It's Thursday, March 27th 2025 and I'm living in the UK, I have completed my project and submitted it before February 23rd and got the confirmation email and on March 27th, it says results are out but even after I wait for a long time, I still get the same message: We’ve received your submission.
We'll send you an email when results are posted. Even after I come back 16 hours into the day which is 4PM GMT, so I want to know where to see the results anywhere else or if it's just a delay.
Swift Student Challenge
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Do you have some advice for me to learn Swift?SwiftUI first or Swift?
Topic:
Community
SubTopic:
Swift Student Challenge
Hi,
I was one of the winners this year for the SSC and wanted to ask, when and how we will receive the complimentary one year Apple Developer Programm membership. I have already received everything else, including the exam voucher, the airpods max and the certificate, so I just wanted to follow up on this last item.
Kind regards and thank you in advance!
Topic:
Community
SubTopic:
Swift Student Challenge
Please help me! I don't know how to write this.I tried many times, and I think it's right, but it always wrong.PLEASE!!
what is that makes the TLS be the TLS/SErver ?
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
App Tracking Transparency
MetricKit
Files and Storage
IOBluetooth
Hey there!
I have a few questions about the Swift Student Challenge:
Is it acceptable to include placeholders for features that aren’t supported by Swift Playgrounds, or features I planned but didn’t have time to fully implement (as long as the core experience works)?
My app relies a lot on user inputs. Is it okay to include a button that loads sample data for reviewers, or is there a preferred approach for this?
Besides the known constraints (< 25 MB, experienceable within ~3 minutes), are there any other limits, e.g. lines of code or overall app complexity
Can AI-generated assets (e.g. images) be used if they’re clearly labeled as such inside the app?
Do we need to explicitly document where AI was used (assets, code, etc.) as part of the submission?
My app uses the Foundation Model: On what device is the submission evaluated and should the usage of the Foundation Model be explicitly marked for reviewers?
Thanks a lot, and sorry for the many questions!
Hi,
I’m working on my Swift Student Challenge submission using iOS 26 APIs (FoundationModels) along with AVFoundation + Vision to capture user input and generate feedback.
Since Swift Playgrounds doesn’t support FoundationModels framework, I’m using an Xcode App Playground, but I heared that submissions are reviewed in the Simulator, which doesn’t support live camera feed.
I’m unsure how to handle this.
Looking for guidance on the recommended approach.
Thanks!
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
Swift Playground
AVFoundation
Hi, the rules of the '26 swift student challenge state that i may not "track and/or insert analytics code in your app playground meant to identify or track judges' activity while they review your app playground". My app (with permission) uses offline CLlocation to grab location data, with improves the functionality of the app. Is this acceptable? or do i run the risk of disqualification. Thank You!
Topic:
Community
SubTopic:
Swift Student Challenge
I'm working on my Swift Student Challenge 2026 submission and have a question about the evaluation environment.
My app targets iOS 26 (I had to configure this on the Package.swift file directly) and uses the Speech framework for on-device speech recognition. I've selected Swift Playgrounds as my evaluation path (rather than Xcode) with the intention of having it run on a physical iPad rather than Simulator.
My question: What version of iPadOS will the evaluation iPads be running?
The reason I ask is practical, as my app's minimum deployment target is iOS 26. If the evaluation device is running an earlier version of iPadOS, the app won't launch at all. I've searched the eligibility and terms pages but couldn't find this documented anywhere.
Can I use agentic coding entirely for my app development?
Hi everyone,
I’m currently developing my submission for the Swift Student Challenge. My app idea heavily relies on CLLocationManager to track the user's movement (recording coordinates, altitude, and calculating distances) to provide a localized, real-world experience.
I have a few questions regarding how this will be evaluated during the judging process:
Testing Environment: Since the rules mention that Xcode app playgrounds are run in the Simulator, but submissions optimized for iPad are run on real devices, will the judges physically test an app that requires real-world walking/movement?
Location Permissions: Will the judges accept the iOS location permission prompts to experience the app, or should I build a "Simulation Mode" with mock GPS data to ensure they can evaluate the core logic without leaving their desk?
Judging Criteria: Does a location-dependent app fit well within the "Technical Accomplishment" and "Creativity" criteria, or is it too risky if the judges cannot test the physical movement aspect easily?
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
Swift Playground
Core Location
Hello. I'm building my Swift Student Challenge Project. But I noticed that the FoundationModels Framework isn't supported in Swift Playgrounds. My app uses ARKit, so it definitely should be tested on real device. So, is it possible to somehow implement a foundation models to my Swift Playgrounds app? Or is it possible to ask judges to test the app on real device launching it from xcode. Your answer is really important for because the functionality of my app directly depends on Foundation Models availability. Thank you!
Hi, I have a question regarding the Swift Student Challenge submission requirements.
I’m planning to use the glassEffect API introduced in iOS 26 and build my .swiftpm app to support iOS 26 only. Is it acceptable to submit a project that runs exclusively on iOS 26?
Currently, I am developing and building the project in Xcode. However, it seems that the current Swift Playgrounds app does not provide a preview or runtime environment for iOS 26 yet. I would like to confirm whether this could cause any issues during the review process, especially if reviewers are using Swift Playgrounds for evaluation.
Thank you for your clarification.
Hello,
I built my app in Xcode and used IOS 26 latest frameworks like Foundation Models. But some of this frameworks don't work properly in Swift Playground(MyApp.swiftpm) and cause crashes.
My question is can I submit a MyApp.xcodeproj file and choose Xcode 26 as a software to run my app ?
Thank you in advance.
Hello,
I recently submitted my Swift Student Challenge app playground (“Crest”) and realized after submission that I accidentally selected Swift Playgrounds as the software to run it, instead of Xcode 26 or later.
My project builds and runs successfully in Xcode 26 using the iOS 26 SDK and simulator. However, when opening the same .swiftpm project in the Swift Playgrounds app on iPad, it does not compile because Swift Playgrounds currently only supports up to iOS 18 SDK and does not support iOS 26 APIs.
The submission itself is complete, builds correctly in Xcode, and was submitted before the deadline. The incorrect selection of Swift Playgrounds was an honest mistake during the submission process.
I wanted to ask whether reviewers are able to run the submission using Xcode 26 in cases like this, or if there is anything I should do.
Thank you very much for your time.
Hi everyone,
I'm currently working on a Swift Playgrounds project where I need to incorporate a Metal shader file. However, when I tried to include my shader file (PincushionShader.metal), I encountered the following error:
Is it possible to use Metal shader files within Swift Playgrounds, it is really important for my swift student challenge scene? If not, are there any workarounds or recommended approaches for testing Metal shaders in a similar environment?
Any guidance or suggestions would be greatly appreciated!
Topic:
Community
SubTopic:
Swift Student Challenge
Tags:
Swift Student Challenge
Metal
Swift Playground
Playground Support
I was wondering wether you have to create your full app as an Xcode app and then translate it into playgrounds? Because some of the submissions I have seen on YouTube are running on Xcode iPad emulators.
Hey, I am looking to participate in the upcoming SSC 2026. I am confused whether I am allowed to submit an idea which is for watchOS. I know the fact that submission would be xcode project and playground correct me if I am wrong but as far as I know, we can develop prototypes for watch on playground. If anyone of you knows about this, please let me know!
My project requires the on-device apple intelligence models (FoundationModels) which are only available for iPad on
iPad Pro
M1 and later,
iPad Air
M1 and later,
iPad mini A17 Pro. If they don't judge on one of these devices, my project might not work properly as FoundationModels is a pretty big part of my project. For this reason I really need to know what devices the Swift Student Challenge will be judged on.
Hi everyone,
I am currently developing an app for my Swift Student Challenge submission. One of the key features of my app is visualizing user progress over time using SwiftData and Swift Charts.
I have a concern regarding the first-time experience for the reviewer. Since the app relies on accumulated data to display meaningful trends, the dashboard/charts will appear empty on the very first launch, which might not fully showcase the visualization logic I’ve implemented.
To ensure the reviewer can immediately grasp the app's potential within their limited review window, I am considering generating pre-populated sample data (mock data) only on the initial launch.
Does Apple generally recommend including sample data in a challenge submission to better demonstrate UI/UX and data visualization capabilities?
Or is it strictly preferred to present a "fresh" empty state, as a real first-time user would see it?
I want to make sure I am following the best practices for the challenge while highlighting my technical implementation of the SwiftData and Charts frameworks.
Thank you in advance for your advice!