Explore the integration of media technologies within your app. Discuss working with audio, video, camera, and other media functionalities.

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About the built-in instrument sound of Apple devices
Does anyone know how to pronounce the sound of a specific instrument when you tap a button on the screen on your iPhone or iPad? Now, in the middle of creating a music learning app, I'm thinking of assigning monotones or chords to the button-like frames on the keyboard and fingerboard on the screen. Can it be achieved with SwiftUI chords alone? Once upon a time, MIDI level 1 I remember that there was a pronunciation function of the instrument, but I don't think about implementing the same function in the current OS. Please lend me your wisdom.
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59
May ’25
AVPlayer playing protected HLS, when session expires and open new session created the player is stall for a small time
I am playing the protected HLS streams and the authorization token expires in 3 minutes. I am trying to achieve this with 'AVAssetResourceLoaderDelegate'. I can refresh the token and play it, but the problem is in between the session, the player stalls for a small time, LIKE 1 SECOND. Here's my code : class APLCustomAVARLDelegate: NSObject, AVAssetResourceLoaderDelegate { static let httpsScheme = "https" static let redirectErrorCode = 302 static let badRequestErrorCode = 400 private var token: String? private var retryDictionary = [String: Int]() private let maxRetries = 3 private func schemeSupported(_ scheme: String) -> Bool { let supported = ishttpSchemeValid(scheme) print("Scheme '\(scheme)' supported: \(supported)") return supported } private func reportError(loadingRequest: AVAssetResourceLoadingRequest, error: Int) { let nsError = NSError(domain: NSURLErrorDomain, code: error, userInfo: nil) print("Reporting error: \(nsError)") loadingRequest.finishLoading(with: nsError) } // Handle token renewal requests to prevent playback stalls func resourceLoader(_ resourceLoader: AVAssetResourceLoader, shouldWaitForRenewalOfRequestedResource renewalRequest: AVAssetResourceRenewalRequest) -> Bool { print("Resource renewal requested for URL: \(renewalRequest.request.url?.absoluteString ?? "unknown URL")") // Handle renewal the same way we handle initial requests guard let scheme = renewalRequest.request.url?.scheme else { print("No scheme found in the renewal URL.") return false } if isHttpsSchemeValid(scheme) { return handleHttpsRequest(renewalRequest) } print("Scheme not supported for renewal.") return false } private func isHttpsSchemeValid(_ scheme: String) -> Bool { let isValid = scheme == APLCustomAVARLDelegate.httpsScheme print("httpsScheme scheme '\(scheme)' valid: \(isValid)") return isValid } private func generateHttpsURL(sourceURL: URL) -> URL? { // If you need to modify the URL, do it here // Currently this just returns the same URL let urlString = sourceURL.absoluteString print("Generated HTTPS URL: \(urlString)") return URL(string: urlString) } private func handleHttpsRequest(_ loadingRequest: AVAssetResourceLoadingRequest) -> Bool { print("Handling HTTPS request.") guard let sourceURL = loadingRequest.request.url, var redirectURL = generateHttpsURL(sourceURL: sourceURL) else { print("Failed to generate HTTPS URL.") reportError(loadingRequest: loadingRequest, error: APLCustomAVARLDelegate.badRequestErrorCode) return true } // Track retry attempts with a dictionary keyed by request URL let urlString = sourceURL.absoluteString let currentRetries = retryDictionary[urlString] ?? 0 if currentRetries < maxRetries { retryDictionary[urlString] = currentRetries + 1 } else { // Too many retries, report a more specific error reportError(loadingRequest: loadingRequest, error: NSURLErrorTimedOut) retryDictionary.removeValue(forKey: urlString) return true } if var urlComponents = URLComponents(url: redirectURL, resolvingAgainstBaseURL: false) { var queryItems = urlComponents.queryItems ?? [] // Generate a fresh token each time let freshToken = AESTimeBaseEncription.secureEncryptSecretText() // Check if the token already exists if let existingTokenIndex = queryItems.firstIndex(where: { $0.name == "token" }) { // Update the existing token queryItems[existingTokenIndex].value = freshToken } else { // Add the token if it doesn't exist queryItems.append(URLQueryItem(name: "token", value: freshToken)) } urlComponents.queryItems = queryItems redirectURL = urlComponents.url! } let redirectRequest = URLRequest(url: redirectURL) let response = HTTPURLResponse(url: redirectURL, statusCode: APLCustomAVARLDelegate.redirectErrorCode, httpVersion: nil, headerFields: nil) print("Redirecting HTTPS to URL: \(redirectURL)") loadingRequest.redirect = redirectRequest loadingRequest.response = response loadingRequest.finishLoading() // If successful, reset the retry counter if retryDictionary[urlString] == maxRetries { retryDictionary.removeValue(forKey: urlString) } return true } }
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507
Mar ’25
MusicKit - Skipping Forwards or Backwards does not update
