Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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DeviceActivityReport view fails to render until it's repeatedly added to the view hierarchy
The DeviceActivityReport view does not render immediately when added to the view hierarchy. Instead, it requires repeated navigation to the screen hosting the DeviceActivityReport view for it to appear. Furthermore, there is no programmatic way to determine whether the view is being rendered for the user, leading to an inconsistent and often poor user experience. I've created a sample project that demonstrates the issue.
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505
Mar ’25
iOS App Crashes with SIGABRT and XCTest.framework Not Loaded (Xcode 16.2, SwiftUI 6)
Hello Apple Developer Community, I’m experiencing an issue with my iOS app, "WaterReminder," where it builds successfully in Xcode 16.2 but crashes immediately upon launch in the iPhone 16 Pro Simulator running iOS 18.3.1. The crash is accompanied by a "Thread 1: signal SIGABRT" error, and the Xcode console logs indicate a dyld error related to XCTest.framework/XCTest not being loaded. I’ve tried several troubleshooting steps, but the issue persists, and I’d appreciate any guidance or insights from the community. Here are the details: Environment: Xcode Version: 16.2 Simulator: iPhone 16 Pro, iOS 18.3.1 App: WaterReminder (written in SwiftUI 6) Build Configuration: Debug Issue Description: The app builds without errors, but when I run it in the iPhone 16 Pro Simulator, it shows a white screen and crashes with a SIGABRT signal. The Xcode debugger highlights the issue in the main function or app delegate, and the console logs show the following error: dyld[7358]: Library not loaded: @rpath/XCTest.framework/XCTest Referenced from: <549B4D71-6B6A-314B-86BE-95035926310E> /Users/faytek/Library/Developer/CoreSimulator/Devices/2A51383F-D8EA-4750-AE22-4CDE745164CE/data/Containers/Bundle/Application/56D8B44F-6613-4756-89F0-CB33991F0821/WaterReminder.app/WaterReminder.debug.dylib Reason: tried: '/Users/faytek/Library/Developer/Xcode/DerivedData/WaterReminder-cahqrulxghamvyclxaozotzrbsiz/Build/Products/Debug-iphonesimulator/XCTest.framework/XCTest' (no such file), '/Users/faytek/Library/Developer/CoreSimulator/Devices/2A51383F-D8EA-4750-AE22-4CDE745164CE/data/Containers/Bundle/Application/56D8B44F-6613-4756-89F0-CB33991F0821/WaterReminder.app/Frameworks/XCTest.framework/XCTest' (no such file), '/Users/faytek/Library/Developer/CoreSimulator/Devices/2A51383F-D8EA-4750-AE22-4CDE745164CE/data/Containers/Bundle/Application/56D8B44F-6613-4756-89F0-CB33991F0821/WaterReminder.app/XCTest.framework/XCTest' (no such file), '/Users/faytek/Library/Developer/CoreSimulator/Devices/2A51383F-D8EA-4750-AE22-4CDE745164CE/data/Containers/Bundle/Application/56D8B44F-6613-4756-89F0-CB33991F0821/WaterReminder.app/Frameworks/XCTest.framework/XCTest' (no such file), '/Users/faytek/Library/Developer/CoreSimulator/Devices/2A51383F-D8EA-4750-AE22-4CDE745164CE/data/Containers/Bundle/Application/56D8B44F-6613-4756-89F0-CB33991F0821/WaterReminder.app/XCTest.framework/XCTest' (no such file), '/Users/faytek/Library/Developer/CoreSimulator/Devices/2A51383F-D8EA-4750-AE22-4CDE745164CE/data/Containers/Bundle/Application/56D8B44F-6613-4756-89F0-CB33991F0821/WaterReminder.app/Frameworks/XCTest.framework/XCTest' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_22D8075/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.3.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/XCTest.framework/XCTest' (no such file) What I’ve Tried: ◦ Verified that FBSnapshotTestCase is correctly added to the "Embed Frameworks" build phase. ◦ Confirmed that the Framework Search Paths in build settings point to the correct location. ◦ Ensured that all required frameworks are available in the dependencies folder. ◦ Cleaned the build folder (Shift + Option + Command + K) and rebuilt the project. ◦ Checked the target configuration to ensure XCTest.framework isn’t incorrectly linked to the main app target (it’s only in test targets). ◦ Updated Xcode and the iOS Simulator to the latest versions. ◦ Reset the simulator content and settings. Despite these steps, the app continues to crash with the same dyld error and SIGABRT signal. I suspect there might be an issue with how XCTest.framework is being referenced or loaded in the simulator, possibly related to using SwiftUI 6, but I’m unsure how to resolve it. Could anyone provide advice on why XCTest.framework is being referenced in my main app (since it’s not intentionally linked there) or suggest additional troubleshooting steps? I’d also appreciate any known issues or workarounds specific to Xcode 16.2, iOS 18.3.1, and SwiftUI 6. Thank you in advance for your help! Best regards, Faycel
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669
Mar ’25
WKWebView: Select Text and scroll beyond what's visible
