Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

All subtopics
Posts under UI Frameworks topic

Post

Replies

Boosts

Views

Activity

A Summary of the WWDC25 Group Lab - UI Frameworks
At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for UI Frameworks. How would you recommend developers start adopting the new design? Start by focusing on the foundational structural elements of your application, working from the "top down" or "bottom up" based on your application's hierarchy. These structural changes, like edge-to-edge content and updated navigation and controls, often require corresponding code modifications. As a first step, recompile your application with the new SDK to see what updates are automatically applied, especially if you've been using standard controls. Then, carefully analyze where the new design elements can be applied to your UI, paying particular attention to custom controls or UI that could benefit from a refresh. Address the large structural items first then focus on smaller details is recommended. Will we need to migrate our UI code to Swift and SwiftUI to adopt the new design? No, you will not need to migrate your UI code to Swift and SwiftUI to adopt the new design. The UI frameworks fully support the new design, allowing you to migrate your app with as little effort as possible, especially if you've been using standard controls. The goal is to make it easy to adopt the new design, regardless of your current UI framework, to achieve a cohesive look across the operating system. What was the reason for choosing Liquid Glass over frosted glass, as used in visionOS? The choice of Liquid Glass was driven by the desire to bring content to life. The see-through nature of Liquid Glass enhances this effect. The appearance of Liquid Glass adapts based on its size; larger glass elements look more frosted, which aligns with the design of visionOS, where everything feels larger and benefits from the frosted look. What are best practices for apps that use customized navigation bars? The new design emphasizes behavior and transitions as much as static appearance. Consider whether you truly need a custom navigation bar, or if the system-provided controls can meet your needs. Explore new APIs for subtitles and custom views in navigation bars, designed to support common use cases. If you still require a custom solution, ensure you're respecting safe areas using APIs like SwiftUI's safeAreaInset. When working with Liquid Glass, group related buttons in shared containers to maintain design consistency. Finally, mark glass containers as interactive. For branding, instead of coloring the navigation bar directly, consider incorporating branding colors into the content area behind the Liquid Glass controls. This creates a dynamic effect where the color is visible through the glass and moves with the content as the user scrolls. I want to know why new UI Framework APIs aren’t backward compatible, specifically in SwiftUI? It leads to code with lots of if-else statements. Existing APIs have been updated to work with the new design where possible, ensuring that apps using those APIs will adopt the new design and function on both older and newer operating systems. However, new APIs often depend on deep integration across the framework and graphics stack, making backward compatibility impractical. When using these new APIs, it's important to consider how they fit within the context of the latest OS. The use of if-else statements allows you to maintain compatibility with older systems while taking full advantage of the new APIs and design features on newer systems. If you are using new APIs, it likely means you are implementing something very specific to the new design language. Using conditional code allows you to intentionally create different code paths for the new design versus older operating systems. Prefer to use if #available where appropriate to intentionally adopt new design elements. Are there any Liquid Glass materials in iOS or macOS that are only available as part of dedicated components? Or are all those materials available through new UIKit and AppKit views? Yes, some variations of the Liquid Glass material are exclusively available through dedicated components like sliders, segmented controls, and tab bars. However, the "regular" and "clear" glass materials should satisfy most application requirements. If you encounter situations where these options are insufficient, please file feedback. If I were to create an app today, how should I design it to make it future proof using Liquid Glass? The best approach to future-proof your app is to utilize standard system controls and design your UI to align with the standard system look and feel. Using the framework-provided declarative API generally leads to easier adoption of future design changes, as you're expressing intent rather than specifying pixel-perfect visuals. Pay close attention to the design sessions offered this year, which cover the design motivation behind the Liquid Glass material and best practices for its use. Is it possible to implement your own sidebar on macOS without NSSplitViewController, but still provide the Liquid Glass appearance? While technically possible to create a custom sidebar that approximates the Liquid Glass appearance without using NSSplitViewController, it is not recommended. The system implementation of the sidebar involves significant unseen complexity, including interlayering with scroll edge effects and fullscreen behaviors. NSSplitViewController provides the necessary level of abstraction for the framework to handle these details correctly. Regarding the SceneDelagate and scene based life-cycle, I would like to confirm that AppDelegate is not going away. Also if the above is a correct understanding, is there any advice as to what should, and should not, be moved to the SceneDelegate? UIApplicationDelegate is not going away and still serves a purpose for application-level interactions with the system and managing scenes at a higher level. Move code related to your app's scene or UI into the UISceneDelegate. Remember that adopting scenes doesn't necessarily mean supporting multiple scenes; an app can be scene-based but still support only one scene. Refer to the tech note Migrating to the UIKit scene-based life cycle and the Make your UIKit app more flexible WWDC25 session for more information.
