I am testing sandbox subscribe but I always recieve DID_FAIL_TO_RENEW
I try to create new sandbox account and clear purchase history but not work
can anyone help?
StoreKit
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The majority of our sandbox calls to verifyReceipt end in an ETIMEDOUT error. This is making it very difficult to verify our purchase flow for our pending release. We have not yet migrated to StoreKit 2 and still rely on this API endpoint.
The Apple API status page reports no issues.
Is anyone else encountering this?
Hello,
In my iOS app, I have a customer center where the user can see some details about its current subscription. I display things like the billing period, the price, the introductory offer state, the renewal date if it's not cancelled or the expiration date if it's cancelled, etc. From this screen, the user can open the subscription management sheet.
I want to detect if the user cancels the subscription from this sheet or from the App Store (when the app is running) so I can refresh the information displayed on my customer center.
I checked the asynchronous sequences provided by StoreKit 2 like Transaction.updates or Product.SubscriptionInfo.Status.updates and tested with a Sandbox account on my physical device with the app debugged using Xcode. But I noticed these sequences don't emit when I cancel the subscription in Sandbox.
Is this the expected behavior?
Is there a way to observe in real time if a user cancels the subscription?
I can still manually check when the sheet is dismissed but it's not ideal because I want to know even if the user cancel from outside of the app with the app running.
Thank you,
Axel
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
Subscriptions
StoreKit Test
StoreKit
In-App Purchase
Hello, I have 2 subscription group. Each group have different plans and promotional offer. I was set 1 month free promotional offer in all plans. While I subscribe any plan IAP sheet is not showing 1 month free promotional offer. I already used with new sandbox account. How can I get promotional offer in IAP sheet?
Testing recurring subscriptions in a new release in both development environment and in Test Flight, we see an increased percentage of failed calls returning from Apple server. The return failure message is that an unknown error occurred.
The behavior is not consistent and most often we get a failure and another attempt succeeds. We do get around 50% failures which is alarming and cannot be explained to the end user.
We have also experimented with previous test versions that are in production currently and we see the same behavior, so this is not isolated to the most recent release we plan nor to a specific application we have. Past testing in previous releases did not return such high percentage of failures from Apple server.
Have you encountered such an issue? We have no idea what may cause Apple server to return with this "Unknown error" and there is no log we can consume from Apple subscription service.
Appreciate your help on this.
New subscriptions have been failing to renew in the sandbox for 3 days. I am seeing multiple posts and comments from people that appear to be experiencing the same issue. But I haven't seen any feedback from Apple representatives.
I really do not want to launch a new app without seeing functioning renewals in the sandbox.
Is there somewhere else we are intended to seek assistance?
I've been trying to make my app available on the App Store for a month now, but I can't because the signatures I created don't appear in the sandbox app. I did all the configuration in the store and in the app. I tested the same code in another app with signatures and it was loaded, but the signature for that specific app doesn't appear. I've tried contacting Apple support, but they can't help me. It almost seems like it's on purpose. I'm treated like crap and they don't even give me an explanation about what's happening.
Can anyone help me?
In Getting started with In-App Purchase using StoreKit views and the corresponding sample project, Store simultaneously enumerates Transaction.unfinished and Transaction.updates.
Since, "if your app has unfinished transactions, the updates listener receives them once, immediately after the app launches," it appears that Transaction.unfinished would also receive the same unfinished transactions causing handle(updatedTransaction:) to be called for twice for each transaction, causing consumables to be double-counted.
Is this a bug in the sample? Is there more information on concurrent execution of unfinished and updates?
I'm working on a watchOS app that has an iOS counterpart. There will be a subscription required to unlock functionality and I would like the user to be able to make the purchase on either the iPhone or the watch and have both apps unlock.
The first link below says that StoreKit 2's Transaction.currentEntitlements will not work in this case like it does with extensions. The second link says it might work but doesn't in the sandbox.
What is the best way to make this work? Will it just work in the App Store? Should I use WCSession to send the purchase information from one platform to the other and store it in the keychain? Something else?
Via https://www.revenuecat.com/blog/engineering/ios-in-app-subscription-tutorial-with-storekit-2-and-swift/
"Transaction.currentEntitlements can be used in extensions the same way it was used in the previous steps. This works for extensions like Widgets and Intents. However, an iOS app with a companion watchOS app will not work even though Transaction.currentEntitlements can be executed in it. A companion watch app does not stay updated with the same transaction history as its iOS app because they are separate platforms."