Prime Objective I am trying to have a scroll view with a fixed header, a fixed footer, and a WKWebView in between. Using JavaScript, the height of the webView is determined and set to be large enough to hold the entire content. The Problem When selecting text on the webView, the view does not scroll when the edges are reached (this works if the webView is shown without being embedded in a Scroll view, or if it is the last element) What did I try? I tried reading the scroll view, or adding a gesture recognizer, but all of that does not work because the selection is essentially a system task Sourcecode Sourcecode to demonstrate the issue can be found on GitHub
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356
Mar ’25
AppKit document project reports an error when opening a new document in Swift 6
In an AppKit document-based project created by Xcode, setting canConcurrentlyReadDocuments to true allows new documents to open normally in Swift 5, but switching to Swift 6 causes an error. Judging from the error message, it seems to be a threading issue, but I’m not sure how to adjust the code to support the Swift 6 environment. The project is the most basic code from an Xcode-created document-based project without any modifications, except for changing the Swift version to 6 and setting canConcurrentlyReadDocuments to true. Source code: https://drive.google.com/file/d/1ryb2TaU6IX884q0h5joJqqZwSX95Q335/view?usp=sharing AppDelegate.swift import Cocoa @main class AppDelegate: NSObject, NSApplicationDelegate { func applicationDidFinishLaunching(_ aNotification: Notification) { // Insert code here to initialize your application } func applicationWillTerminate(_ aNotification: Notification) { // Insert code here to tear down your application } func applicationSupportsSecureRestorableState(_ app: NSApplication) -> Bool { return true } } Document.swift import Cocoa class Document: NSDocument { override init() { super.init() // Add your subclass-specific initialization here. } override class var autosavesInPlace: Bool { return true } override class func canConcurrentlyReadDocuments(ofType typeName: String) -> Bool { true } override func canAsynchronouslyWrite(to url: URL, ofType typeName: String, for saveOperation: NSDocument.SaveOperationType) -> Bool { true } override func makeWindowControllers() { // Returns the Storyboard that contains your Document window. let storyboard = NSStoryboard(name: NSStoryboard.Name("Main"), bundle: nil) let windowController = storyboard.instantiateController(withIdentifier: NSStoryboard.SceneIdentifier("Document Window Controller")) as! NSWindowController self.addWindowController(windowController) } override func data(ofType typeName: String) throws -> Data { // Insert code here to write your document to data of the specified type, throwing an error in case of failure. // Alternatively, you could remove this method and override fileWrapper(ofType:), write(to:ofType:), or write(to:ofType:for:originalContentsURL:) instead. // throw NSError(domain: NSOSStatusErrorDomain, code: unimpErr, userInfo: nil) return Data() } override func read(from data: Data, ofType typeName: String) throws { // Insert code here to read your document from the given data of the specified type, throwing an error in case of failure. // Alternatively, you could remove this method and override read(from:ofType:) instead. // If you do, you should also override isEntireFileLoaded to return false if the contents are lazily loaded. // throw NSError(domain: NSOSStatusErrorDomain, code: unimpErr, userInfo: nil) } } ViewController.swift import Cocoa class ViewController: NSViewController { override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view. } override var representedObject: Any? { didSet { // Update the view, if already loaded. } } }
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579
Mar ’25
MKGeoJSONDecoder and Single Points
https://developer.apple.com/documentation/mapkit/mkgeojsondecoder?changes=__9&language=objc I am trying to use this decoder to obtain single points form a geojson file. I am able to do this successfully however, when using MapKit for iOS 17+ I am unable to use a ForEach to iterate through these points (stored in an array) and display these on the map as a custom annotation or even a marker. MapAnnotation(coordinate: point.coordinate) { VStack { Image(systemName: "mappin.circle.fill") .resizable() .frame(width: 25, height: 25) .foregroundColor(.purple) if let title = point.title { Text(title) .font(.caption) .foregroundColor(.purple) .padding(2) .background(Color.white.opacity(0.8)) .cornerRadius(3) } } }
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252
Mar ’25
Fatal Exception: NSInternalInconsistencyException Attempting to select a view controller that isn't a child! (null)
