Hi there,
We've discovered a problem with our iOS app. We've been attempting to add a Driverkit driver to it, but any time we run the app through Testflight, the driver installs fine, but when we go to enable the driver toggle in the app's settings, the toggle stays on, but in the device logs I can see:
could not insert bundle at <private> into manager: <private>
As you would expect - this means the driver is not actually enabled and does not respond to a device being connected to the iPad.
This does not happen when building & running the app locally, nor does it happen when installing an Ad Hoc build.
We also have a different app, not yet shipped. We are able to add the driver to that app without issue. It works after going through Testflight.
What we have discovered now is that everything works fine even if we just create an entirely new app with it's own bundle IDs. I should point out that in all cases, we're keeping the capabilities the same for each of these apps/IDs - including the managed capabilities.
The bundle IDs that have this problem are older (5 years old or more). It seems like any newer ID will work, but trying to add the driver (and the associated managed capabilities) to an older app/ID results in this vague error message, with no further details.
If we inspect the resulting dexts, we can also see that the "Internal requirements code size" is different on the ones that fail. The failing ones have a size of 204 bytes, whereas the working ones all have a size of 220 bytes. Not sure if that's related but it's strikingly consistent.
Does this mean there is an issue with older app IDs, and we need Apple to manually refresh them in some way before the driverkit capabilities will work after going through Testflight? We have two apps in this state, both are of the same vintage (~5 years+).
We've been battling this issue for months on and off, so would appreciate some help.
Certificates, Identifiers & Profiles
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Hi there!
I have an issue with uploading a PKG installer to the MacOS AppStore.
Uploading with:
xcrun altool --upload-app -t macos -f $PKGPATH -u $DEVELOPER_ID -p $APP_SPECIFIC_PWD
results in error:
*** Error: Validation failed Invalid Provisioning Profile. The provisioning profile included in the bundle com.frogblue.frogCom [com.frogblue.frogCom.pkg/Payload/frogSIP.app] is invalid. [Missing code-signing certificate.] For more information, visit the macOS Developer Portal. (ID: fc4e5488-6d09-4ab2-b1f7-017a33c69723) (409)
Application seems to be correctly code signed with „3rd Party Mac Developer Application“ certificate.
codesign -dv --verbose=4 /Users/dietmar.finkler/Desktop/frogSIP/deploy/frogSIP.app
Identifier=com.frogblue.frogCom
Format=app bundle with Mach-O universal (x86_64 arm64)
CodeDirectory v=20500 size=266432 flags=0x10000(runtime) hashes=8315+7 location=embedded
VersionPlatform=1
VersionMin=720896
VersionSDK=918784
Hash type=sha256 size=32
CandidateCDHash sha256=923de799a54616706b76050b50b7ee6d59f8355a
CandidateCDHashFull sha256=923de799a54616706b76050b50b7ee6d59f8355a65aa7cce03e34bb2033da1e9
Hash choices=sha256
CMSDigest=923de799a54616706b76050b50b7ee6d59f8355a65aa7cce03e34bb2033da1e9
CMSDigestType=2
Executable Segment base=0
Executable Segment limit=31604736
Executable Segment flags=0x1
Page size=4096
CDHash=923de799a54616706b76050b50b7ee6d59f8355a
Signature size=9109
Authority=3rd Party Mac Developer Application: frogblue TECHNOLOGY GmbH (UG2P6T5LNH)
Authority=Apple Worldwide Developer Relations Certification Authority
Authority=Apple Root CA
Timestamp=26.02.2025 at 10:07:08
Info.plist entries=31
TeamIdentifier=UG2P6T5LNH
Runtime Version=14.5.0
Sealed Resources version=2 rules=13 files=1124
Internal requirements count=1 size=212
The PKG build with productbuild seems also be correctly code signed with„3rd Party Mac Developer Installer“ certificate.