Via https://developer.apple.com/forums/thread/739963
"In TestFlight I was able to confirm that the Watch app and IOS app share in-app purchases. It seems the problems confirming this with Storekit and Sandbox are limits of the testing environments."
Hi,
I am building a new app in the App Store - the app is not live yet.
I have setup an annual subscription product in AppStore Connect. Our problem is that we are unable to retrieve the product from our app - we've made sure that there are no missing metadata (e.g. price, availability).
Has anyone encountered before? Appreciate any help provided.
Thanks
Hi everyone,
After updating to Xcode 16.4, my StoreKit configuration stopped working.
Whenever I run the app with a .storekit file set as the active scheme, I immediately get this alert:
“The file has been changed. Do you want to save your changes or revert to the file on disk?”
No matter if I choose Save Anyway or Revert, StoreKit testing does not work - the purchases are not simulated, and the scheme is basically broken.
This issue didn’t exist in Xcode 15.4 - the same StoreKit configuration file works fine there.
What I tried so far:
Clearing Derived Data - no effect
Making sure no scripts/tools modify the .storekit file - still happens
Restarting Xcode and macOS - no change
Environment:
Xcode 16.4
Happens in both Simulator and on device
Reproducible 100%
Has anyone else seen this in 16.4? Any known workarounds until Apple fixes it?
Thanks!
Hello,
For In App Purchases with a renewable subscription, does the originalTransactionId change in the following scenarios?
Case 1:
A user subscribes to a subscription A within a Subscription Group SG1.
The user then cancels it at the end of the month.
Comes back later to subscribe to the same subscription A within the same Subscription Group SG1.
Case 2:
A user subscribes to a subscription A within a Subscription Group SG1.
The user then cancels it at the end of the month.
Comes back later to subscribe to subscription B within the same Subscription Group SG1.
App is approved and on App Store but Subscription is in review and localizations rejected. no way to edit.
anyone here that go this flow resolved and how?
Hi. If the app is in landscape only and when the SKStoreProductViewController is presented, the safeArea changes to what looks like a portrait mode safe area. When the SKStoreProductViewController is dismissed, the safeArea does NOT revert back to the original values.
Is there a way to force the safeArea to "reset"? I've submitted some bug tickets through Apple Feedback but I haven't received any response about it.
The below code will pop up the SKStoreProductViewController and if you have a UIView that is constrained to the safe area, then you can visibly notice that the safe area is changed and doesn't go back.
I have tested this on iPhone 14 Pro, iPhone 15, and iPhone 16 Pro and in the Simulators. The incorrect behavior happens on those and probably more.
Thanks.
#import "ViewController.h"
#import <StoreKit/StoreKit.h>
@interface ViewController ()
@property (nonatomic, strong) SKStoreProductViewController *productViewController;
@end
@implementation ViewController
- (IBAction)buttonTapped:(id)sender {
self.productViewController = [[SKStoreProductViewController alloc] init];
NSDictionary *parameters = @{
@"id" : @"6443575749"
};
[self.productViewController loadProductWithParameters:parameters completionBlock:^(BOOL result, NSError * _Nullable error) {
[self presentViewController:self.productViewController animated:YES completion:^{
// presented
// The panel that is constraint to the safe area visibly shows that the safe area is no longer correct.
}];
}];
}
@end
I’m implementing a subscription purchase flow using promo code redemption via an external App Store URL.
Flow:
User taps “Purchase” in the app (spinner shown)
App opens the promo redemption URL (apps.apple.com/redeem)
User completes redemption in the App Store
User returns to the app
The app must determine whether the subscription was purchased within a reasonable time window
The app listens to Transaction.updates and also checks
Transaction.currentEntitlements when the app returns to the foreground.
Issue:
After redeeming a subscription promo code via the App Store and returning to the
app, the app cannot reliably determine whether the subscription was successfully
purchased within a short, user-acceptable time window.
In many cases, neither Transaction.updates nor
Transaction.currentEntitlements reflects the newly redeemed subscription
immediately after returning to the app. The entitlement may appear only after a
significant delay, or not within a 60-second timeout at all, even though the
promo code redemption succeeded.