Hello everyone, I am working on an app that allows you to review your own music using Apple Music. Currently I am running into an issue with the skipping forwards and backwards outside of the app. How it should work: When skipping forward or backwards on the lock or home screen of an iPhone, the next or previous song on an album should play and the information should change to reflect that in the app. If you play a song in Apple Music, you can see a Now Playing view in the lock screen. When you skip forward or backwards, it will do either action and it would reflect that when you see a little frequency icon on artwork image of a song. What it's doing: When skipping forward or backwards on the lock or home screen of an iPhone, the next or previous song is reflected outside of the app, but not in the app. When skipping a song outside of the app, it works correctly to head to the next song. But when I return to the app, it is not reflected NOTE: I am not using MusicKit variables such as Track, Album to display the songs. Since I want to grab the songs and review them I need a rating so I created my own that grabs the MusicItemID, name, artist(s), etc. NOTE: I am using ApplicationMusicPlayer.shared Is there a way to get the song to reflect in my app? (If its easier, a simple example of it would be nice. No need to create an entire xprod file)
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99
Apr ’25
AVAudioSession automatically sets the tablet audio volume to 50% when recording audio.
Environment→ ・Device: iPad 10th generation ・OS:**iOS18.3.2 I'm using AVAudioSession to record sound in my application. But I recently came to realize that when the app starts a recording session on a tablet, OS automatically sets the tablet volume to 50% and when after recording ends, it doesn't change back to the previous volume level before starting the recording. So I would like to know whether this is an OS default behavior or a bug? If it's a default behavior, I much appreciate if I can get a link to the documentation.
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120
Apr ’25
MusicKit: Best way to check if all tracks of albums are added to library.
I prefer to use the album fetched from the library instead of the catalog since this is faster. If doing so, how can I check if all tracks of an album are added to the library. In this case I'd like to fetch the catalog version or throw an error (for example when offline). Using .with(.tracks) on the library album fetches the tracks added to the library. The trackCount property is referring to the tracks that can be fetched from the library. The isComplete property is always nil when fetching from the library. One possible way is checking the trackNumber and discCount properties. However this only detects that not all tracks of an album are added to the library if there is a song not added ahead of one that is. I'd like to be able to handle this edge case as well. Is there currently a way to do this? I'd prefer to not rely on the apple music catalog for this since this is supposed to work offline as well. Fetching and storing all trackIDs when connected and later comparing against these would work, but this would potentially mean storing tens of thousands of track ids. Thank you
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100
Mar ’25
MusicKit developer token issue
I'm reaching out regarding a recurring issue I'm experiencing with MusicKit developer tokens. I'm using a valid .p8 private key to sign JWTs for Apple MusicKit integration. Each token I generate includes the appropriate claims (iss, iat, exp) and is signed with the ES256 algorithm, with an expiration date set approximately 6 months ahead. Everything works as expected immediately after generating the token. However, after a few days, the same JWT (still well within its expiration period) suddenly begins returning invalid/unauthorized responses when used in Postman and other API clients. Importantly: I did not delete or revoke the .p8 key during this time. I verified the JWT contains valid claims and a proper structure. The issue consistently resolves only when I create a new .p8 file and regenerate a fresh JWT with it—after which the cycle repeats. This issue occurs even when the environment and app identifiers remain unchanged. I would greatly appreciate it if you could help me understand: Why these tokens become invalid after a few days, despite having a long exp value and an unchanged key. Whether there's any automatic revocation or timeout policy on .p8 keys that could explain this behavior. If there's a better way to maintain long-lived developer tokens without requiring new .p8 key generation every few days. Thank you for your help and clarification on this issue. Best regards, Liad Altif
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149
Jun ’25
AVAudioEngine failing with -10877 on macOS 26 beta, no devices detected via AVFoundation but HAL works
I’m developing a macOS audio monitoring app using AVAudioEngine, and I’ve run into a critical issue on macOS 26 beta where AVFoundation fails to detect any input devices, and AVAudioEngine.start() throws the familiar error 10877. FB#: FB19024508 Strange Behavior: AVAudioEngine.inputNode shows no channels or input format on bus 0. AVAudioEngine.start() fails with -10877 (AudioUnit connection error). AVCaptureDevice.DiscoverySession returns zero audio devices. Microphone permission is granted (authorized), and the app is properly signed and sandboxed with com.apple.security.device.audio-input. However, CoreAudio HAL does detect all input/output devices: Using AudioObjectGetPropertyDataSize and AudioObjectGetPropertyData with kAudioHardwarePropertyDevices, I can enumerate 14+ devices, including AirPods, USB DACs, and BlackHole. This suggests the lower-level audio stack is functional. I have tried: Resetting CoreAudio with sudo killall coreaudiod Rebuilding and re-signing the app Clearing TCC with tccutil reset Microphone Running on Apple Silicon and testing Rosetta/native detection via sysctl.proc_translated Using a fallback mechanism that logs device info from HAL and rotates logs for submission via Feedback Assistant I have submitted logs and a reproducible test case via Feedback Assitant : FB#: FB19024508]
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416
Jul ’25
Has Dext perfectly replaced Kext functionality?
