received file URL (from Data.2): \(url)")
}
}
}
}
return true
}
Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.
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Created
Since we started building our application on Tahoe, all NSPopupButtons in the UI stop truncating when the window they're in is moved to a different screen.
Even though their frame is correct, if the selected item string is longer than what can fit, they just draw outside of their bounds, overlapping other neighbouring controls.
This is reproducible only in our app target even though they are not subclassed or overridden in any way. The same window copied to a test app doesn't have the issue.
Initially good
After dragging to another screen
Frame is correct in the View Hierarchy debugger, but the contents are incorrect.
Very simple constraint setup, with content compression resistance set lower to allow resizing below the intrinsic content size.
This is what happens on this simple test window. The rest of the popups in more complex windows are all bad right away, without requiring you to move them to a different screen.
When built on Sequoia, all is well regardless of which OS the app is run on.
Looking for ideas on how to troubleshoot this and figure out what's triggering it.
Topic:
UI Frameworks
SubTopic:
AppKit
I have a mac app using AppKit. I have a view that extends under the toolbar. It is very slightly blurred but still disturbs the readability of the toolbar items. In another window, I have a view that sits inside a NSScrollView and there the content is much more blurred and a bit dimmed under the toolbar.
Is there a way to make the not scrolled view behave like the one in the NSScrollView?
Topic:
UI Frameworks
SubTopic:
AppKit
Problem
After launching the host app by tapping the widget (widgetURL), calls to:
WidgetCenter.shared.reloadAllTimelines()
WidgetCenter.shared.reloadTimelines(ofKind: ...)
are ignored/deferred for an initial period right after the app opens. During this window, the widget does not reload its timeline and remains unupdated, no matter how many times I call the reload methods. After some time passes (typically ~30 seconds, sometimes shorter/longer), reload calls start working again.
There is also no developer-visible signal (no callback/error/acknowledgement) that the reload was ignored, so the app can’t detect the failure and can’t reliably recover the flow.
Question:
Is this expected behavior (throttling/cooldown) after opening the app from a widget ?
If so, is there any recommended workaround to update the widget reliably and quickly (or at least detect that the reload was not accepted)?
Any guidance would help.
We are currently testing our application under macOS 26 in Liquid Glass mode and noticed an issue with NSSegmentedCell.
Our app makes extensive use of NSCell-based drawing. Since macOS 26, when running in Liquid Glass mode, NSSegmentedCell does not render at the expected location.
The control itself appears visually correct, but it is clearly drawn offset from the rect it is supposed to occupy.
In compatibility mode, everything renders exactly as expected (same code, same layout).
To illustrate the issue, here are two screenshots of the same view:
Liquid Glass mode
👉 (screenshot 1 – segmented control visibly shifted)
Compatibility mode
👉 (screenshot 2 – correct rendering)
The regression is obvious when switching between the two modes.
This behavior has been present since the first macOS 26 release and is still reproducible with Xcode 26.2 (17C52).
I have already filed a report via Feedback Assistant (FB reference available if useful), but I’m posting here to see whether others are experiencing the same issue or have found a workaround.
Thanks.
Topic:
UI Frameworks
SubTopic:
AppKit
I need to detect whether a view controller is presented in a popover or in fullscreen mode, as on iPhone.
I checked viewController.popoverPresentationController but it returns a non-nil value even on iPhone, when it's clearly not in a popover.
I then checked viewController.presentationController?.adaptivePresentationStyle but it returns .formSheet even when it's presented in a popover!?! Why?
This whole adaptive presentation thingie is a mess. Heck, viewController.presentationController returns _UIPageSheetPresentationController even when the view controller is in a UINavigationController, so not presented at all.
Anybody got any ideas?
[Submitted as FB21961572]
When navigating from a tile in a scrolling LazyVGrid to a child view using .navigationTransition(.zoom) and then returning, the source tile can lag behind the rest of the grid if scrolling starts immediately after returning.