Expected:
When the user returns to the app after completing promo code redemption,
StoreKit 2 should report the updated subscription entitlement shortly thereafter
(e.g. within a few seconds) via either Transaction.updates or
Transaction.currentEntitlements.
Below is the minimal interactor used in the sample project. The app considers
the purchase successful if either a verified transaction for the product is received via Transaction.updates, or the product appears in Transaction.currentEntitlements when the app returns to the foreground. Otherwise, the flow fails after a 60-second timeout.
Questions:
Is this entitlement propagation delay expected when redeeming promo codes through the App Store?
Is there a recommended API or flow for immediately determining whether a subscription has been successfully redeemed?
Is there a more reliable way to detect entitlement changes after promo code redemption without triggering user authentication prompts (e.g., from AppStore.sync())?
import UIKit
import StoreKit
final class PromoPurchaseInteractor {
private let timeout: TimeInterval = 60
private struct PendingOfferRedemption {
let productId: String
let completion: (Result<Bool, Error>) -> Void
}
private var pendingRedemption: PendingOfferRedemption?
private var updatesTask: Task<Void, Never>?
private var timeoutTask: Task<Void, Never>?
enum DefaultError: Error {
case generic
case timeout
}
init() {
NotificationCenter.default.addObserver(self, selector: #selector(willEnterForeground), name: UIApplication.willEnterForegroundNotification, object: nil)
}
deinit {
NotificationCenter.default.removeObserver(self)
updatesTask?.cancel()
timeoutTask?.cancel()
}
func purchaseProduct(using offerUrl: URL, productId: String, completion: @escaping (Result<Bool, Error>) -> Void) {
guard pendingRedemption == nil else {
completion(.failure(DefaultError.generic))
return
}
pendingRedemption = PendingOfferRedemption(productId: productId, completion: completion)
startPurchase(using: offerUrl)
}
@objc private func willEnterForeground() {
guard let pendingRedemption = pendingRedemption else { return }
startTimeoutObserver()
Task {
if await hasEntitlement(for: pendingRedemption.productId) {
await MainActor.run {
self.completePurchase(result: .success(true))
}
}
}
}
private func startPurchase(using offerURL: URL) {
startTransactionUpdatesObserver()
UIApplication.shared.open(offerURL) { [weak self] success in
guard let self = self else { return }
if !success {
self.completePurchase(result: .failure(DefaultError.generic))
}
}
}
private func completePurchase(result: Result<Bool, Error>) {
stopTransactionUpdatesObserver()
stopTimeoutObserver()
guard let _ = pendingRedemption else { return }
pendingRedemption?.completion(result)
pendingRedemption = nil
}
private func startTransactionUpdatesObserver() {
updatesTask?.cancel()
updatesTask = Task {
for await update in Transaction.updates {
guard case .verified(let transaction) = update else { continue }
await MainActor.run { [weak self] in
guard let self = self,
let pending = self.pendingRedemption,
transaction.productID == pending.productId
else { return }
self.completePurchase(result: .success(true))
}
await transaction.finish()
}
}
}
private func stopTransactionUpdatesObserver() {
updatesTask?.cancel()
updatesTask = nil
}
private func startTimeoutObserver() {
guard pendingRedemption != nil else { return }
timeoutTask?.cancel()
timeoutTask = Task {
try? await Task.sleep(nanoseconds: UInt64(timeout * 1_000_000_000))
await MainActor.run { [weak self] in
self?.completePurchase(result: .failure(DefaultError.timeout))
}
}
}
private func stopTimeoutObserver() {
timeoutTask?.cancel()
timeoutTask = nil
}
private func hasEntitlement(for productId: String) async -> Bool {
for await result in Transaction.currentEntitlements {
guard case .verified(let transaction) = result else { continue }
if transaction.productID == productId {
return true
}
}
return false
}
}
Hi,
Currently, instead of using a real device and test account for in-app purchase testing, we are using Products.storekit with the Simulator.
Our app offers a subscription plan with a 3-day free trial.
We would like to simulate the following test scenarios:
User cancels the subscription within the 3-day free trial period.
User cancels the subscription after the 3-day free trial period.
However, in Xcode, under Debug > StoreKit > Manage Transactions..., we couldn’t find an option to simulate a subscription cancellation.
