when I have not verified payment method and we choose UPI then pop up shows Purchase In Progress and it shows notification for UPI app payment for apps like Gpay, Paytm. But when we approve or decline this payment StoreKit methods not called for success or failure and we have to kill app to refetch the status and stop the loader.
Delve into the world of built-in app and system services available to developers. Discuss leveraging these services to enhance your app's functionality and user experience.
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I'll preface by saying I am new to MacOS development. I've struggled with this issue for several days and have nowhere else to go for help.
My MacOS app is an Electron build. It needs application-groups entitlement for IPC. But the developer portal, when generating the provisioning profile, always appends "groups." to the start and I am unable to remove it. This renders my provisioning profile invalid and causes my app to be rejected by Transporter because it is not supposed to start with "groups", but with my team identified for MacOS.
Maybe I can still use the provisioning profile as is, but I've not found any way to do that. So I'm stuck unable to deliver.
Any help with this is appreciated.
We are on a .NET ecommerce site hosted on AWS on a windows 2012R2 server. We have apple pay for the web integrated on the site and the certificates (merchant id and apple pay) were set to expire shortly. We created a new merchant id and apple pay cert, however we are now stuck as the new merchant ID certificate doesn't appear to be working although the old one did. Note there have been no code changes. Basically the apple pay process is failing on the merchant validation.
Here are the steps we took:
Created a CSR in Keychain Access
Generated a Merchant ID cert in the Apple Developer account with that CSR.
Imported the Merchant ID cert back into Keychain Access and exported as a p12 file the cert and the private key used to generate the CSR.
Imported the p12 file into Windows 2012 R2.
I can see in our debugging that the new certificate is being loaded but a SSL/TSL connection couldn't be made. So it seems there is an issue with the cert.
Has anyone encountered this? I'm out of ideas at this point and under a lot of pressure from management to fix what was supposed to be a routine maintenance issue.
If anyone has any ideas, that would be greatly appreciated.
I dont know if this is the appropriate forum for this.
Answers I've found on the web points me towards intentions, but somehow I couldnt make it work.
Im trying to activate siri on carplay to ask user for voice input then make a search.
Is this a custom intent capability or is there any other way.
I use Homepod Mini as the gateway and have bound 9 Matter lights and 7 Matter switches. Each of my switches has 12 buttons, and each button supports three functions: single click, double click, and long press. Therefore, a total of 252 actions can be configured for 7 * 12 * 3. Currently, a total of 71 actions are configured for the 7 Matter switches. When configuring the 72nd action, the app will prompt that the operation cannot be completed. But if you delete a few previously configured actions, such as 68 actions, then you can configure 3 more actions (69, 70, 71). However, as long as you configure the 72nd action, the app will prompt that the operation cannot be completed, as if the available space is occupied. What is the reason for this?
Hello Apple Devs,
We’re currently trying to integrate Apple Pay on the web using Apple Pay JS. We've followed the official documentation closely, but we're running into a blocker during the merchantSession validation phase.
We successfully retrieved a merchantSession, which looks like this:
json
{
"displayName": "Our Name",
"domainName": "https://pay.ourdomain.co",
"epochTimestamp": ,
"expiresAt": ****************,
"merchantIdentifier": "",
"merchantSessionIdentifier": ",
"nonce": "",
"operationalAnalyticsIdentifier": our name "t:",
"pspId": "",
"retries": 0,
"signature": "*****************..."
}
Issue:
Shortly after initiating the session, we receive a cancel event with the following info:
ApplePayCancelEvent {
type: "cancel",
sessionError: {
code: "unknown",
info: {}
}
}
We're unsure what causes the cancellation. There are no clear error messages or hints in the logs to identify what went wrong.
What We’ve Checked:
The merchantSession is returned successfully from our backend.
The domainName matches our frontend domain (https://pay.durdomain.co).
The session hasn’t expired when tested.
We're using Apple Pay JS APIs as described in the documentation.
Help Needed:
What can trigger an ApplePayCancelEvent with an "unknown" error code?
Any insight or guidance would be deeply appreciated. Thanks in advance!
We have a checkout page on which clients can configure the providers we've integrated with for each currency.
One such provider is Stripe, with which we have already integrated ApplePay and host a merchant domain association file.
Now, we're getting requests to support ApplePay with other providers.
The issue is that we can't tell Apple to use a different path to domain association file for domain verification.
And, replacing the existing domain association file seems like a hack, since I believe it's needed for domain re-verification.
We're thinking of using subdomains for serving the domain association files for different providers.