Topic: UI Frameworks SubTopic: General
0
0
806
Jun ’25
Live Q&A Summary - SwiftUI foundations: Build great apps with SwiftUI
Here’s a recap of the Live Q&A for SwiftUI foundations: Build great apps with SwiftUI. If you participated and asked questions, thank you for coming and participating! If you weren’t able to join us live we hope this recap is useful Where can I watch the VOD? Is the sample code “Wishlist” that was shown available for download? You can view the replay of the entire event here https://www.youtube.com/watch?v=Z3vloOtZLkQ The sample code for the Wishlist app will be made available in the coming weeks on the Apple Developer website, we'll send an update via email when it is available. What are the best practices when it comes to building complex navigations in SwiftUI? The developer website has documentation on navigation style best practices. Explore navigation basics like NavigationStack and TabView to get a ground-up understanding. For documentation on navigation APIs see Navigation. How can I integrate UIKit with my SwiftUI app? What about adding SwiftUI into my UIKit app? See UIKit integration: Add UIKit views to your SwiftUI app, or use SwiftUI views in your UIKit app. Both UIKit and SwiftUI provide API to show a view hierarchy of the other. For UIKit to SwiftUI, you would use UIViewControllerRepresentable. For SwiftUI to UIKit, you would use UIHostingController. Landmarks: Interfacing with UIKit walks you through step by step how to implement UIKit in SwiftUI with UIViewControllerRepresentable, and this WWDC22 video demonstrates UIHostingController, for those that want to add SwiftUI to their UIKit. Does Wishlist feature a new iOS 26 font? How can I add custom fonts and text of my app? We’re glad to hear many of you liked wide text shown in Wishlist, however, It is the default system font with some light SwiftUI styling! Check it out for yourself in the sample code when made available, and you can learn more about customizing fonts and text by seeing Font and Applying custom fonts to text. Does Xcode have a dependency graph we can use to optimize our SwiftUI Views? Xcode comes with Instruments. Instruments is the best way to figure out what is causing excessive updates and other issues with performance. That link provides direct tutorials and resources for how to use and understand. Previews also have many useful tools for analyzing SwiftUI views, for more info see Previews in Xcode Check out this video from our latest WWDC Optimize SwiftUI performance with Instruments for information on how to use Instruments to profile and optimize your app with real-world applications If you still have questions, Check out the Instruments section of these forums and create a post so the community has the opportunity to help guide you. Are there UI debugging tools to help diagnose layout issues? Yes, Xcode also features a View Debugger located by selecting the View Debug Hierarchy, pictured below. Use the View Debugger to capture and inspect your view hierarchy, identifying which views affect window sizing. The SwiftUI Inspector also lets you examine view frames and layout behavior. See Diagnosing issues in the appearance of a running app to learn about debugging visual and layout issues. As an absolute beginner, what would be the first go-to step to go for training? Do I need prior knowledge of frameworks to get started with SwiftUI? A great place to learn how to develop for Apple platforms is with Pathways! Many developers start with Develop in Swift tutorials, which exposes you to several frameworks while teaching you the basics of SwiftUI. When you're ready to take your learning further, you can read the documentation for the specific frameworks that interest you at https://developer.apple.com/documentation/.
Topic: UI Frameworks SubTopic: SwiftUI
2
0
71
3d
Replaykit stop screen record failed, recording status is false
I want to record screen ,and than when I call the method stopCaptureWithHandler:(nullable void (^)(NSError *_Nullable error))handler to stop recording and saving file. before call it,I check the value record of RPScreenRecorder sharedRecorder ,the value is false , It's weird! The screen is currently being recorded ! I wonder if the value of [RPScreenRecorder sharedRecorder].record will affect the method stopCaptureWithHandler: -(void)startCaptureScreen { [[RPScreenRecorder sharedRecorder] startCaptureWithHandler:^(CMSampleBufferRef _Nonnull sampleBuffer, RPSampleBufferType bufferType, NSError * _Nullable error) { //code } completionHandler:^(NSError * _Nullable error) { //code }]; } - (void)stopRecordingHandler { if([[RPScreenRecorder sharedRecorder] isRecording]){ // deal error .sometime isRecording is false }else { [[RPScreenRecorder sharedRecorder] stopCaptureWithHandler:^(NSError * _Nullable error) { }]; } } here are my code.
0
0
103
Apr ’25
iOS 18 SDK causing random UI changes and crashes with my app
I am a developer on an enterprise application. Our team just updated our pipeline to build our app on the iOS 18 SDK instead of the 17.4 SDK and this has caused a lot of our ui elements to change and several crashes within the app resulting in just the simple error message "Swift runtime failure: unhandled C++ / Objective-C exception". Why is just updating the SDK causing all these issues? Is there anyway to keep the previous version or will we have to go component by component to fix the constraints and crashes? These issues seem to be happening to our users on iOS 18 and beyond.
Topic: UI Frameworks SubTopic: UIKit Tags:
0
0
139
Apr ’25
AppKit: presentAsModalWindow doesn't center the presented window on macOS 15
When I present a view controller, whose view is a SwiftUI View, via presentAsModalWindow(_:) the presented window is no longer centered horizontally to the screen, but rather its origin is there. I know this issue occurs for macOS 15.2+, but can't tell if it is from 15.0+. I couldn't find any documentation on why was this changed. Here's an example code that represents my architecture: class RootViewController: NSViewController { private lazy var button: NSButton = NSButton( title: "Present", target: self, action: #selector(presentView)) override func viewDidLoad() { super.viewDidLoad() // Add button to tree } @objc func presentView() { presentAsModalWindow(PresentedViewController()) } } class PresentedViewController: NSViewController { override loadView() { view = NSHostingView(rootView: MyView()) } } struct MyView: View { /* impl */ }
Topic: UI Frameworks SubTopic: AppKit Tags:
0
0
194
Mar ’25
[SwiftUI] SecureEntry Autofill in Dark Mode
When using New Password Autofill in Dark Mode, it appears that SecureEntry sets the background color to white and applies a yellow-ish overlay, but doesn't adapt the foreground text color accordingly. This gives the illusion that the SecureEntry field is empty, as we have white text on a white background. Is there a holistic and SwiftUI-native way of fixing this?
0
0
55
Apr ’25
NSTextLists not rendered when NSTextContentStorageDelegate textContentStorage (_:, textParagraphWith:) is implemented
I have a UITextView that contains paragraphs with text bullet lists (via NSTextList). I also implement NSTextContentStorageDelegate.textContentStorage(_:, textParagraphWith:) in order to apply some custom attributes to the text without affecting the underlying attributed text. My implementation returns a new NSParagraph that modifies the foreground color of the text. I based this on the example in the WWDC 21 session "Meet Text Kit 2". UITextView stops rendering the bullets when I implement the delegate function and return a custom paragraph. Why? func textContentStorage(_ textContentStorage: NSTextContentStorage, textParagraphWith range: NSRange) -> NSTextParagraph? { guard let originalText = textContentStorage.textStorage?.attributedSubstring(from: range) else { return nil } let updatedText = NSMutableAttributedString(attributedString: originalText) updatedText.addAttribute(.foregroundColor, value: UIColor.green, range: NSRange(location: 0, length: updatedText.length)) let paragraph = NSTextParagraph(attributedString: updatedText) // Verify that the text still contains NSTextList if let paragraphStyle = paragraph.attributedString.attribute(.paragraphStyle, at: 0, effectiveRange: nil) as? NSParagraphStyle { assert(!paragraphStyle.textLists.isEmpty) } else { assertionFailure("Paragraph has lost its text lists") } return paragraph }
0
0
294
May ’25
Implement Continuity Markup in Mac app?
Hello, is there a way to implement Continuity Markup in our own apps? (This is what I'm talking about: https://support.apple.com/en-us/102269 , scroll down to "Use Continuity Markup"). Also, why does a QuickLook panel (QLPreviewPanel.shared()) not display the markup options when triggered from my app for png image files in my app's Group Container? Do I need to implement certain NSServicesMenuRequestor methods for that? Sadly, I could not find any docs on that. Thank you, – Matthias
0
0
127
Apr ’25
NSPredicateEditorRowTemplate subviews layout
Hello everyone, I’d appreciate if anyone can tell me if there’s a way to actually control visual layout of subviews in a predicate editor row template. I have a predicate editor with custom row template subclasses, all created in code (not in IB) and it all works fine, but the problem are template (sub)views, which are not NSPopUpButton(s). As I select different items of popup buttons, effectively changing editor’s predicate property, those buttons seem to get resized according to some strange own logic, but the general the problem is that size (width) of controls, such are text fields and date pickers, gets unpredictable and they usually shrink, even though there is still a plenty of room in the template row width. Trying to resize any control in a row template by force (setFrame: or setFrameSize:) has no effect. I can show some screenshots and videos of the behaviour, as well as code samples, if necessary, but I’d like to ask first, maybe someone already knows what I’m talking about and provide some insights and solutions. Thanks in advance.
Topic: UI Frameworks SubTopic: AppKit
0
0
89
May ’25
UIDocumentPickerViewController dismisses presenting view controller when selecting a file multiple times quickly
Description When using UIDocumentPickerViewController with allowsMultipleSelection = false, I expect that selecting a file will dismiss only the document picker. However, if a user quickly taps the same file multiple times, the picker dismisses both itself and the presenting view controller (i.e., it pops two levels from the view controller stack), which leads to unintended behavior and breaks presentation flow. Expected Behavior Only UIDocumentPickerViewController should be dismissed when a file is selected—even if the user taps quickly or multiple times on the same file. Actual Behavior When tapping the same file multiple times quickly, the picker dismisses not only itself but also the parent view controller it was presented from. Steps to Reproduce Create a simple view controller and present another one modally over it. From that presented view controller, present a UIDocumentPickerViewController with allowsMultipleSelection = false. Tap quickly on the same file in the picker 2 times. Result: Both the document picker and the presenting view controller are dismissed. Reproducible Code Snippet class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .green addLabel("Parent View Controller") DispatchQueue.main.async { [unowned self] in let child = UIViewController() child.view.backgroundColor = .yellow present(child, animated: true) child.addLabel("Child View Controller") let vc = UIDocumentPickerViewController( forOpeningContentTypes: [.pdf, .jpeg, .png], asCopy: true ) vc.allowsMultipleSelection = false child.present(vc, animated: true) } } } extension UIViewController { func addLabel(_ text: String) { let label = UILabel(frame: CGRect(x: 0, y: 50, width: view.bounds.width, height: 30)) label.text = text view.addSubview(label) } } Environment Device: iPhone 15 Pro and others iOS version: 18.2 (reproduces on multiple iOS versions) Occurs with: .pdf, .jpeg, .png file types Mode: Both simulator and real device Notes Happens consistently with fast multiple taps on the same file. This breaks expected view controller stack behavior.
0
0
136
Apr ’25
Loading secondary Icon
I want to add the option to choose an alternative icon inside the app. Is there a way to load an icon asset from within the app? I downloaded Apple’s alternative icon sample, which is supposed to show a list of icons to choose from, but even in the sample, it did not work. So the current solution is to add every alternative icon along with another image asset of the same image to display to the user. This sounds like a waste of bytes. Thank you in advance for any help.
Topic: UI Frameworks SubTopic: General
0
0
77
Mar ’25
@Observable with generic typed throw breaks SwiftCompile
@Observable seems not to work well with generic typed throw. The following code using @Observable with non-generic typed throw builds good: @Observable class ThrowsLoadingViewModel<R, E: Error> { private(set) var isLoading = true private(set) var error: E? = nil private(set) var data: R? = nil private var task: () throws(Error) -> R init(task: @escaping () throws(E) -> R) { self.task = task } func load() { do throws(Error) { self.data = try task() } catch { // self.error = error } self.isLoading = false } } But if I change Line 7 and 14 to generic, it'll breaks the build with a "Command SwiftCompile failed with a nonzero exit code" message : @Observable class ThrowsLoadingViewModel<R, E: Error> { private(set) var isLoading = true private(set) var error: E? = nil private(set) var data: R? = nil private var task: () throws(E) -> R init(task: @escaping () throws(E) -> R) { self.task = task } func load() { do throws(E) { self.data = try task() } catch { // self.error = error } self.isLoading = false } } A the same time, if I remove @Observable, the generic typed throw works again: class ThrowsLoadingViewModel<R, E: Error> { private(set) var isLoading = true private(set) var error: E? = nil private(set) var data: R? = nil private var task: () throws(E) -> R init(task: @escaping () throws(E) -> R) { self.task = task } func load() { do throws(E) { self.data = try task() } catch { // self.error = error } self.isLoading = false } } Currently the possible solution seems to fall back to use ObservableObject...
0
0
90
Jun ’25
Reliable APIs to check if a Hotkey/Shortcut is already in use?
In our application we have two usecases for a Hotkey/Shortcut identification API/method. We have some predefined shortcuts that will ship with our MacOS application. They may or may not change dynamically, based on what the user has already set as shortcuts/hotkeys, and also to avoid any important system wide shortcuts that the user may or may not have changed. We allow the user to customize the shortcuts/hotkeys in our application, so we want to show what shortcuts the user already has in use system-wide and across their OS experience. This gives rise to the need for an API that lets us know which shortcut/hotkeys are currently being used by the user and also the current system wide OS shortcuts in use. Please let me know if there are any APIs in AppKit or SwiftUI we can use for the above
0
0
276
Mar ’25
PKPass Framework
I am trying to work with the data inside the barcode string in shared PKPass. The documentation shows that is should look for @property (nonatomic, readonly, nullable) PKBarcode *primaryBarcode; I have tried to use it like this guard let code = pass.primaryBarcode?.message else { return } I get a constant message that PKPass has no member primaryBarcode The PKPass.h file in my IOS SDK does not seem to include the @property primaryBarcode or @property barcode. I am running Xcode 16.4 (16F6) and my app target is 17.6 + Is there a restriction on this property? I cannot find an SDK later than mine - the App Store does not offer one. I am unsure of this is a public or private issue - does anyone know? Thanks for reading this. Max
Topic: UI Frameworks SubTopic: SwiftUI
0
0
97
Jun ’25
Crash: KEY_TYPE_OF_DICTIONARY_VIOLATES_HASHABLE_REQUIREMENTS
Hi everyone, frome time to time I see crash which Im not able to debug, because there is no line of my code where crash occured. This is a crash log what Im getting from time to time of some users. In my device I never get this kind of crash. 0 libswiftCore.dylib 0x1172c _assertionFailure(_:_:flags:) + 208 1 libswiftCore.dylib 0x198624 KEY_TYPE_OF_DICTIONARY_VIOLATES_HASHABLE_REQUIREMENTS(_:) + 2980 2 libswiftCore.dylib 0xdb6c8 specialized _NativeDictionary.uncheckedRemove(at:isUnique:) + 534 3 libswiftCore.dylib 0xb250c Dictionary._Variant.setValue(_:forKey:) + 204 4 libswiftCore.dylib 0x5a620 Dictionary.subscript.setter + 520 5 SwiftUICore 0xf62ec ForEachState.item(at:offset:) + 4340 6 SwiftUICore 0xf5054 ForEachState.forEachItem(from:style:do:) + 1796 7 SwiftUICore 0x2272f8 ForEachState.traitKeys.getter + 84 8 SwiftUICore 0x227298 ForEachList.traitKeys.getter + 24 9 SwiftUICore 0x227008 protocol witness for ViewList.traitKeys.getter in conformance SubgraphList + 76 10 SwiftUICore 0x227008 protocol witness for ViewList.traitKeys.getter in conformance SubgraphList + 76 11 SwiftUICore 0x227008 protocol witness for ViewList.traitKeys.getter in conformance SubgraphList + 76 12 SwiftUICore 0x227008 protocol witness for ViewList.traitKeys.getter in conformance SubgraphList + 76 13 SwiftUICore 0x2271fc DynamicViewList.WrappedList.traitKeys.getter + 88 27 SwiftUICore 0x226d18 specialized static SectionAccumulator.processUnsectionedContent(list:contentSubgraph:) + 84 28 SwiftUI 0x26afe0 ListSectionInfo.init(list:listAttribute:contentSubgraph:) + 132 29 SwiftUI 0x269bb0 UpdateCollectionViewListCoordinator.updateValue() + 1528 30 SwiftUI 0x785d4 partial apply for implicit closure #1 in closure #1 in closure #1 in Attribute.init<A>(_:) + 32 31 AttributeGraph 0xccac AG::Graph::UpdateStack::update() + 540 32 AttributeGraph 0xc870 AG::Graph::update_attribute(AG::data::ptr<AG::Node>, unsigned int) + 424 33 AttributeGraph 0xc444 AG::Subgraph::update(unsigned int) + 848 34 SwiftUICore 0x805a8 GraphHost.flushTransactions() + 860 35 SwiftUI 0x1ac84 closure #1 in _UIHostingView._renderForTest(interval:) + 24 36 SwiftUICore 0x7ffa8 partial apply for closure #1 in ViewGraphDelegate.updateGraph<A>(body:) + 28 37 SwiftUICore 0x7fd6c ViewRendererHost.updateViewGraph<A>(body:) + 120 38 SwiftUICore 0x7fce8 ViewGraphDelegate.updateGraph<A>(body:) + 84 39 SwiftUI 0x3e688 closure #1 in closure #1 in closure #1 in _UIHostingView.beginTransaction() + 172 40 SwiftUI 0x3e5d4 partial apply for closure #1 in closure #1 in closure #1 in _UIHostingView.beginTransaction() + 24 41 SwiftUICore 0x79720 closure #1 in static Update.ensure<A>(_:) + 56 42 SwiftUICore 0x796a4 static Update.ensure<A>(_:) + 100 43 SwiftUI 0x9c808 partial apply for closure #1 in closure #1 in _UIHostingView.beginTransaction() + 80 44 SwiftUICore 0x7f5e0 thunk for @callee_guaranteed () -> () + 28 45 SwiftUICore 0x6161c specialized closure #1 in static NSRunLoop.addObserver(_:) + 144 46 CoreFoundation 0x218a4 __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 36 47 CoreFoundation 0x213f8 __CFRunLoopDoObservers + 552 48 CoreFoundation 0x75da8 __CFRunLoopRun + 948 49 CoreFoundation 0xc8284 CFRunLoopRunSpecific + 588 50 GraphicsServices 0x14c0 GSEventRunModal + 164 51 UIKitCore 0x3ee674 -[UIApplication _run] + 816 52 UIKitCore 0x14e88 UIApplicationMain + 340 53 SwiftUI 0x291ef8 closure #1 in KitRendererCommon(_:) + 168 54 SwiftUI 0x291e28 runApp<A>(_:) + 100 55 SwiftUI 0x291d0c static App.main() + 180 56 DholRainbow 0x3019e8 main + 4339145192 (DholRainbowApp.swift:4339145192) 57 ??? 0x1b0bf5de8 (Missing) From Crashlytics I know at least human readable format of this error Fatal error: Duplicate keys of type 'Contact' were found in a Dictionary. This usually means either that the type violates Hashable's requirements, or that members of such a dictionary were mutated after insertion. I 've checked all my parts of code where Im using dictionary. This is a function which creating that particulary dictionary. private func logsByDate() { let groupedByDate = Dictionary(grouping: logs.filter { ($0.remoteParty as? Contact != nil) } ) { $0.date.removeTimeStamp ?? .distantPast }.mapValues { $0.compactMap { $0 } } var dayLogs = [DayLog]() for date in groupedByDate { var contacts = [CallLogContact]() for log in logs.filter({ $0.date.removeTimeStamp ?? .distantPast == date.key }) { if let contact = log.remoteParty as? Contact { if contacts.firstIndex(where: {$0.contact == contact }) == nil { let contactDayLogs = logs.filter({ $0.remoteParty as? Contact == contact && $0.date.removeTimeStamp == date.key}) contacts.append( CallLogContact( contact: contact, logs: contactDayLogs, lastCallLogDate: contactDayLogs.sorted(by: {$0.date > $1.date}).first?.date ?? .distantPast ) ) } } } dayLogs.append(DayLog(date: date.key, contact: contacts)) } DispatchQueue.main.async { self.groupedCallLogs = dayLogs } } This function is called from 3 others functions based on notification from the server in case of new call log, fetched call logs and removed call logs.
0
0
289
Mar ’25
FamilyActivityTitleView Label has wrong text color when app is using different than system theme
Hello, In a new app I am working on I noticed the FamilyActivityTitleView that displays "ApplicationToken" has wrong (black) color when phone is set to light mode but app is using dark mode via override. We display user's selected apps and the labels are rendered correctly at first, but then when user updates selection with FamilyActivityPicker, then those newly added apps are rendered with black titles. The problem goes away when I close the screen and open it again. It also doesn't happen when phone is set to dark theme. I am currently noticing the issue on iOS 18.4.1. I have tried various workarounds like forcing white text in the custom label style, forcing re-render with custom .id value but nothing helped. Is there any way how to fix this?
0
0
135
May ’25
RePlayKit:screen recording method return sampleBuffer is nil
I want record screen in my app,the method startCaptureWithHandler:completionHandler:,the sampleBuffer, It is supposed to exist but it has become nil.Not only that,but there‘s another problem,when I want to stop recording and save the video,I will check [RPScreenRecorder sharedRecorder].recording first, it will be false sometime,that problems are unusual in iOS 18.3.2 iPhoneXs Max,and unexpected,here is my code -(void)startCaptureScreen { NSLog(@"AKA++ startCaptureScreen"); if ([[RPScreenRecorder sharedRecorder] isRecording]) { return; } //屏幕录制 [[RPScreenRecorder sharedRecorder]setMicrophoneEnabled:YES]; NSLog(@"AKA++ MicrophoneEnabled AAAA startCaptureScreen"); [[RPScreenRecorder sharedRecorder]setCameraEnabled:YES]; [[RPScreenRecorder sharedRecorder] startCaptureWithHandler:^(CMSampleBufferRef _Nonnull sampleBuffer, RPSampleBufferType bufferType, NSError * _Nullable error) { if(self.assetWriter == nil){ if (self.AVAssetWriterStatus == 0) { [self setupAssetWriterAndStartWith:sampleBuffer]; } } if (self.AVAssetWriterStatus != 2) { return; } if (error) { // deal with error return; } if (self.assetWriter.status != AVAssetWriterStatusWriting) { [self assetWriterAppendSampleBufferFailWith:bufferType]; return; } if (bufferType == RPSampleBufferTypeVideo) { if(self.assetWriter.status == 0 ||self.assetWriter.status > 2){ } else if(self.videoAssetWriterInput.readyForMoreMediaData == YES){ BOOL success = [self.videoAssetWriterInput appendSampleBuffer:sampleBuffer]; } } if (bufferType == RPSampleBufferTypeAudioMic) { if(self.assetWriter.status == 0 ||self.assetWriter.status > 2){ } else if(self.audioAssetWriterInput.readyForMoreMediaData == YES){ BOOL success = [self.audioAssetWriterInput appendSampleBuffer:sampleBuffer]; } } } completionHandler:^(NSError * _Nullable error) { //deal with error }]; } and than ,when want to save it : -(void)stopRecording { if([[RPScreenRecorder sharedRecorder] isRecording]){ // The problem is sporadic,recording action failed,it makes me confused } [[RPScreenRecorder sharedRecorder] stopCaptureWithHandler:^(NSError * _Nullable error) { if(!error) { //post message } }]; }
0
0
85
Apr ’25
Putting buttons over SwiftUI map view
Has anyone gotten custom buttons to work on top of tvOS Map()? I've tried many variations of FocusState focusSection .defaultFocus() and as soon as the map appears at startup the buttons never get focus again. They are on a ZStack over the map. I could post code but truthfully nothing works for me. I'm wondering if anyone has successfully put focusable buttons on top of the map view.
0
0
239
Mar ’25