There is an option to refund the purchase, but we believe this is not the same as a cancellation.
Do you have any idea how we can simulate these two cases using Products.storekit and the Simulator?
Thanks in advance!
Hello,
Our app is approved for the Advanced Commerce API and we are currently testing in the Sandbox environment only.
We have created generic product identifiers and have already submitted them via the Advanced Commerce API Access form.
However, the generic product status in App Store Connect is still “Ready to Submit.”
For Sandbox testing, is this status expected, or do we need to submit an app build or the generic product for review before Advanced Commerce works correctly?
Thank you.
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
Subscriptions
In-App Purchase
Advanced Commerce API
I want to add in-app purchasing to my app, but I can't figure out what part of my workflow is wrong.
I created a product for my app in iTunes Connect (the product ID is com.mycompany.products.***) and it's in "Ready to submit" status.
I created a sandbox test user for this app.
I connected to iTunes on a real device using the sandbox AppleID.
I went back to XCode and added in-app purchasing to my app.
I turned on developer mode on the real device and logged in as the sandbox user.
I built the app and ran it on a real device (not the simulator).
I tried to get product information (com.mycompany.products.***) but nothing was returned.
In-app purchasing is registered in App Store Connect and the status is "Ready to submit".
The code only retrieves product information in a simple way, so I don't think there's a problem.
inAppPurchase.getProducts(["com.mycompany.products.***"]).then(console.log).catch(console.error);
But it only returns an empty array.
What could be wrong?
Any help would be much appreciated.
We’ve recently encountered an increased rate of purchase errors StoreKit.InvalidRequestError error 1 (https://developer.apple.com/documentation/storekit/invalidrequesterror) specifically on iOS 18.4.
We suspect this might be related to the new Advanced Commerce API introduced by Apple, although we haven’t made any changes related to this API in our app.
Have you experienced similar issues since the release of iOS 18.4 or when integrating the Advanced Commerce API? Any insights or suggestions would be greatly appreciated.
Thanks!
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
Subscriptions
StoreKit
In-App Purchase
Advanced Commerce API
Hi everyone,
I’m seeing a consistent one-day discrepancy between the expiresDate returned by the App Store Server API and the “Expires on” date shown in the iOS Settings / App Store subscription list. I’d like to confirm whether this behavior is expected or if I’m misunderstanding the way Apple rounds dates.
Reproduction steps
Step
Action
Result
1
Purchase a 1-month auto-renewable subscription on 23 June 2025 14:00 JST (UTC+9)
Transaction succeeds
2
Immediately fetch the transaction with GET /inApps/v1/subscriptions/{transactionId}
Response contains "expiresDate": "2025-07-23T05:00:00Z" (= 23 July 2025 14:00 JST)
3
On the same device open Settings › Apple ID › Subscriptions (or App Store › Account › Subscriptions)
UI shows Expires on: 22 July 2025
The same happens for every monthly renewal and on multiple devices. Region is Japan, device time zone Asia/Tokyo.
What I understand so far (and my hypothesis)
Apple’s docs say a monthly subscription renews “on the same calendar date” of the next month, so renewal in this example is 23 July.
If the renewal is scheduled for 23 July at 14:00 JST, the subscription is fully usable until the end of 22 July in calendar terms, because the new billing period starts the moment the 23rd begins in Apple’s canonical time zone.
Therefore, it might be intentional for the UI to display 22 July—i.e., “you can keep using it through the 22nd; on the 23rd it renews.”
This hypothesis makes sense internally, yet it still looks confusing to end users who read “Expires on 22 July” and assume access ends at 00:00 on the 22nd, a whole day earlier than in reality.
Questions
Is showing the day before the renewal date the official/expected behavior? If so, could Apple clarify that the “Expires on” label represents the last full calendar day rather than the exact expiry timestamp?
Which value should we surface in-app when telling users “Your subscription is valid until …”?
The server’s expiresDate (precise to the second, converted to user time zone), or
A UI-style date that’s one day earlier, matching Settings / App Store?
Does Apple have a public document describing this rounding/visual convention?
Have other developers encountered user confusion about the apparent 1-day “shortening” and, if so, how did you word your in-app messaging?
Any insight from Apple engineers or fellow developers would be greatly appreciated.
Thank you!
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
Subscriptions
App Store
StoreKit
App Store Server API