The lag becomes more pronounced as tile content gets more complex; in this simplified sample, it can seem subtle, but in production-style tiles (as used in both of my apps), it is clearly visible and noticeable.
This may be related to another issue I recently filed:
Source item disappears after swipe-back with .navigationTransition(.zoom)
CONFIGURATION
Platform: iOS Simulator and physical device
Navigation APIs: matchedTransitionSource + navigationTransition(.zoom)
Container: ScrollView + LazyVGrid
Sample project: ZoomTransition (DisappearingTile).zip
REPRO STEPS
Create a new iOS project and replace ContentView with the code below.
Run the app in sim or physical device
Tap any tile in the scrolling grid to navigate to the child view.
Return to the grid (back button or edge swipe).
Immediately scroll the grid.
Watch the tile that was just opened.
EXPECTED
All tiles should move together as one coherent scrolling grid, with no per-item lag or desynchronization.
ACTUAL
The tile that was just opened appears to trail behind neighboring tiles for a short time during immediate scrolling after returning.
MINIMAL CODE SAMPLE
import SwiftUI
struct ContentView: View {
@Namespace private var namespace
private let tileCount = 40
private let columns = [GridItem(.adaptive(minimum: 110), spacing: 12)]
var body: some View {
NavigationStack {
ScrollView {
LazyVGrid(columns: columns, spacing: 12) {
ForEach(0..<tileCount, id: \.self) { index in
NavigationLink(value: index) {
RoundedRectangle(cornerRadius: 16)
.fill(color(for: index))
.frame(height: 110)
.overlay(alignment: .bottomLeading) {
Text("\(index + 1)")
.font(.headline)
.foregroundStyle(.white)
.padding(10)
}
.matchedTransitionSource(id: index, in: namespace)
}
.buttonStyle(.plain)
}
}
.padding(16)
}
.navigationTitle("Zoom Transition Grid")
.navigationSubtitle("Open tile, go back, then scroll immediately")
.navigationDestination(for: Int.self) { index in
Rectangle()
.fill(color(for: index))
.ignoresSafeArea()
.navigationTransition(.zoom(sourceID: index, in: namespace))
}
}
}
private func color(for index: Int) -> Color {
let hue = Double(index % 20) / 20.0
return Color(hue: hue, saturation: 0.8, brightness: 0.9)
}
}
SCREEN RECORDING
Topic:
UI Frameworks
SubTopic:
SwiftUI
There is no way to make an instance of UISegmentedControl transparent like it's done in Photos or Camera. Especially it looks wrong when segmented control is put to a Liquid Glass container.
Setting background colour to nil or clear does not help
If a transparent image is set as a background image for state and bar metrics, it kills liquid glass selection and segments started to look wrong
How can the standard gray-ish background can be removed?
Consider the following code on iOS:
struct ContentView: View {
@State private var timerInterval = Date(timeIntervalSince1970: 0) ... Date(timeIntervalSince1970: 0)
var body: some View {
VStack {
ProgressView(
timerInterval: timerInterval,
countsDown: true
)
Button {
let now = Date()
let then = now.addingTimeInterval(5)
timerInterval = now ... then
} label: {
Text("Start")
}
}
.padding()
}
}
When I tap on the Start button, the progress view starts animating as expected, and its label is displaying the remaining time.
However, at the very end, when the countdown reaches zero, the blue bar of the progress view doesn't reach zero and still has some progress left forever.
Is this the expected behavior or a bug? Is there a way to make the bar reach zero without implementing my own custom view?
Thanks in advance!
Topic:
UI Frameworks
SubTopic:
SwiftUI
Overview
I have the following view hierarchy that mixes SwiftUI and UIKit:
AccordionView
└─ VStack
├─ Text
├─ Button
└─ UIViewRepresentable
└─ UIStackView
├─ UILabel
└─ UILabel
When tapping the button, the UIViewRepresentable hides and shows its content. This all works as expected.
However, in certain circumstances the view's sizing is rendered with the correct size, but the text can often render incorrectly, despite the frame seemingly looking as though it has enough room to render the text.