But, we have some questions on how ApplePay domain verification works to understand how we can solve our problem.
Firstly, can we use subdomains for individual domain verification? If we already have example.com verified with Stripe, can we serve the domain association file for the other provider with provider.example.com and have the verification work?
Secondly, let's say our domain is example.com, and we can use provider.example.com to serve the domain association file and verify the domain. Then on example.com/checkout, will using an iframe with provider.example.com/applepay to host the ApplePay button work?
This thread suggests otherwise, but we want to confirm.
Lastly, is the only way to make an ApplePay payment for provider.example.com to use that subdomain? So redirecting to provider.example.com/applepay would work?
Thanks for your help!
Live Activity Start Token not generating after certain days of usage. We have implemented Live Activity feature where the initial activity is launched by our backend. But to start that first live activity I need push to start token which is generating for few days but all of sudden after certain days it stops generating. Currently we are in development phase so we test it on multiple devices and multiple time we are doing install and uninstall.
STEPS TO REPRODUCE
Install the app
Start token gets generated which is sent to our server
After certain duration server sends the first live activity using that token
user opens the app then we receive the updated token and send that token to server
server uses that updated token to further update the live activity.
All this works fine. But after a week of usage we are observing that we stop getting start token from APNS. Not sure where exactly the thing is breaking. We have tried with different devices and different bundle identifiers but behaviour is same for all.
func generateStartToken() {
Task.detached { [weak self] in
guard let self else { return }
await self.observeActivityPushTokenAndState()
for await data in ActivityKit.Activity<LiveActivityAttribute>.pushToStartTokenUpdates {
let token = data.map { String(format: "%02x", $0) }.joined()
print("Activity Start token: ", token)
}
}
}
func observeActivityPushTokenAndState() {
Task.detached {
for await activity in ActivityKit.Activity<LiveActivityAttribute>.activityUpdates {
Task {
for await tokenData in activity.pushTokenUpdates {
let updatedToken = tokenData.map { String(format: "%02x", $0) }.joined()
print("Activity Update token: ", updatedToken)
}
}
Task {
for await content in activity.contentUpdates {
let updatedContent = content.state
print("Activity Updated: ", updatedContent)
}
}
}
}
}
I have followed these steps as mentioned in this link :(https://developer.apple.com/forums/thread/721737)
My projects app bundle structure is like this :
TWGUI.app
TWGUI.app/Contents
TWGUI.app/Contents/_CodeSignature
TWGUI.app/Contents/_CodeSignature/CodeResources
TWGUI.app/Contents/MacOS
TWGUI.app/Contents/MacOS/TWAgent
TWGUI.app/Contents/MacOS/TWGUI
TWGUI.app/Contents/Resources
TWGUI.app/Contents/Library
TWGUI.app/Contents/Library/LaunchAgents
TWGUI.app/Contents/Library/LaunchAgents/com.example.TWGUI.agent.plist
TWGUI.app/Contents/Info.plist
TWGUI.app/Contents/PkgInfo
TWGUI is my main GUI App , i which i want to embed TWAgent (a command line tool target) and register it using SMAppServices so that launchd can launch it.
In TWGUI, code for registering to launchd using SMAppServices is structure as follow :
import SwiftUI
import ServiceManagement
struct ContentView: View {
let agent = SMAppService.agent(plistName: "com.example.TWGUI.agent.plist")
var body: some View {
VStack {
Button("Register Agent") {
RegisterAgent ()
}
.padding()
Button("Unregister Agent") {
UnregisterAgent ()
}
.padding()
}
}
func RegisterAgent() {
DispatchQueue.global(qos: .background).async {
do {
print("Registering Agent. Status: \(agent.status.rawValue)")
try agent.register()
print("Agent registered")
} catch {
print("Failed to register agent: \(error)")
}
}
}
func UnregisterAgent() {
DispatchQueue.global(qos: .background).async {
do {
print("Unregistering Agent. Status: \(agent.status.rawValue)")
try agent.unregister()
print("Agent unregistered")
} catch {
print("Failed to unregister agent: \(error)")
}
}
}
}
com.example.TWGUI.agent.plist :
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs$
<plist version="1.0">
<dict>
<key>Label</key>
<string>com.example.TWGUI.agent</string>
<key>ProgramArguments</key>
<array>
<string>Contents/MacOS/TWAgent</string>
</array>
<key>RunAtLoad</key>
<true/>
<key>KeepAlive</key>
<true/>
</dict>
</plist>
I have used ProgramArguements instead of using Program in above plist because i was getting this error when i was using Program earlier :
Registering Agent. Status: 3
Failed to register agent: Error Domain=SMAppServiceErrorDomain Code=111 "Invalid or missing Program/ProgramArguments" UserInfo={NSLocalizedFailureReason=Invalid or missing Program/ProgramArguments}
TWGUI apps Info.plist is :
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>BuildMachineOSBuild</key>
