How to Copy Mifare Card to NFC
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Hello,
I created a particular ray tracing based photo/video capture app for iPhone (which causes me several headaches in finding the optimal configuration) that which often offers very soft and visually beautiful shots but is trapped in the usual oblivion of apps from unknown developers.
While it is true that on the one hand the fact that almost no one downloads your app even if it is free can save you from several gaffes in the early days, in the long run it becomes depressing. So I thought of creating something that could be an incentive to try the app. Not having money to invest in prizes for contests or much more pragmatically in advertising, I thought of adding a function where you can see the best photos taken in your area and vote for them and, if you want, add a photo taken in the competition.
Do you think it could be a nice idea?
It's true that the problem itself is to overcome the wall of 0 downloads, where your app is neither successful nor unsuccessful because in fact nobody tries it, but without money for advertising I don't have many other ideas...
Thanks
Hello,
I’m reaching out here because I have exhausted all other support channels without success. I submitted an enrollment request for the Apple Developer Program on March 3, 2025 (Enrollment ID: 3CJFXN3AA3), and it’s now been over 2.5 months with no resolution.
All required documents have been submitted, confirmed received by Apple Support, and multiple follow-ups have been made (Case #102541675488). Each time, I’m told that the case is still under review, but I haven’t received any clear update or timeline.
Is there anything else I can do to move this process forward? Is there a better way to escalate or contact someone who can help finalize the review?
Any advice or help from the community or Apple team would be greatly appreciated.
Thank you,
Daniyar
Topic:
Community
SubTopic:
Apple Developers
Unable to select the desired build in App Store Connect; clicking on the build has no effect.
Steps to reproduce:
1.I select my app
2.I choose which build to add
3.I try to select the build
Expected result: I should be able to select the build
Actual result: Nothing happens
Browsers Tested: Google Chrome (both PC and mobile), safari mobile
Supporting Video: https://www.loom.com/share/cd9c831920fb43518ef461c9a697f09f?sid=9ce60f81-0a7c-44f4-b88a-74dcc9820e14, https://drive.google.com/file/d/1PJEixy8IpFTEEDLjBMQjV-b9U8zUM2S0/view?usp=sharing
Screenshots: https://gyazo.com/e390a5ddaa142ac9e5cbb2a6757abee8, https://gyazo.com/08ac242fbfd61d375766da04f7eb209c
Topic:
Community
SubTopic:
Apple Developers
Looking to start developing at Swift. What is the best way to get started with a job related to Swift development? Is there any specific demanded certification I could pursue?
Thank you.
Ld /Users/devops.mac1/Library/Developer/Xcode/DerivedData/MyJio-fwrzosmtfndowdejljdqbqhcfkjo/Build/Intermediates.noindex/ArchiveIntermediates/*****Production/IntermediateBuildFilesPath/UninstalledProducts/iphoneos/jsi.framework/jsi normal (in target 'React-jsi' from project 'Pods')
Facing this error while trying to archive an iOS project through terminal in Mac Agent. The having react native code too. Unable to resolve.
Topic:
Community
SubTopic:
Apple Developers
I recently updated to os 2.5. I now don't see any window bars below any app (the ones that let you close, drag and scale). It's missing on every app and after restarts, including unplugging from battery.
Anyone else have this? Any solutions?
Topic:
Community
SubTopic:
Apple Developers
Hello All,
I would like to nominate my app for the coveted position of a “featured app.” However, it appears that I would have had to submitted the app before it went live a few weeks ago.
Does anyone have any suggestions? Is there another form out there to fill out the app information for submission?
Thank you for any help!
Darien
Pilates Mastery™
Topic:
Community
SubTopic:
Apple Developers
I am using Angular version 14
Topic:
Community
SubTopic:
Apple Developers
Tags:
Safari Developer Tools
Safari Services
Safari and Web
Screen time api problem selector also can not pull personalized computer names what does not do man does this condition only required me to pull their names the error is the value of 'ApplicationToken' (aka 'Token') type says h
token and wants to pull their ads
Topic:
Community
SubTopic:
Apple Developers
After the update of the Xcode to latest version, I’m getting “No Such Module Unity Framework” as error. the complete information is below.
I had to update the Xcode and the O.S as per the Apple Requirement from my older version of 14.x to latest 16.3. I had no issued running the Unity within my iOS App till the recent update.
Previous Setup:
Unity was successfully integrated into this iOS app and running fine before the update.
As it was working till the Xcode version 14.3, i have not changed any code relevant to Unity.