More info
Below you can see the UILabel has the correct frame height (the light grey background and coloured borders) but the text is rendered as though it has infinite width along one line.
There's a few configurations of my view hierarchy that seem to have this effect.
I've added a playground to the bottom of this post of various configurations to show what does and doesn't work, just copy and paste to see for yourself...
It seems of the ones that don't work, there's a couple of reasons why that may be:
HostedView and TextViewContainer do not do the following (I think we only need to do one of these things for auto layout/stack views to work effectively):
a) implement an intrinsic content size
b) return a 'good' size for systemLayoutSizeFitting().
UIHostingController shouldn't use intrinsic size (although I'm sure it should)
Something related to setting setContentCompressionResistancePriority() or setContentHuggingPriority() but having played about with this it doesn't seem relevant here...
I've played around with everything I can think of here but can't find a solution that works for all, although I'm 99% sure it's one or all of the points above.
If there are any UIKit gurus out there that can help that would be great! Ive already spent so much time on this 🫨
Playground
Swift Playground
[Submitted as FB21958289]
A minimal SwiftUI app logs framework warnings when a bottom bar Menu is used with the system search toolbar item. The most severe issue is logged as a console Fault (full logs below):
Adding 'UIKitToolbar' as a subview of UIHostingController.view is not supported and may result in a broken view hierarchy. Add your view above UIHostingController.view in a common superview or insert it into your SwiftUI content in a UIViewRepresentable instead.
This appears to be a framework-level SwiftUI/UIKit integration issue, not custom UIKit embedding in app code. The UI may still render, but the warnings indicate an internal hierarchy/layout conflict.
This occurs in simulator and physical device.
REPRO STEPS
Create a new project then replace ContentView with the code below.
Run the app.
The view uses NavigationStack + .searchable + .toolbar with:
ToolbarItem(placement: .bottomBar) containing a Menu
DefaultToolbarItem(kind: .search, placement: .bottomBar)
EXPECTED RESULT
No view hierarchy or Auto Layout warnings in the console.
ACTUAL RESULT
Console logs warnings such as:
"Adding 'UIKitToolbar' as a subview of UIHostingController.view is not supported..."
"Ignoring searchBarPlacementBarButtonItem because its vending navigation item does not match the view controller's..."
"Unable to simultaneously satisfy constraints..." (ButtonWrapper/UIButtonBarButton width and trailing constraints)
MINIMAL REPRO CODE
import SwiftUI
struct ContentView: View {
@State private var searchText = ""
@State private var isSearchPresented = false
var body: some View {
NavigationStack {
List(0..<30, id: \.self) { index in
Text("Row \(index)")
}
.navigationTitle("Toolbar Repro")
.searchable(text: $searchText, isPresented: $isSearchPresented)
.toolbar {
ToolbarItem(placement: .bottomBar) {
Menu {
Button("Action 1") { }
Button("Action 2") { }
} label: {
Label("Actions", systemImage: "ellipsis.circle")
}
}
DefaultToolbarItem(kind: .search, placement: .bottomBar)
}
}
}
}
CONSOLE LOG
Adding 'UIKitToolbar' as a subview of UIHostingController.view is not supported and may result in a broken view hierarchy. Add your view above UIHostingController.view in a common superview or insert it into your SwiftUI content in a UIViewRepresentable instead.
Ignoring searchBarPlacementBarButtonItem because its vending navigation item does not match the view controller's. view controller: <_TtGC7SwiftUI32NavigationStackHostingControllerVS_7AnyView_: 0x106014c00>; vc's navigationItem = <UINavigationItem: 0x105530320> title='Toolbar Repro' style=navigator searchController=0x106131200 SearchBarHidesWhenScrolling-default; vending navigation item <UINavigationItem: 0x106db4270> style=navigator searchController=0x106131200 SearchBarHidesWhenScrolling-explicit
Unable to simultaneously satisfy constraints.
Probably at least one of the constraints in the following list is one you don't want.
Try this:
(1) look at each constraint and try to figure out which you don't expect;
(2) find the code that added the unwanted constraint or constraints and fix it.
(
"<NSLayoutConstraint:0x600002171450 _TtC5UIKitP33_DDE14AA6B49FCAFC5A54255A118E1D8713ButtonWrapper:0x106a31fe0.width == _UIButtonBarButton:0x106dc4010.width (active)>",
"<NSLayoutConstraint:0x6000021558b0 'IB_Leading_Leading' H:|-(8)-[_UIModernBarButton:0x106a38010] (active, names: '|':_UIButtonBarButton:0x106dc4010 )>",
"<NSLayoutConstraint:0x600002170eb0 'IB_Trailing_Trailing' H:[_UIModernBarButton:0x106a38010]-(8)-| (active, names: '|':_UIButtonBarButton:0x106dc4010 )>",
"<NSLayoutConstraint:0x60000210aa80 'UIView-Encapsulated-Layout-Width' _TtC5UIKitP33_DDE14AA6B49FCAFC5A54255A118E1D8713ButtonWrapper:0x106a31fe0.width == 0 (active)>"
)
Will attempt to recover by breaking constraint
<NSLayoutConstraint:0x600002170eb0 'IB_Trailing_Trailing' H:[_UIModernBarButton:0x106a38010]-(8)-| (active, names: '|':_UIButtonBarButton:0x106dc4010 )>
Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger.
The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful.
Failed to send CA Event for app launch measurements for ca_event_type: 0 event_name: com.apple.app_launch_measurement.FirstFramePresentationMetric
Failed to send CA Event for app launch measurements for ca_event_type: 1 event_name: com.apple.app_launch_measurement.ExtendedLaunchMetrics
MacOS: Tahoe 26.3
Xcode: 26.3 RC1
Feedback: FB21937309
I have an app that is using nested NavigationSplitViews that was looking correct under Sequoia/Xcode 26.1
When I navigate down to the child element, the NavigationStack view has some odd leading space on it. Collapsing via the menu button properly sets the spacing to "0" as expected.
My searches came up empty. Fixes were either partially correct, or just plain didn't work.
AppSizeDetails.swift
AppSizeDeltaDetails.swift
Topic:
UI Frameworks
SubTopic:
SwiftUI
In an NSTableView (Appkit), I need to colour a cell background when it is selected.
That works OK, except that the colour does not span the full cell width, nor even the text itself:
The tableView structure is very basic:
I see there is a TextCell at the end that cannot be deleted. What is this ?
And the colouring as well:
func tableView(_ tableView: NSTableView, viewFor tableColumn: NSTableColumn?, row: Int) -> NSView? {
let p = someDataSource[row]
if let cellView = tableView.makeView(withIdentifier: NSUserInterfaceItemIdentifier(rawValue: "Cell"), owner: self) {
(cellView as! NSTableCellView).textField?.stringValue = p
if selected[row] {
(cellView as! NSTableCellView).backgroundColor = theLightBlueColor
} else {
(cellView as! NSTableCellView).backgroundColor = .clear
}
return cellView
}
}
I've tried to change size constraints in many ways, to no avail.
For instance, I changed Layout to Autoresising :
I tried to change TableCellView size to 170 vs 144:
Or increase tableColum Width.
I have looked at what other object in the NSTableView hierarchy should be coloured without success.
Nothing works.
What am I missing ?
Here’s a recap of the Live Q&A for SwiftUI foundations: Build great apps with SwiftUI. If you participated and asked questions, thank you for coming and participating! If you weren’t able to join us live we hope this recap is useful
Where can I watch the VOD? Is the sample code “Wishlist” that was shown available for download?
You can view the replay of the entire event here https://www.youtube.com/watch?v=Z3vloOtZLkQ
The sample code for the Wishlist app will be made available in the coming weeks on the Apple Developer website, we'll send an update via email when it is available.
What are the best practices when it comes to building complex navigations in SwiftUI?
The developer website has documentation on navigation style best practices.
Explore navigation basics like NavigationStack and TabView to get a ground-up understanding. For documentation on navigation APIs see Navigation.
How can I integrate UIKit with my SwiftUI app? What about adding SwiftUI into my UIKit app?
See UIKit integration: Add UIKit views to your SwiftUI app, or use SwiftUI views in your UIKit app. Both UIKit and SwiftUI provide API to show a view hierarchy of the other.
For UIKit to SwiftUI, you would use UIViewControllerRepresentable.
For SwiftUI to UIKit, you would use UIHostingController.
Landmarks: Interfacing with UIKit walks you through step by step how to implement UIKit in SwiftUI with UIViewControllerRepresentable, and this WWDC22 video demonstrates UIHostingController, for those that want to add SwiftUI to their UIKit.
Does Wishlist feature a new iOS 26 font? How can I add custom fonts and text of my app?
We’re glad to hear many of you liked wide text shown in Wishlist, however, It is the default system font with some light SwiftUI styling! Check it out for yourself in the sample code when made available, and you can learn more about customizing fonts and text by seeing Font and Applying custom fonts to text.
Does Xcode have a dependency graph we can use to optimize our SwiftUI Views?
Xcode comes with Instruments. Instruments is the best way to figure out what is causing excessive updates and other issues with performance. That link provides direct tutorials and resources for how to use and understand. Previews also have many useful tools for analyzing SwiftUI views, for more info see Previews in Xcode
Check out this video from our latest WWDC Optimize SwiftUI performance with Instruments for information on how to use Instruments to profile and optimize your app with real-world applications
If you still have questions, Check out the Instruments section of these forums and create a post so the community has the opportunity to help guide you.
Are there UI debugging tools to help diagnose layout issues?
Yes, Xcode also features a View Debugger located by selecting the View Debug Hierarchy, pictured below. Use the View Debugger to capture and inspect your view hierarchy, identifying which views affect window sizing. The SwiftUI Inspector also lets you examine view frames and layout behavior.
See Diagnosing issues in the appearance of a running app to learn about debugging visual and layout issues.
As an absolute beginner, what would be the first go-to step to go for training? Do I need prior knowledge of frameworks to get started with SwiftUI?
A great place to learn how to develop for Apple platforms is with Pathways! Many developers start with Develop in Swift tutorials, which exposes you to several frameworks while teaching you the basics of SwiftUI. When you're ready to take your learning further, you can read the documentation for the specific frameworks that interest you at https://developer.apple.com/documentation/.
Topic:
UI Frameworks
SubTopic:
SwiftUI
Hello,
I would like to report a potential Dynamic Type rendering issue observed in Control Center.
After increasing the system text size to 100%, the label “My Card” appears visually constrained and partially clipped instead of scaling proportionally according to Dynamic Type guidelines.
Steps to reproduce:
Open Settings
Increase Text Size to 100%
Open Control Center
Observe the “My Card” label
Expected behavior:
The label should scale proportionally using preferred text styles and remain fully visible without truncation.
Observed behavior:
The label appears constrained, suggesting possible fixed height constraints or insufficient layout flexibility.
Technical hypothesis:
This may be caused by:
Fixed height constraints on the text container
Non-preferred font usage instead of dynamic text styles
Missing adjustsFontForContentSizeCategory configuration
Incomplete layout testing across content size categories
Given Apple’s emphasis on accessibility and Dynamic Type compliance, I believe this may be worth reviewing in a future update.
Has anyone else observed similar behavior?
Topic:
UI Frameworks
SubTopic:
UIKit
Since iOS 26, navigationController?.toolbar no longer appears in the view hierarchy, and UIToolbar itself is not visible in the view tree.
Is there currently any supported way to access the toolbar’s container view or its underlying view hierarchy?
However, the API itself is not deprecated.
https://developer.apple.com/documentation/uikit/uinavigationcontroller/toolbar
Memory leak in CarPlay when using CPListImageRowItem.