pkgutil --check-signature /Users/dietmar.finkler/Desktop/frogSIP/frogSIP-1.2a2.pkg
Status: signed by a developer certificate issued by Apple (Development)
Certificate Chain:
1. 3rd Party Mac Developer Installer: frogblue TECHNOLOGY GmbH (UG2P6T5LNH)
Expires: 2026-02-25 17:17:54 +0000
SHA256 Fingerprint:
D1 9E AC 27 C7 26 F3 2E 1E F5 50 2C 7A 1B 1D FB 54 D6 17 C1 1C 58
C1 7E F8 87 B6 44 D1 49 17 DC
------------------------------------------------------------------------
2. Apple Worldwide Developer Relations Certification Authority
Expires: 2030-02-20 00:00:00 +0000
SHA256 Fingerprint:
DC F2 18 78 C7 7F 41 98 E4 B4 61 4F 03 D6 96 D8 9C 66 C6 60 08 D4
24 4E 1B 99 16 1A AC 91 60 1F
------------------------------------------------------------------------
3. Apple Root CA
Expires: 2035-02-09 21:40:36 +0000
SHA256 Fingerprint:
B0 B1 73 0E CB C7 FF 45 05 14 2C 49 F1 29 5E 6E DA 6B CA ED 7E 2C
68 C5 BE 91 B5 A1 10 01 F0 24
KeyChain login items show both "3rd Party Mac Developer Application" and "3rd Party Mac Developer Installer“ certificates.
But checking with
security find-identity -v -p codesigning
shows only the "3rd Party Mac Developer Application“ certificate. "3rd Party Mac Developer Installer“ is missing.
I check also the entitlement in the app package, which looks ok for me.
codesign -d --entitlements :- /Users/dietmar.finkler/Desktop/frogSIP/deploy/frogSIP.app
<?xml version="1.0" encoding="UTF-8"?><!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "https://www.apple.com/DTDs/PropertyList-1.0.dtd"><plist version="1.0"><dict><key>com.apple.application-identifier</key><string>UG2P6T5LNH.com.frogblue.frogCom</string><key>com.apple.developer.aps-environment</key><string>production</string><key>com.apple.developer.associated-domains</key><array><string>applinks:go.dev.frogblue.cloud</string><string>applinks:go.test.frogblue.cloud</string><string>applinks:go.prod.frogblue.cloud</string></array><key>com.apple.developer.team-identifier</key><string>UG2P6T5LNH</string><key>com.apple.security.app-sandbox</key><true/><key>com.apple.security.cs.disable-library-validation</key><true/><key>com.apple.security.device.audio-input</key><true/><key>com.apple.security.device.camera</key><true/><key>com.apple.security.network.client</key><true/><key>com.apple.security.network.server</key><true/></dict></plist>
What I am missing?
Thanx for any hint!
Regards
Dietmar Finkler
Hello everyone,
I'm currently experiencing repeated "Invalid Binary" rejections when submitting my Flutter-based iOS app ("Master Tere") through App Store Connect. I've followed all the expected steps and guidelines, but the rejection contains no additional explanation beyond the "Invalid Binary" status.
Here’s my current setup:
Built using Flutter and Xcode 15.3
WebView-based app loading a professional portfolio site
Runner target is signed automatically using Xcode Managed Profiles
Certificates: Apple Development and Apple Distribution (auto-managed)
Bundle ID: com.actuain.mastertere1
Version: 1.0.0, Build: 6
Deployment target: iOS 18.0
Device family: iPhone only
All signing identities and provisioning profiles match for Debug and Release
In my Info.plist, I’ve cleaned up legacy keys that might cause conflicts:
✅ Removed <key>UIMainStoryboardFile</key> (no storyboard is used)
✅ Removed <key>CFBundleSignature</key> as it was set to ????
✅ Display name and Bundle ID align with Xcode project settings
Despite all this, every time I upload through Xcode Organizer, I get an "Invalid Binary" error after processing. No issues are shown during archive validation.
I suspect the issue may be related to:
Flutter WebView integration with latest iOS SDKs
Residual metadata in the archive from unused iOS storyboard references
Possibly missing entitlements or capabilities not flagged by Xcode
Questions:
Are there any known issues affecting Flutter WebView apps recently (especially around Xcode 15.3 or iOS 18 SDK)?
Is it mandatory to remove Main.storyboard from the project bundle even if it's not used?
Could this issue be related to background modes, UIRequiredDeviceCapabilities, or entitlements even if not directly flagged?
I’d appreciate any insights or experiences from others who’ve faced this issue recently. Thanks in advance!
Luis Antonio Pinto Acosta
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
App Store Connect
Xcode
App Binary
Code Signing
I've added my Vendor ID to the appropriate entitlement files but my binary fails validation when trying to upload it to the store for distribution. The embeded.mobileprovision file in the generated archive shows an asterisk instead of my approved Vendor ID. How can I make sure the embedded provisioning file has my Vendor ID?
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
Provisioning Profiles
USBDriverKit
DriverKit
I am trying to build a release for an application that installs a DriverKit driver. I created a Developer ID Application Profile with a valid certificate but I'm coming across this error in Xcode 16.3 that is preventing me from archiving:
Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS. Visit the developer website to create or download a DriverKit profile.