<string>23C71</string>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>TWGUI</string>
<key>CFBundleIdentifier</key>
<string>com.example.TWAgent</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>TWGUI</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
<key>CFBundleVersion</key>
<string>1</string>
<key>DTCompiler</key>
<string>com.apple.compilers.llvm.clang.1_0</string>
<key>DTPlatformBuild</key>
<string></string>
<key>DTPlatformName</key>
<string>macosx</string>
<key>DTPlatformVersion</key>
<string>14.2</string>
<key>DTSDKBuild</key>
<string>23C53</string>
<key>DTSDKName</key>
<string>macosx14.2</string>
<key>DTXcode</key>
<string>1510</string>
<key>DTXcodeBuild</key>
<string>15C65</string>
<key>LSMinimumSystemVersion</key>
<string>14.2</string>
</dict>
</plist>
TWAgent target has main.swift file which does this :
import Foundation
let startTime = CFAbsoluteTimeGetCurrent()
func logTimeSinceStart() {
let elapsedTime = CFAbsoluteTimeGetCurrent() - startTime
NSLog("Time since program started: \(elapsedTime) seconds")
}
func startLoggingTime() {
Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { _ in
logTimeSinceStart()
}
}
// Start logging time
startLoggingTime()
// Keep the run loop running
CFRunLoopRun()
I followed these exact same steps in another project earlier and my agent was getting registered, although i lost that project due to some reasons.
But now i am getting this error when i am registering or unregistering agent using SMAppServices from the code above :
Registering Agent. Status: 3
Failed to register agent: Error Domain=SMAppServiceErrorDomain Code=1 "Operation not permitted" UserInfo={NSLocalizedFailureReason=Operation not permitted}
I tried diffrent fixes for like this :
Moved app bundle to /applications folder
Gave permission for full disc access to this app .
Code sign again (both agent and TWGUI
...
But nothing seems to work , getting same error.
I tried to launch agent using :
Launchctl load com.example.TWGUI.agent.plist
and it worked , so there is no issue with my plist implementation.
Can someone help me understand how can i solve this issue ? or if i am following right steps ? Can give steps need to follow to implement this and steps so that i can register and start my agent using SMAppServices?
And i also tried the project give in apples official documentation : [https://developer.apple.com/documentation/servicemanagement/updating-your-app-package-installer-to-use-the-new-service-management-api)
but got same error in this project as well .
We created apps for many credit unions in Canada. Some of those apps has the feature to directly add users' debit cards to Apple Wallet (which is called by Apple as "in-app provisioning"). The feature has been working fine for at least 6 years for many credit unions. Recently, after updating one of those existing apps, we found out that the in-app provisioning is no longer working. Found it very strange, as we didn't touch the code base related to this feature for a very long time. One thing we found out is that the option to add in-app provisioning entitlement is missing during generating "provisioning profile" for the app. Is this a misconfiguration by App? Or do we need to request for additional entitlement migration as mentioned in the page: https://developer.apple.com/help/account/reference/provisioning-with-managed-capabilities ? Apple, please help, it's rather urgent.
I'm trying to iterate through a USB device but the iterator is always empty or contains only the matched interface:
Single interface in Iterator
This happens when my driver matches against the interface. Because I need to use 2 interfaces (control and cdc), I try to open the IOUSBHostDevice (copied from the interface) and iterate through the rest, but I only get the interface my dext matched with.
Empty Iterator
I decided to match against USB communication devices, thinking things would be different. However, this time the interface iterator is completely empty (provider is IOUSBHostDevice).
Here's a snippet of my code before iterating with IOUSBHostDevice->CopyInterface():
// teardown the configured interfaces.
result = device->SetConfiguration(ivars->Config, true);
__Require_noErr_Action(result, _failure_Out,
ELOG("IOUSBHostDevice::SetConfiguration failed 0x%x", result));
// open usb device
result = device->Open(this, 0, 0);
__Require_noErr_Action(result, _failure_Out,
ELOG("Failed to open IOUSBHostDevice"));
// Get interface iterator
result = device->CreateInterfaceIterator(&iterRef);
__Require_noErr_Action(result, _failure_Out,
ELOG("IOUSBHostDevice::CreateInterfaceIterator failed failed: 0x%x", result));
I am facing an issue with Apple Pay js while doing the integration
we are using reference
https://applepaydemo.apple.com/apple-pay-js-api
In this I can generate the merchantSession correctly
But when I pass that merchantSession in
session.completeMerchantValidation(merchantValidation) as per documentation
It is getting failed and also no appropriate error is being shown in the console
Hi all,
I have a simple prototype subscription for a recurring monthly for $0.29 cheap!
And it works great!
But it only works great at sub time. It's stuck in the sandbox, constantly giving me "currently subscribed" status even though I’ve done a bunch of things:
Force-quit the app.
Deleted and re-installed it.
Rebooted my phone.
Signed out of media purchases.
Looked on AppStore connect to try to find anything that seems like it’d let me fix this
All efforts in vain.
I'm trying to avoid fully logging out of my iCloud account on my phone. Any other thoughts?
Topic:
App & System Services
SubTopic:
StoreKit
What am I missing in my checking for whether or not to offer Apple Pay on my website?
<script async crossorigin
src="https://applepay.cdn-apple.com/jsapi/v1.1.0/apple-pay-sdk.js"
></script>
...
<style>
apple-pay-button {
display: none;
}
</style>
...
<apple-pay-button buttonstyle="black" type="plain" locale="en-US" onclick="startApplePay('${APPLE_PAY_MERCHANT_ID}','${paymentForm.amount}');"></apple-pay-button>
So, the button is not displayed by default. I only change the style to displayed if:
window.onload = function() {
if (isApplePaySupported()) {
document.querySelector("apple-pay-button").style.display = "inline-block";
};
}
function isApplePaySupported() {
return (window.PaymentRequest &&
window.ApplePaySession &&
ApplePaySession.canMakePayments() &&
ApplePaySession.supportsVersion(applePayVersion));
}
Yet, once in a while a click comes through that tries to create a PaymentRequest with
const applePayMethod = {
"supportedMethods": "https://apple.com/apple-pay",
"data": {
"version": applePayVersion,
"merchantIdentifier": merchantIdentifier,
"merchantCapabilities": [
"supports3DS"
],
"supportedNetworks": [
"amex",
"discover",
"masterCard",
"visa"
],
"countryCode": "US"
}
};
and results in:
NotSupportedError, The payment method is not supported
What else might be "not supported" in the request for this particular user/device/wallet? In particular, that could be known immediately when the PaymentRequest is created, but before any payment instrument from the wallet is selected?
And, is there anything I could detect before showing the button?
Or, is it even possible for the button to be clicked by some kind of automation, even if it's not displayed?
Only iOS devices stop receiving notifications after a few days of the app being installed. To resolve this, you need to reinstall the app again.
I'm using Firebase to send messages.
Topic:
App & System Services
SubTopic:
Notifications
I am developing a React Native app for a health monitoring device that connects via Bluetooth and streams live data on iOS. To ensure the uniqueness of the device, I initially planned to use the MAC address. However, I discovered that iOS does not provide access to the original MAC address due to privacy restrictions.
Is there an alternative approach to uniquely identifying a Bluetooth device in iOS? I need a reliable way to distinguish devices while maintaining secure and stable connections.
Any insights or best practices on handling this in iOS would be greatly appreciated.
Looking forward to hearing your suggestions! If anyone has experience with handling Bluetooth device uniqueness on iOS, please share your insights. Thank you!
Topic:
App & System Services
SubTopic:
Core OS
Tags:
macOS
Health and Fitness
Core Bluetooth
Privacy
My ASA file is located here https://staging.docyt.com/apple-appsite-association It downloads fine. It does not have .json extension and neither does it reside inside the ./well-known folder. Should it work? Because opening the link https://staging.docyt.com/reset-password is not opening the app installed via TestFlight . Installing via XCode however works fine. Please help
Hi everyone,
I’m developing a screen-time and focus app that uses Apple’s Family Controls framework to block distracting apps and reward users through a gamified experience.
Apple approved Family Controls (Distribution) for the main app identifier,
but they did not approve the required extension target (which implements DeviceActivityMonitor, required for the framework to function).
Because of this, I can’t archive or upload the app to TestFlight — and I’ve been stuck in limbo for over 2 months.
This is severely delaying my launch. The app works perfectly, but I can’t release it because the extension wasn’t included in the entitlement approval.
Has anyone else run into this with Family Controls?