The following behavior was observed in the CPListTemplate class when using CPListImageRowItem:
If a CPListImageRowItem cell is inserted into the screen, the screen starts to leak, even if it contains no elements (CPListImageRowItem(titleList: nil, imagesRow: [], titlesRow: []).
Replacing CPListImageRowItem with CPListItem stops the leak.
Using the new initializer for iOS 26 does not correct the issue; the screen still leaks.
Class reference: https://developer.apple.com/documentation/carplay/cplistimagerowitem
I am observing inconsistent pointer hover behavior for a SwiftUI Menu placed inside a ToolbarItem on iPadOS 26.2 (real device).
Scenario:
• Screen A is pushed inside a NavigationStack.
• Screen B is presented as a sheet (with its own NavigationStack).
• Both screens contain the same toolbar Menu item using an SF Symbol (arrow.up.arrow.down).
Observed behavior:
In the pushed view, hover is mostly stable.
In the sheet-presented view, the SF Symbol visibly shifts/jumps when pointer hover activates.
The hover highlight shape differs from the native navigation back button.
Label-level hoverEffect modifiers do not stabilize the behavior.
Minimal example:
import SwiftUI
struct ContentView: View {
@State private var showSheet = false
var body: some View {
NavigationStack {
VStack {
Button("Open Sheet") {
showSheet = true
}
}
.navigationTitle("Home")
.toolbar {
ToolbarItem(placement: .topBarTrailing) {
Menu {
Button("Option A") { }
Button("Option B") { }
} label: {
Image(systemName: "arrow.up.arrow.down")
}
}
}
.sheet(isPresented: $showSheet) {
SheetView()
}
}
}
}
struct SheetView: View {
var body: some View {
NavigationStack {
Text("Sheet View")
.navigationTitle("Sheet")
.toolbar {
ToolbarItem(placement: .topBarTrailing) {
Menu {
Button("Option A") { }
Button("Option B") { }
} label: {
Image(systemName: "arrow.up.arrow.down")
}
}
}
}
}
}
This behavior is reproducible 100% on device.
Is this expected behavior for Menu inside ToolbarItem when presented as a sheet, or a regression in pointer interaction rendering?
Topic:
UI Frameworks
SubTopic:
SwiftUI
I am reporting a regression/behavioral change in the SwiftUI layout engine when building with Xcode 26 (iOS 26 SDK).
In previous versions (Xcode 15/16 and iOS 17/18 SDKs), a TabView using .tabViewStyle(.page(indexDisplayMode: .never)) correctly respected the coordinate space when combined with .edgesIgnoringSafeArea(.vertical).
However, when compiling with the iOS 26 SDK, the internal views of the TabView render "out of bounds," pushing content vertically beyond the intended safe area boundaries and causing UI overlapping/clipping - an abnormal behavior.
TabView(selection: $selectedIndex) {
ForEach(0..<data.count, id: \.self) { index in
nextPreviousHandlerView(id: data[index])
.tag(index)
}
}
.tabViewStyle(.page(indexDisplayMode: .never))
.edgesIgnoringSafeArea(.vertical) // Causes vertical "jump" out of bounds in Xcode 26
TabView inside NavigationStack is abnormal when using Xcode 26. The y deviation is about 14.
But it is right when using Xcode 16.4.
It is also right without NavigationStack.
import SwiftUI
struct ContentView: View {
private enum Tab: Hashable, CaseIterable {
case a
case b
}
@State private var currentTab: Tab = .a
@State private var path: NavigationPath = NavigationPath()
var body: some View {
NavigationStack(path: $path) {
TabView(selection: $currentTab) {
ForEach(Tab.allCases, id: \.self) { tab in
switch tab {
case .a:
Color.blue
// .offset(y: -14)
case .b:
Color.yellow
}
}
}
.tabViewStyle(.page(indexDisplayMode: .never))
.ignoresSafeArea(.all)
}
}
}
Topic:
UI Frameworks
SubTopic:
SwiftUI