I thought I needed a Dev ID Application profile to distribute the application and that a Development profile is for testing. Is there something I'm missing?
Hello, we are currently encountering a similar issue. We need to inject our capabilities into a third-party app by re-signing it (not a full re-signing process—just requiring the provisioning profile and certificate to match). However, this seems to affect the functionality of universal links. We've found that this issue only occurs on iOS 18.
We noticed that when re-signing the app, the entitlements related to associated domains are changed to a wildcard:
[Key] com.apple.developer.associated-domains
[Value]
[Array]
[String] *
However, this doesn’t cause any issues on iOS 17.
Through further testing, we discovered that in order for universal links to work properly, we need to restore the original value of com.apple.developer.associated-domains and use a provisioning profile that matches the app's bundle ID. This means our previous re-signing approach using a certificate and provisioning profile from another bundle will no longer work.
We’d like to ask: is this a new restriction introduced in iOS 18? If we manually restore the original com.apple.developer.associated-domains entitlement and use a provisioning profile that matches the app’s bundle ID, will universal links function correctly going forward?
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
Entitlements
Provisioning Profiles
Universal Links
Code Signing
I was trying to put my game to test flight. I would test features like ads and in-app-purchases, then put on the Appstore(release). The game already works on Ipad. For test flight, the "automatically manage signing" option was enabled. Then I pressed the "archive" button. Built succeeded. Then I clicked the distribute button. That time, I had an error. "Upload failed, Invalid signature, App is not properly signed". I researched, and found special characters in name, team name and address can make errors. My name, address and team name have special characters(turkish). If it will be resolved, I want to re-write(fix) my name, team name and address. I already tried to change my name, team name and address from apple developer website but failed. They are asking a document of my identity of my new name but I didn't changed my name and address. Overall, there aren't any other facts that cause this issue as I know. If I send my current, unchanged identity and home address, could they allow to change(fix) them?
On Console Log:
DangerNo.app/DangerNo:
ID : 6cfa13a9-685c-4df9-86dd-7506d67be8c5
DangerNo.app/Frameworks/UnityFramework.framework/UnityFramework:
ID : 2b63aacc-9caf-453c-913f-bae0db14d363
My App ID : 6744022885
Error : Invalid Binary rejection email indicating a corrupted code signature was detected.
Explanation :
Invalid Signature - Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose "Clean All" in Xcode, delete the "build" directory in the Finder, and rebuild your release target.
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
We are facing issue with resigning the app which is developed by 3rd party. In this app we have Sharing functionality feature for which we have enabled Associated Domains capability.
When we are signing the app with our certificate and profile this functionality is not working i.e when we are clicking on shared link in the app it is redirecting to app store page instead of content link.
However, when 3rd party is directly using our certificate & profile then that functionality is working as expected.
Could you please help us with the above issue why it is not working when we are resigning with our certificate and profile?
we have organization account
I'm the admin of team. and i have additional resources:
Additional Resources
Access to Reports
Access to Certificates, Identifiers & Profiles.
Access to Cloud Managed Distribution Certificate
Create Apps
Generate Individual API Keys
Issues:
i can't find my team certificate in Xcode
I don't have access to https://developer.apple.com/account/resources/
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
I am running into this error with productbuild in github actions where the program hangs with a specific developer id.
I have verified that my certification files are properly uploaded etc. and i am able to run this without the --sign command online and with --sign offline.
if i sign with a "3rd party mac developer installer: ***" it will run but then crash on stapling because this isn't the actual org i want to staple and don't really need to verify that i could staple with this other license since it is my personal license and i will be leaving this job soon so setting up all my other certs is a waste of time since it doesn't solve the problem.
When i use my bosses/org "Developer ID Installer: ***" productbuild just hangs. I am at a loss here...
the acutal command running is
productbuild --resources ./resources --distribution distribution.xml --sign "${{ secrets.DEVELOPER_ID_INSTALLER }}" --timestamp "${{ env.ARTIFACT_NAME }}.pkg"
I have confirmed that my distribution file is fine etc. because I can productbuild without signing fine. Any suggestions on where to go?
I’m having issues trying to codesign a .app file. We generated the Developer ID Application certificate using the organization owner’s account. I downloaded the certificate to my Mac and imported it into my keychain, but when I run the codesign command below, I get the following error.
Could you help me? What am I doing wrong? Is there any other way to sign the .app executable?