I found some documentation about Kext, but I heard they have now moved to Dext. So I was wondering if Dext could completely imitate the previous Kext. https://developer.apple.com/documentation/kernel/implementing_drivers_system_extensions_and_kexts This page is written like this Important In macOS 11 and later, the kernel doesn’t load a kext if an equivalent DriverKit solution exists. You may continue to use kexts in macOS 10.15 and earlier.
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263
Mar ’25
Inconsistent history responses in early morning polls
I use the Apple Music API to poll my listening history at regular intervals. Every morning between 5:30AM and 7:30AM, I observe a strange pattern in the API responses. During this window, one or more of the regular polling intervals returns a response that differs significantly from the prior history response, even though I had no listening activity at that time. I'm using this endpoint: https://api.music.apple.com/v1/me/recent/played/tracks?types=songs,library-songs&include[library-songs]=catalog&include[songs]=albums,artists Here’s a concrete example from this morning: Time: 5:45AM Fetch 1 Tracks (subset): 1799261990, 1739657416, 1786317143, 1784288789, 1743250261, 1738681804, 1789325498, 1743036755, ... Time: 5:50AM Fetch 2 Tracks (subset): 1799261990, 1739657416, 1786317143, 1623924746, 1635185172, 1574004238, 1198763630, 1621299055, ... Time: 5:55AM Fetch 3 Tracks (subset): 1799261990, 1739657416, 1786317143, 1784288789, 1743250261, 1738681804, 1789325498, 1743036755, ... At 5:50, a materially different history is returned, then it returns back to the prior history at the next poll. I've listened to all of the tracks in each set, but the 5:50 history drops some tracks and returns some from further back in history. I've connected other accounts and the behavior is consistent and repeatable every day across them. It appears the API is temporarily returning a different (possibly outdated or cached?) view of the user's history during that early morning window. Has anyone seen this behavior before? Is this a known issue with the Apple Music API or MusicKit backend? I'd love any insights into what might cause this, or recommendations on how to work around it.
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142
Apr ’25
Can a Location-Based Audio AR Experience Run in the Background on iOS?
Hi everyone! I’ve developed a location-based Audio AR app in Unity with FMOD &amp; Resonance Audio and AirPods Pro Head-Tracking to create a ubiquitous augmented soundscape experience. Think of it as an audio version of Pokémon Go, but with a more precise location requirement to ensure spatial audio is placed correctly. I want this experience to run in the background on iOS, but from what I’ve gathered, it seems Unity doesn’t support this well. So, I’m considering developing a Swift version instead. Since this is primarily for research purposes, privacy concerns are not a major issue in my case. However, I’ve come across some potential challenges: Real-time precise location updates – Can iOS provide fully instantaneous, high-accuracy location updates in the background? Continuous real-time data processing – Can an app continuously process spatial audio, head-tracking, and location data while running in the background? I’m not sure if newer iOS versions have improved in these areas or if there are workarounds to achieve this. Would this kind of experience be feasible to run in the background on iOS? Any insights or pointers would be greatly appreciated! I’m very new to iOS development, so apologies if this is a basic question. Thanks in advance!
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106
Apr ’25
iPhone 17 smart framing api not working
I tried to modify the AVCam sample code by copying the code here https://developer.apple.com/documentation/avfoundation/adopting-smart-framing-in-your-camera-app#Configure-the-smart-framing-monitor smart framing monitors I can ensure the activeformat supports smart framing, but the supported frames in monitor is always nil. In my another project it has supported value, but the observation has never been triggered, then I tried to keep printing the recommended frame, it's always nil. Could the engineer embed the code into AVCam rather than posting a few code pieces?
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157
Sep ’25
Can I Fade Out Track Volume Before End Using ApplicationMusicPlayer?
I’m building a music app using Apple Music streaming via ApplicationMusicPlayer. My goal is to decrease the volume of the current song during the last 10 seconds, and when the next track begins, restore the volume to its normal level. I know that ApplicationMusicPlayer doesn’t expose a volume API, and I want to avoid triggering the system volume HUD. ✅ Using Apple Music streaming (not local files) ❓ Is it possible to implement per-track fade-out/fade-in logic with ApplicationMusicPlayer? Appreciate any clarification or official guidance!
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113
Jun ’25
Use MusicKit's User Library Artists with Catalog Artists?
When making a call to https://api.music.apple.com/v1/me/library/artists to get a user's library artists, it returns the following (as an example): [ { id: 'r.FCwruQb', type: 'library-artists', href: '/v1/me/library/artists/r.FCwruQb?l=en-US', attributes: { name: 'A Great Big World' } }, { id: 'r.7VSWOgj', type: 'library-artists', href: '/v1/me/library/artists/r.7VSWOgj?l=en-US', attributes: { name: 'Aaliyah' } }, ... ] If I try and use an artist id from that retuned data to look up additional information about the artist by calling https://api.music.apple.com/v1/catalog/us/artists/{id}, it fails. User Library Artists don't seem to equal Catalog Artists. It'd be great if there was a way to use these interchangeably. Am I missing something?
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287
Aug ’25
how to enumerate build-in media devices?
Hello, I need to enumerate built-in media devices (cameras, microphones, etc.). For this purpose, I am using the CoreAudio and CoreMediaIO frameworks. According to the table 'Daemon-Safe Frameworks' in Apple’s TN2083, CoreAudio is daemon-safe. However, the documentation does not mention CoreMediaIO. Can CoreMediaIO be used in a daemon? If not, are there any documented alternatives to detect built-in cameras in a daemon (e.g., via device classes in IOKit)? Thank you in advance, Pavel
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152
May ’25
How to Keep Camera Running in iOS PiP Mode (Like WhatsApp/Google Meet)?
I'm using Picture-in-Picture (PiP) mode in my native iOS application, which is similar to Google Meet, using the VideoSDK.live Native iOS SDK. The SDK has built-in support for PiP and it's working fine for the most part. However, I'm running into a problem: When the app enters PiP mode, the local camera (self-video) of the participant freezes or stops. I want to fix this and achieve the same smooth behavior seen in apps like Google Meet and WhatsApp, where the local camera keeps working even in PiP mode. I've been trying to find documentation or examples on how to achieve this but haven't had much luck. I came across a few mentions that using the camera in the background may require special entitlements from Apple (like in the entitlements file). Most of the official documentation says background camera access is restricted due to Apple’s privacy policies. So my questions are: Has anyone here successfully implemented background camera access in PiP mode on iOS? If yes, what permissions or entitlements are required? How do apps like WhatsApp and Google Meet achieve this functionality on iPhones? Any help, advice, or pointers would be really appreciated!
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272
Aug ’25
Create live photo error
I want to create a Live Photo. The project includes a .jpg image and a .mov video (2 seconds). Two permissions in xcode have been added: Privacy - Photo Library Usage Description Privacy - Photo Library Additions Usage Description Simulate: iphone 16, ios 18.3 The codes in ContentView.swift : private func saveLivePhoto(imageURL: URL, videoURL: URL, completion: @escaping (Bool, Error?) -> Void) { PHPhotoLibrary.shared().performChanges { let creationRequest = PHAssetCreationRequest.forAsset() let options = PHAssetResourceCreationOptions() options.shouldMoveFile = false creationRequest.addResource(with: .photo, fileURL: imageURL, options: options) creationRequest.addResource(with: .pairedVideo, fileURL: videoURL, options: options) } completionHandler: { success, error in DispatchQueue.main.async { print(error) completion(success, error) } } } guard let imageURL = Bundle.main.url(forResource: "livephoto", withExtension: "jpeg"), let videoURL = Bundle.main.url(forResource: "livephoto", withExtension: "mov") else { showAlertMessage(title: "error", message: "cant find Live Photo ") return } print("imageURL: \(imageURL)") print("videoURL: \(videoURL)") saveLivePhoto(imageURL: imageURL, videoURL: videoURL) { success, error in if success { xxxxx } else { xxxxx } } Really need help, thanks
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259
Mar ’25