What I’ve Tried:
a. Added UnityFramework.framework to “Link Binary with Libraries” and marked it as “Embed & Sign”.
b. Verified Framework Search Paths include $(PROJECT_DIR)/UnityProject/build/Debug-iphoneos
c. Cleaned build folder, deleted Derived Data
d. Checked [CP] Embed Pods Frameworks step in Build Phases
Stuck On: Xcode still throws "No such module 'UnityFramework'" — it’s as if the framework isn’t being built or seen from my main project.
Request for Help:
Has anyone encountered this issue post-Xcode 16.3 update from 14.x. I’d really appreciate any guidance, updated workflows, or even a checklist of steps for properly integrating Unity into an existing iOS app with the new Xcode build system.
Hi,
I was one of the winners this year for the SSC and wanted to ask, when and how we will receive the complimentary one year Apple Developer Programm membership. I have already received everything else, including the exam voucher, the airpods max and the certificate, so I just wanted to follow up on this last item.
Kind regards and thank you in advance!
Topic:
Community
SubTopic:
Swift Student Challenge
Experiencing intermittent volume lowering of car's audio while driving on car play like there is a notification but there is non. it last 30 sec to an hour. I've turned off notifications, added drive focus, deleted several apps nothing has worked.
I am driving a 2025 Silverado Trail boss LT with Z71 package 6.2 , my phone is a 16 plus on ios 18.5 beta the vehicle is equipped with google assist but it was all on and working fine until last week, after update 18.4. Is anyone else having this issue
Please help me! I don't know how to write this.I tried many times, and I think it's right, but it always wrong.PLEASE!!
I'm trying to make my own MDM server and I'm having trouble allowing nginx to proxy the connection. The web app I'm making can accept http requests so I require nginx. I'm using a certificate from letsencrypt. Every time I try to enroll a phone it instantly rejects at nginx. I have tried multiple cipher options in nginx.
I found the following link and my cert supports all except the DHE ones but they say you only need 1. (https://developer.apple.com/forums/thread/128482?answerId=404052022#404052022)
What else can I do?
2025/05/21 14:39:44 [info] 105709#105709: *2887 peer closed connection in SSL handshake while SSL handshaking, client: 27.32.155.108, server: 0.0.0.0:9234
2025/05/21 14:41:42 [info] 106014#106014: *2891 peer closed connection in SSL handshake while SSL handshaking, client: 27.32.155.108, server: 0.0.0.0:9234
2025/05/21 14:42:32 [info] 106134#106134: *89 peer closed connection in SSL handshake while SSL handshaking, client: 27.32.155.108, server: 0.0.0.0:9234
2025/05/21 15:09:13 [info] 106132#106132: *124 client timed out (110: Connection timed out) while waiting for request, client: 172.40.1.61, server: 0.0.0.0:9234
below from ssllabs.com
upstream backendmdmios {
server 172.40.1.61:6744;
}
server {
listen 9234 ssl;
http2 on;
server_name mdm.domainplaceholder.com;
error_log /etc/nginx/logs/ios.com.error.log debug; # error;
ssl_certificate /etc/letsencrypt/live/mdm.domainplaceholder.com/fullchain.pem;
ssl_certificate_key /etc/letsencrypt/live/mdm.domainplaceholder.com/privkey.pem;
ssl_protocols TLSv1.2 TLSv1.3;
#ssl_ciphers ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-GCM-SHA384;
ssl_ciphers ECDHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES128-CBC-SHA256:ECDHE-RSA-AES128-CBC-SHA:ECDHE-RSA-AES256-GCM-SHA384;
#ssl_ciphers TLS_AES_128_GCM_SHA256:TLS_AES_256_GCM_SHA384:TLS_CHACHA20_POLY1305_SHA256:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-ECDSA-CHACHA20-POLY1305;
#ssl_protocols TLSv1 TLSv1.1 TLSv1.2;
#ssl_ciphers EECDH+AESGCM:EDH+AESGCM:AES256+EECDH:AES256+EDH:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-RSA-AES128-GCM-SHA256:DHE-RSA-AES256-GCM-SHA384:DHE-RSA-AES128-GCM-SHA256:ECDHE-RSA-AES256-SHA384:ECDHE-RSA-AES128-SHA256:ECDHE-RSA-AES256-SHA:ECDHE-RSA-AES128-SHA:DHE-RSA-AES256-SHA256:DHE-RSA-AES128-SHA256:DHE-RSA-AES256-SHA:DHE-RSA-AES128-SHA:AES256-GCM-SHA384:AES128-GCM-SHA256:AES256-SHA256:AES128-SHA256:AES256-SHA:AES128-SHA:HIGH:!aNULL:!eNULL:!EXPORT:!DES:!MD5:!PSK:!RC4:!3DES:!CAMELLIA;
ssl_prefer_server_ciphers on;
ssl_dhparam /etc/nginx/dhparams.pem;
location / {
proxy_set_header Host $host;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_pass http://backendmdmios$request_uri;
}
}
Topic:
Community
SubTopic:
Apple Developers
Hi!!! I can't publish the app as I have a paid membership through Stripe.
I have a wordpress site and have a paid membership to access the content...
The app is geared by a third party service and I can't put any code into it...
What can I do? There is an idea that in the application to display a link to the site where to place the payment for membership...
Please advise, I'm not the first to face this....
Topic:
Community
SubTopic:
Apple Developers
Tags:
Apple Pay on the Web
Apple Pay
Tap to Pay on iPhone
Issue with SwiftData: “no such table: ZAPPSETTINGS” and SQLite I/O error on app launch
Hello,
I’m encountering persistent errors with SwiftData in my SwiftUI app related to Core Data’s underlying SQLite database. Despite defining my models correctly, the app fails to initialize the persistent store, throwing the following error on startup:
CoreData error: SQLCore dispatchRequest: no such table: ZAPPSETTINGS. I/O error opening database at /.../default.store. SQLite error code:1, NSSQLiteErrorDomain=1.
File “default.store” couldn’t be opened.
Context
The error only appears concerning my AppSettings model.
I have another model, LocationPoint, which appears correctly defined and used.
I have tried deleting the app, resetting the device, and cleaning builds but the error persists.
The error message suggests the database file is present but the table for ZAPPSETTINGS (the Core Data table for AppSettings) does not exist.
Code Samples
Main App Entry
import SwiftData
import SwiftUI
@main
struct Krow3_0App: App {
@State private var userLocationManager = UserLocationManager()
@State private var geocodingViewModel = GeocodingViewModel()
@State private var locationSearchViewModel = LocationSearchViewModel()
@State private var router = Router()
var body: some Scene {
WindowGroup {
LaunchView()
.environment(userLocationManager)
.environment(geocodingViewModel)
.environment(locationSearchViewModel)
.environment(router)
.modelContainer(for: [LocationPoint.self, AppSettings.self])
}
}
}
AppSettings Model
import Foundation
import SwiftData
@Model
class AppSettings {
var isMetric: Bool
init(isMetric: Bool = false) {
self.isMetric = isMetric
}
}
What I’ve Tried
Fully uninstalling and reinstalling the app on device and simulator.
Resetting the simulator/device.
Cleaning the Xcode build folder.
Verifying the schema logs which correctly list both LocationPoint and AppSettings.
Changing model names to avoid potential conflicts.
Adding .modelContainer configuration with autosave enabled.
Questions
Is there a known bug or limitation with SwiftData concerning certain model setups or naming?
Could this be related to how the data container initializes or migrates schemas?
Are there recommended debugging or migration steps to resolve “no such table” SQLite errors with SwiftData?
How can I safely reset or migrate the persistent store without corrupting the database?
Any insights or suggestions would be greatly appreciated!
Thank you!
Hi,
I’m experiencing a serious keyboard lag issue on my iPhone 15 Pro Max running iOS 18.4.
When playing games in Roblox, if I try to type in the in-game chat using the default iOS keyboard, the typing becomes extremely laggy and drops a lot of frames.
However, if I turn on Low Power Mode, the issue disappears completely, and typing becomes smooth again.
This suggests that the problem may be related to background optimization or system performance handling in iOS 18.4.
Open Roblox and start any game with chat input and Try typing in the chat box using the iOS keyboard than Observe serious lag and frame drops and Enable Low Power Mode.The lag disappears instantly.
• iPhone 15 Pro Max
• iOS version: 18.4
• Keyboard: Default iOS keyboard
• Issue only occurs when Low Power Mode is OFF
Please investigate this behavior. It’s very disruptive during gameplay and seems linked to performance scaling or system optimization.
Thanks!
My English is not very good and these are the ones I edited using Google Translate.
Topic:
Community
SubTopic:
Apple Developers
My app works perfectly the first time it is used but when returning to the start after playing the game and playing another it does some random things.
I figure it is because the app still retains the previous game in it’s memory allocation?
My question is, what is the best way programmatically to have an app start fresh and not have to quit it and open it again?
I have an iPad 1 running iOS 5.1.1, I want to downgrade it to iPhone OS 3.2
Does anybody have a way to downgrade unsigned .ipsw's or do I have to sign it myself?