From what I’ve seen in other posts, it looks like the certificate needs to have a private key, but the certificate I download from the developer portal doesn’t include the key. Also, about exporting it as a .p12 — I couldn’t quite understand if that’s considered a safe practice, since the organization owner’s private key would be included in this certificate that we plan to use in our pipeline.
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
Signing Certificates
Developer ID
*** Error: ERROR: [ContentDelivery.Uploader] Validation failed (409) Invalid Provisioning Profile. The provisioning profile included in the com.baiyun-shuniu.scss bundle [Payload/HBuilder.app] is invalid. [Missing code-signing certificate]. A distribution provisioning profile should be used when uploading apps to App Store Connect. (ID: e21c7a63-520f-49c5-8298-9afa3aa14dd5)
2025-05-13 09:23:20.382 INFO: [ContentDelivery.Uploader]
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
I am trying to distribute my Unity app to test flight.
Build works on iPhone locally, archiving also works but when I start distribution to test flight I get this Error
codesign command failed (/var/folders/gn/ql1bht8j2z7b18b3xtt0j7rr0000gn/T/XcodeDistPipeline.~~~2gmyFJ/Root/Payload/TondoJigsaw2.app/Frameworks/UnityFramework.framework: replacing existing signature
/var/folders/gn/ql1bht8j2z7b18b3xtt0j7rr0000gn/T/XcodeDistPipeline.~~~2gmyFJ/Root/Payload/TondoJigsaw2.app/Frameworks/UnityFramework.framework: invalid or corrupted code requirement(s)
Requirement syntax error(s):
line 1:152: unexpected token: sQuaricon
)
I am not sure what is the problem
Team name is: “sQuaricon” Name Surname s.p.
Bundle ID is: com.Squaricon.TondoJigsaw2
When I change bundle ID to com.testasd.TondoJigsaw2 (I do this in Xcode before archiving) that error disappears and I reach the part where I have to pick language. Even though this is not the solution, I think it is interesting, it implies issue might be with Bundle ID but this bundle ID is correct.
I am using "automatically manage signing", I did not create any provisioning profile or certificate manually.
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Hi the best community! When I try to submit the app to Testflight I receive the following error:
"codesign command failed (/var/folders/j9/yh_rkh114rbgvmglf4gycj8w0000gn/T/XcodeDistPipeline.~~~OW0Dwk/Root/Payload/Application.app/Frameworks/Alamofire.framework: replacing existing signature
/var/folders/j9/yh_rkh114rbgvmglf4gycj8w0000gn/T/XcodeDistPipeline.~~~OW0Dwk/Root/Payload/Application.app/Frameworks/Alamofire.framework: invalid or corrupted code requirement(s)
Requirement syntax error(s):
line 1:155: unexpected token: NPH
)"
I have never stuck with this issue before.
Xcode Version 16.0
I assume that there is something related to code signing and our company name in App Store connect: Medical Institution “NPH” (The company name has been anonymized for privacy purposes.)
Appreciate any help.
Thank you!
Hello,
In our Account we have an iOS app with an explicit identifier "ABC123.com.some.app" that is using non-team prefix which is DEF456. It has also explicit identifiers for Widgets bundle and Notification Service.
Due to non-team prefix, it can't access e.g. shared keychain and data put there by our other apps. Since we are working on features that require these capabilities, we would like to update the app identifier, so it is prefixed with our team id DEF456.
Initially, we thought that the process would require steps like:
Create new app, team-prefixed identifier(s) for app and all things that need them
Recreate the provisioning profiles with new App Identifier
Roll out the app using with new profiles via App Store
but when trying to create the new identifier with com.some.app and team id prefix DEF456 we are getting following error:
An App ID with Identifier com.some.app is not available. Please enter a different string.
Can anybody advise us how to correctly perform such change and what steps are required from our end?
We would like to keep our existing App Store entry, ratings and smoothly switch users. We are aware that this kind of migration results in loss of Keychain access.
Thanks for any advice on that!
Hi everyone,
I'm following up on this post I made earlier about an issue I'm having with FamilyControls and the DeviceActivityMonitor extension not working for external TestFlight testers.
To briefly recap:
I have official Apple approval for the com.apple.developer.family-controls entitlement (distribution)
The entitlement is added to both my main app and the DeviceActivityMonitor extension
The App Group is correctly configured for both targets
On internal TestFlight builds, everything works as expected: app blocking works, the extension runs, and selected apps are shielded.
On external TestFlight builds, users get the Screen Time permission prompt, can select apps to block, but nothing is blocked.