When call: [UITabBarController setViewControllers:animated:] It crashed and raise an Fatal Exception: Fatal Exception: NSInternalInconsistencyException Attempting to select a view controller that isn't a child! (null) the crash stack is: Fatal Exception: NSInternalInconsistencyException 0 CoreFoundation 0x8408c __exceptionPreprocess 1 libobjc.A.dylib 0x172e4 objc_exception_throw 2 Foundation 0x82215c _userInfoForFileAndLine 3 UIKitCore 0x38a468 -[UITabBarController transitionFromViewController:toViewController:transition:shouldSetSelected:] 4 UIKitCore 0x3fa8a4 -[UITabBarController _setSelectedViewController:performUpdates:] 5 UIKitCore 0x3fa710 -[UITabBarController setSelectedIndex:] 6 UIKitCore 0x8a5fc +[UIView(Animation) performWithoutAnimation:] 7 UIKitCore 0x3e54e0 -[UITabBarController _setViewControllers:animated:] 8 UIKitCore 0x45d7a0 -[UITabBarController setViewControllers:animated:] And it appear sometimes, what's the root cause?
Topic: UI Frameworks SubTopic: UIKit Tags:
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776
Mar ’25
How do we retrieve UnknownFSObjectIcon.icns these days?
In the good old days, it was possible to retrieve dynamically the UnknownFSObjectIcon.icns icon using: [[NSWorkspace sharedWorkspace] iconForFileType:NSFileTypeForHFSTypeCode(kUnknownFSObjectIcon)]; Now, this solution is considered to be deprecated (but is still working) by recent macOS SDKs. [Q] What is the modern equivalent of this solution? Notes: Yes, reading the file directly works but is more fragile than using a System API. Yes, Xcode suggests to use the iconForContentType: method but I haven't found which UTType should be used.
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368
Mar ’25
Animating Text foregroundStyle with gradients
Hello! We can animate Text color via foregroundStyle very nicely in SwiftUI like so: Text("Some text here") .foregroundStyle(boolValue ? Color.green : Color.blue) withAnimation { boolValue.toggle() } However, if the foregroundStyle is a gradient, the color of the Text view changes immediately without animation. The code below works to animate a gradient foregroundStyle on an SF Symbol, but it does not work when applied to a Text view. Is it possible to animate a Text view foregroundStyle between gradient values? Image(systemName: "pencil.circle.fill") .foregroundStyle(boolValue ? .linearGradient(colors: [.red, .orange], startPoint: .top, endPoint: .bottom) : .linearGradient(colors: [.green, .blue], startPoint: .top, endPoint: .bottom)) Thanks for your help!
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340
Mar ’25
UIDocumentInteractionController - delegate methods will not be called
Hello, we are presenting a UIDocumentInteractionController within our app, so the user can share some documents. Sharing basically works but we are facing the problem that the two delegate methods documentInteractionController(UIDocumentInteractionController, willBeginSendingToApplication: String?) and documentInteractionController(UIDocumentInteractionController, didEndSendingToApplication: String?) are never being called. Other delegate methods such as documentInteractionControllerWillBeginPreview(UIDocumentInteractionController) are called just fine. Everything worked as expected when we last checked a year ago or so, but doesn't anymore now, even after updating to the latest iOS 18.3. Does anybody know of a solution for this? For reference, this is the simplified code we are using the reproduce the issue: import UIKit import OSLog class ViewController: UIViewController, UIDocumentInteractionControllerDelegate { let log = Logger(subsystem: "com.me.pdfshare", category: "app") var documentInteractionController: UIDocumentInteractionController! override func viewDidLoad() { super.viewDidLoad() guard let pdfURL = Bundle.main.url(forResource: "test", withExtension: "pdf") else { return } documentInteractionController = UIDocumentInteractionController(url: pdfURL) documentInteractionController.delegate = self documentInteractionController.presentPreview(animated: true) } // MARK: - UIDocumentInteractionControllerDelegate func documentInteractionControllerViewControllerForPreview(_ controller: UIDocumentInteractionController) -> UIViewController { log.notice("documentInteractionControllerViewControllerForPreview") return self } // This will be called. func documentInteractionController(_ controller: UIDocumentInteractionController, willBeginSendingToApplication application: String?) { log.notice("willBeginSendingToApplication") } // This will NOT be called. func documentInteractionController(_ controller: UIDocumentInteractionController, didEndSendingToApplication application: String?) { log.notice("didEndSendingToApplication") } // This will NOT be called. }
Topic: UI Frameworks SubTopic: UIKit Tags:
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586
Mar ’25
Share extension activation rule for selected text on macOS
