Hi everyone,
I’ve been developing an app using Swift Playgrounds, and it was working fine in version 4.5.
However, after updating to Swift Playground 4.6, the app no longer runs.
After some testing, I found that the issue occurs when import AppIntent is included.
Here’s a simple example:
import SwiftUI
//import AppIntents // <- If this line is included, Preview and Run fail.
@main
struct MyApp: App {
var body: some Scene {
WindowGroup {
Image(systemName: "globe")
.imageScale(.large)
.foregroundColor(.accentColor)
Text("Hello, world!")
}
}
}
Has anyone else encountered this issue?
Thanks!
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I’m looking to publish an app I’ve written on my iPad (Air, to be exact), but I can’t make a screenshot at the required size (which is Pro). And yes, I don’t have a Mac (yeah, I know).
Is there an easy or simple way to get a screenshot of an app if I don’t have the right hardware? Is this something I could scale/resize from a smaller device? Or, could I just include a portion of the actual screenshot in a picture (with the correct dimension) that has other text/information?
any help would be greatly appreciated
Topic:
Developer Tools & Services
SubTopic:
Swift Playground
How do you save data from a Swift Playgrounds App on the Mac? I get an error 'playgroundSharedDataDirectory is not supported in Swift Playgrounds'
I think it's doable, some of the Swift Playgrounds tutorials remember the pages I've completed.
This is with Playgrounds 4.5.1 on a Mac mini M2 Pro running OSX 14.7 (Sonoma)
Ideally, I'd like to save multiple 'documents' and allow the user to select which one they want to work with. The documents don't need to be visible to other Apps.
Thanks in advance
Topic:
Developer Tools & Services
SubTopic:
Swift Playground