Is there any known way to escalate or fast-track approval for additional app IDs or targets?
Would really appreciate any help, advice, or hacks. 🙏
Thanks,
Enzer
Our app offers auto-renewable subscriptions using StoreKit Original API for In-App Purchase and App Store Server Notifications V1.
Starting around 2025-03-15, we found some cases where original_transaction_id which was associated to web_order_line_item_id of already purchased subscription had changed in the receipt information of verifyReceipt response or App Store Server Notifications V1.
The detailed steps are:
Around February 2025, re-purchase from the app the same subscription product which was canceled and expired some time ago, using StoreKit Original API for In-App Purchase
Receive the following 2 notifications from App Store Server Notifications V1 almost at the same time
INITIAL_BUY
DID_CHANGE_RENEWAL_STATUS
In both notifications, latest_receipt_info contains the receipt for the re-purchased subscription period with new original_transaction_id and web_order_line_item_id
pending_renewal_info contains both new original_transaction_id and original one which was generated at first purchase, and original one has "is_in_billing_retry_period": "1"
Starting around 2025-03-15, the following happens
When we receive another "DID_CHANGE_RENEWAL_STATUS" notification from App Store Server Notifications V1, original_transaction_id which is associated to web_order_line_item_id of the re-purchased subscription period has changed back to the original one (the one which was generated at first purchase) in latest_receipt_info.
When we call verifyReceipt with the receipt obtained from appStoreReceiptURL, the response does not seem to contain new original_transaction_id which was generated at re-purchase
We have some questions regarding this original_transaction_id behavior.
When a user re-purchase the same subscription product which was canceled and expired some time ago, it seems that new original_transaction_id is generated. Is this an expected behavior?
If yes, it seems that, at some point, original_transaction_id which is associated to web_order_line_item_id of the re-purchased subscription changed back to the original original_transaction_id which had been generated at first purchase. Is this an expected behavior?
What triggers the original_transaction_id change to the original one? Is it related to some user actions or subscription status change?
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
StoreKit
App Store Server Notifications
App Store Receipts
This is my first post here. Please guide me, if I need to provide more information to answer this post.
I write a simple application, that monitors GPS position (location). I followed Apple documentation for LiveUpdates: https://developer.apple.com/documentation/corelocation/supporting-live-updates-in-swiftui-and-mac-catalyst-apps
My app can monitor location in foreground, background or it can completely stop monitoring location. Background location, if needed, is switched on when application changes scenePhase to .background. But it is in the foreground, that memory leaks occur (according to Instruments/Leaks. Namely Leaks points to the instruction:
let updates = CLLocationUpdate.liveUpdates()
every time I start location and then stop it, by setting updatesStarted to false.
Leaks claims there are 5x leaks there:
Malloc 32 Bytes 1 0x6000002c1d00 32 Bytes libswiftDispatch.dylib OS_dispatch_queue.init(label:qos:attributes:autoreleaseFrequency:target:)
CLDispatchSilo 1 0x60000269e700 96 Bytes CoreLocation 0x184525c64
Malloc 48 Bytes 1 0x600000c8f2d0 48 Bytes Foundation +[NSString stringWithUTF8String:]
NSMutableSet 1 0x6000002c4240 32 Bytes LocationSupport 0x18baa65d4
dispatch_queue_t (serial) 1 0x600002c69c80 128 Bytes libswiftDispatch.dylib OS_dispatch_queue.init(label:qos:attributes:autoreleaseFrequency:target:)
I tried [weak self] in Task, but it doesn't solve the leaks problem and causes other issues, so I dropped it. Anyway, Apple doesn't use it either.
Just in case this is my function, which has been slightly changed comparing to Apple example, to suit my needs:
func startLocationUpdates() {
Task() {
do {
self.updatesStarted = true
let updates = CLLocationUpdate.liveUpdates()
for try await update in updates {
// End location updates by breaking out of the loop.
if !self.updatesStarted {
self.location = nil
self.mapLocation = nil
self.track.removeAll()
break
}
if let loc = update.location {
let locationCoordinate = loc.coordinate
let location2D = CLLocationCoordinate2D(latitude: locationCoordinate.latitude, longitude: locationCoordinate.longitude)
self.location = location2D
if self.isAnchor {
if #available(iOS 18.0, *) {
if !update.stationary {
self.track.append(location2D)
}
} else {
// Fallback on earlier versions
if !update.isStationary {
self.track.append(location2D)
}
}
}
}
}
} catch {
//
}
return
}
}
Can anyone help me locating these leaks?