I have a share extension in my app, that shall allow users to send CSV files, custom app files, and selected text to my app via the share sheet for importing that data. So, the share extension should activate when the user has selected either: CSV or plain text files Custom UTI app files Text selected in other apps The supported file types have been defined in as a predicate query according to the example in the docs This works all fine on iOS, and the file sharing also works on the Mac. However, on macOS, my app is not shown as a target in the share sheet when the user selects text in other apps and tries to share that text via the context menu. Does macOS need a different configuration to enable a share extension for selected text? This is how my Info.plist of the Mac share extension looks like: ... <plist version="1.0"> <dict> <key>NSExtension</key> <dict> <key>NSExtensionAttributes</key> <dict> <key>NSExtensionActivationRule</key> <string>SUBQUERY ( extensionItems, $extensionItem, SUBQUERY ( $extensionItem.attachments, $attachment, ANY $attachment.registeredTypeIdentifiers UTI-CONFORMS-TO "public.plain-text" || ANY $attachment.registeredTypeIdentifiers UTI-CONFORMS-TO "com.myCompany.myApp.customFormat" || ANY $attachment.registeredTypeIdentifiers UTI-CONFORMS-TO "public.delimited-values-text" ).@count == $extensionItem.attachments.@count ).@count &gt;= 1</string> </dict> ... </dict> </plist> I know there is a NSExtensionActivationSupportsText but it seems this cannot be combined with a subquery rule. Is there a way to explicitly enable text activation within the subquery rule?
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609
Mar ’25
Siri Intent Dialog with custom SwiftUIView not responding to buttons with intent
I have created an AppIntent and added it to shortcuts to be able to read by Siri. When I say the phrase, the Siri intent dialog appears just fine. I have added a custom SwiftUI View inside Siri dialog box with 2 buttons with intents. The callback or handling of those buttons is not working when initiated via Siri. It works fine when I initiate it in shortcuts. I tried using the UIButton without the intent action as well but it did not work. Here is the code. static let title: LocalizedStringResource = "My Custom Intent" static var openAppWhenRun: Bool = false @MainActor func perform() async throws -> some ShowsSnippetView & ProvidesDialog { return .result(dialog: "Here are the details of your order"), content: { OrderDetailsView() } } struct OrderDetailsView { var body: some View { HStack { if #available(iOS 17.0, *) { Button(intent: ModifyOrderIntent(), label : { Text("Modify Order") }) Button(intent: CancelOrderIntent(), label : { Text("Cancel Order") }) } } } } struct ModifyOrderIntent: AppIntent { static let title: LocalizedStringResource = "Modify Order" static var openAppWhenRun: Bool = true @MainActor func perform() async throws -> some OpensIntent { // performs the deeplinking to app to a certain page to modify the order } } struct CancelOrderIntent: AppIntent { static let title: LocalizedStringResource = "Cancel Order" static var openAppWhenRun: Bool = true @MainActor func perform() async throws -> some OpensIntent { // performs the deeplinking to app to a certain page to cancel the order } } Button(action: { if let url = URL(string: "myap://open-order") { UIApplication.shared.open(url) } }
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364
Mar ’25
UINavigationController inside singleton
I have a struct that holds an instance of UINavigationController: struct NavigationController { static let shared = UINavigationController() } I use NavigationController.shared to push and pop ViewControllers around the app, rather than using the ViewController's .navigationController property. The issue I'm having is that when I pop I get new instances of my previous ViewController, this is my hierarchy: (0) UIWindow | ---- (1) NavigationController (is set as the UIWindow.rootViewController) | ---- (2) UITabBarController (is set with NavigationController.shared.setViewControllers) | ---- (3) ViewController (HomeVC) (is the first tab of the UITabController) | ---- (4) ViewController (ScanVC) (is pushed into the stack by NavigationController.shared.pushViewController) ---- (5) ViewController (NotificationsVC) ---- (6) ViewController (SettingsVC) I put a print statement in my HomeVC in the viewDidLoad method My understanding is that the viewDidLoad should only be called once in the lifecycle of a ViewController When I go back to the HomeVC from the ScanVC then the print always gets triggered which means I have a new instance of the HomeVC This is the print statement I created inside the viewDidLoad method: print("\(#function) View Did Load, instance: \(self)") Here's the output from going back and forth from the HomeVC to ScanVC: viewDidLoad() View Did Load, instance: <HomeVC: 0x118db0000> viewDidLoad() View Did Load, instance: <HomeVC: 0x118db3100> viewDidLoad() View Did Load, instance: <HomeVC: 0x118db0700> Any one has any suggestions on how to fix this? Because ideally going back to the HomeVC should not instantiate a new ViewController. I tested this on a small test project and viewDidLoad would only be triggered once when the ViewController was instantiated.
Topic: UI Frameworks SubTopic: UIKit Tags:
1
0
257
Mar ’25
Crash When Previewing w/ Struct Binding Reassignment In Constructor
Platform Specs: Xcode 16.2 Swift 6.0.3 iOS 18.2 + iOS Simulator 18.3.1 Issue: Refer to the following code: struct CustomView: View { @Binding var prop: CustomStruct init(prop p: Binding<CustomStruct>) { _prop = p } init(isPreview: Bool) { let p = CustomStruct() _prop = .constant(p) } var body: some View { VStack { Text("hi") } } } #Preview { CustomView(isPreview: true) .preferredColorScheme(.dark) } The first constructor is for normal app functionality (and previews/functions correctly when used with the rest of the app in the ContentView preview tab). The second constructor is for previewing only CustomView in its own preview tab. This constructor does not work when previewing in the same file, as shown above. It triggers an ambiguous crash, stating that the diagnostic log (which obviously provides no clear information) should be checked. I have isolated the issue to be in the Binding reassignment in the second constructor. Replacing CustomStruct with anything but another struct, like an enum or primitive, fixes the issue. Note: This bug only occurs when previewing (either through the #Preview macro or PreviewProvider struct).
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334
Mar ’25
Crash occur with "Attempting to attach window to an invalidated scene" message
Hello. Recently, our app has been experiencing crashes with the message 'Attempting to attach window to an invalidated scene' when creating a UIWindow. Our code stores the UIWindowScene provided in the scene(:willConnectTo:options:) function in a global variable and does not change the set scene until the scene(:willConnectTo:options:) function is called again. Additionally, we do not perform any actions related to the disconnect event. func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { guard let windowScene = (scene as? UIWindowScene) else { return } hudManager.setup(windowScene: windowScene) // ... } func sceneDidDisconnect(_ scene: UIScene) { // do nothing } In all crash logs, the activationState of the WindowScene is "unattached", so I initially thought that creating a UIWindow with a scene in the 'unattached' state should be avoided. However, in the scene(_:willConnectTo:options:) function, the scene's state is also 'unattached', yet the UIWindow is created successfully here, which makes me think that deciding whether to create a window based on the activationState is incorrect. I did find that trying to create a UIWindow with a scene after it has been disconnected causes a crash. func sceneDidDisconnect(_ scene: UIScene) { // Crash occur here and scene's state is `unattached` let window = UIWindow(windowScene: scene as! UIWindowScene) } If the activationState alone cannot be used to determine the validity of a scene, is there another way to check the validity of a Scene? Thank you
Topic: UI Frameworks SubTopic: UIKit Tags:
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373
Mar ’25
Difficulty Localizing App Display Name Based on Region in iOS.
I have an application named "XY" that has been launched in several countries. Now, I intend to launch it in Turkey, but we are facing legal issues preventing us from using "XY" as the app's display name. Following the documentation, I localized the app's display name to "ZX" for both Turkish and English (Turkey). However, when users change their device settings, they do not see an option for English (Turkey) language selection. I assumed that for Turkish users, English (Turkey) would be the default language, but this is not the case. Could someone please assist me in resolving this issue? I've investigated options for localizing the display name based on region, but it seems that this functionality isn't feasible on iOS. In contrast, it's relatively straightforward to achieve on Android platforms.
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465
Mar ’25
NSHostingController menu not activated
I'm attempting to write a macOS version of https://stackoverflow.com/a/74935849/2178159. From my understanding, I should be able to set the menu property of an NSResponder and it will automatically show on right click. I've tried a couple things: A: set menu on an NSHostingController's view - when I do this and right or ctrl click, nothing happens. B: set menu on NSHostingController directly - when I do this I get a crash Abstract method -[NSResponder setMenu:] called from class _TtGC7SwiftUI19NSHostingControllerGVS_21_ViewModifier_...__. Subclasses must override C: manually call NSMenu.popup in a custom subclasses of NSHostingController or NSView's rightMouseDown method - nothing happens. extension View { func contextMenu(menu: NSMenu) -> some View { modifier(ContextMenuViewModifier(menu: menu)) } } struct ContextMenuViewModifier: ViewModifier { let menu: NSMenu func body(content: Content) -> some View { Interaction_UI( view: { content }, menu: menu ) .fixedSize() } } private struct Interaction_UI<Content: View>: NSViewRepresentable { typealias NSViewType = NSView @ViewBuilder var view: Content let menu: NSMenu func makeNSView(context: Context) -> NSView { let v = NSHostingController(rootView: view) // option A - no effect v.view.menu = menu // option B - crash v.menu = menu return v.view } func updateNSView(_ nsView: NSViewType, context: Context) { // part of option A nsView.menu = menu } }
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281
Mar ’25
SwiftUI SimultaneousGesture with RotateGesture and MagnifyGesture fails if only one gesture is recognized
I'm trying to combine a RotateGesture and a MagnifyGesture within a single SwiftUI view using SimultaneousGesture. My goal is to allow users to rotate and zoom an image (potentially at the same time). However, I’m running into a problem: If only one gesture (say, the magnification) starts and finishes without triggering the other (rotation), it seems that the rotation gesture is considered "failed." After that, no further .onChanged or .onEnded callbacks fire for either gesture until the user lifts their fingers and starts over. Here’s a simplified version of my code: struct ImageDragView: View { @State private var scale: CGFloat = 1.0 @State private var lastScale: CGFloat = 1.0 @State private var angle: Angle = .zero @State private var lastAngle: Angle = .zero var body: some View { Image("Stickers3") .resizable() .aspectRatio(contentMode: .fit) .frame(height: 100) .rotationEffect(angle, anchor: .center) .scaleEffect(scale) .gesture(combinedGesture) } var combinedGesture: some Gesture { SimultaneousGesture( RotateGesture(minimumAngleDelta: .degrees(8)), MagnifyGesture() ) .onChanged { combinedValue in if let magnification = combinedValue.second?.magnification { let minScale = 0.2 let maxScale = 5.0 let newScale = magnification * lastScale scale = max(min(newScale, maxScale), minScale) } if let rotation = combinedValue.first?.rotation { angle = rotation + lastAngle } } .onEnded { _ in lastScale = scale lastAngle = angle } } } If I pinch and rotate together (or just rotate), both gestures work as expected. But if I only pinch (or, sometimes, if the rotation amount doesn’t meet minimumAngleDelta), subsequent gestures don’t trigger the .onChanged or .onEnded callbacks anymore, as if the entire gesture sequence is canceled. I found that setting minimumAngleDelta: .degrees(0) helps because then rotation almost never fails. But I’d like to understand why this happens and whether there’s a recommended way to handle the situation where one gesture might be recognized but not the other, without losing the gesture recognition session entirely. Is there a known workaround or best practice for combining a pinch and rotate gesture where either one might occur independently, but we still want both gestures to remain active? Any insights would be much appreciated!
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273
Mar ’25
How to Programmatically Simulate a Button Tap in SwiftUI?
In UIKit, certain events like a button tap can be simulated using: button.sendActions(for: .touchUpInside) This allows us to trigger the button’s action programmatically. However, in SwiftUI, there is no direct equivalent of sendActions(for:) for views like Button. What is the recommended approach to programmatically simulate a SwiftUI button tap and trigger its action? Is there an alternative mechanism to achieve this(and for other events under UIControl.event) , especially in scenarios where we want to test interactions or trigger actions without direct user input?
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399
Mar ’25
UITabbarController issue on iOS 18
I'm building an app using UITabbarController with 2 tabs: screen A and B. When standing on tab B and I taps on tab A, the order in which the events are triggered will be: For iOS < 18: viewWillDisappear() of screen B tabBarController(_:didSelect:) of UITabbarController For iOS >= 18: tabBarController(_:didSelect:) of UITabbarController viewWillDisappear() of screen B So my question is this an issue or a new update from Apple on iOS 18.*?
Topic: UI Frameworks SubTopic: UIKit Tags:
2
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396
Mar ’25