Since that post, I submitted a Code Level Support request, and Apple asked me to file a bug report via Feedback Assistant. I did that almost a month ago.
The only reply I’ve received since is that they can’t give a timeframe or guarantee it will be resolved. I'm stuck in limbo with no updates and no fix.
This feature is critical to my app and I cannot launch without it. I’ve reached out to other developers who use app blocking, and none of them have run into this issue. My setup seems correct, and Apple has not said otherwise.
If anyone has experienced something similar, found a workaround, or knows how to get real movement on a bug report like this, I would really appreciate any help. It’s been weeks, and I just want to launch my app.
Thanks so much.
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
TestFlight
Family Controls
Device Activity
I have a macOS application that was previously distributed under my personal Apple Developer account using a Developer ID certificate. We’ve recently transitioned distribution to our company’s Apple Developer account.
The app’s bundle identifier has been successfully transferred, and I’ve signed a new build of the app using the company’s Developer ID certificate. The app installs and runs correctly under the new signature. However, I’ve encountered a problem: the app is no longer able to access previously granted permissions (e.g., Screen Recording, System Audio Recording, and Input Monitoring). Furthermore, it cannot re-prompt for these permissions because they appear as already granted in System Settings.
From what I understand, this issue is due to the change in the code signing identity. Specifically, the designated requirements used by macOS to identify an app have changed, so the system no longer associates the new version of the app with the previously granted permissions (as outlined in Apple's Technical Note TN3127).
The only workaround I’ve found so far is to manually reset the app's permissions using Terminal commands (e.g., tccutil reset), but this is not something we can reasonably ask end users to do.
Question:
Is there a recommended or supported approach to either preserve permissions when changing Developer ID identities, or programmatically trigger a permissions reset for existing users? We're looking for a seamless solution that doesn't degrade user experience.
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
To learn how to develop/distribute a DriverKit driver (DEXT) and a UserClient app correctly, I am trying to run the following sample dext and app.
https://developer.apple.com/documentation/driverkit/communicating-between-a-driverkit-extension-and-a-client-app?language=objc
I walked throught steps in README.md included in the project and faced issues.
First, I referred the "Configure the Sample Code Project" section in the README.md and configured the sample code project to build with automatic signing.
I could run the app and activate the dext successfully and made sure the app could communicate with the dext.
Next, I tried the manual signing.
I followed steps described in the "Configure the Sample Code Project" section carefully.
The following entitlements has already been assigned to my team account.
DriverKit Allow Any UserClient Access
DriverKit USB Transport - VendorID
DriverKit
I could build both app and dext and could run the app.
However, when I clicked the "Install Dext" button to activate the dext, I got the following error:
sysex didFailWithError: extension category returned error
Am I missing something?
I would also like to know detailed steps to publicly distribute my dext and app using our Developer ID Application Certificate, as README.md only shows how to configure the project for development.
Xcode version: 16.3 (16E140)
Development OS: macOS 15.5 (24F74)
Target OS: macOS 15.5 (24F74)
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
Entitlements
Provisioning Profiles
DriverKit
In the past it was relatively easy to download from the developer portal both the app signing and installer signing certs so that I could sign AppleScripts from Script Editor when exporting them and when building packages in Jamf Composer.
I went to set that up today and it seems things have changed in the last few years since I've had to set this up. I've been unable to sort this out and would love some help.
I'm looking for a tutorial on doing this that walks someone step-by-step through the process for obtaining the certs (yes, I have dev account) and setting them up in keychain and then making use of them.
Thanks!
I have tried again and again to generate and install the .mobileprovision on my device for testing apps following the exact instructions. I cannot get this to work. When I tap the .mobileprovision on the device I get the error "Profile Error - This profile cannot be installed."
In Xcode in the console as I try to install the profile, this is what it shows:
`profiled (ManagedConfiguration)
Desc : Invalid Profile
US Desc: Invalid Profile
Domain : MCProfileErrorDomain
Code : 1000
Type : MCFatalError
and then
profiled
Desc : Invalid Profile
Sugg : Invalid Profile
US Desc: Invalid Profile
US Sugg: Invalid Profile
Domain : MCInstallationErrorDomain
Code : 4000
Type : MCFatalError
...Underlying error:
NSError:
Desc : Invalid Profile
US Desc: Invalid Profile
Domain : MCProfileErrorDomain
Code : 1000
Type : MCFatalError
I have been at this for days and cannot get it to work. Any help would be appreciated
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles