StoreKit

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Support in-app purchases and interactions with the App Store using StoreKit.

StoreKit Documentation

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Auto Renew Subscription Model
Hi, I want to offer an auto-renewable subscription (e.g., $1/month) that grants users (10 document analyses per month), with the count resetting at the start of each billing cycle. -Unused analyses will not roll over to the next month- Additionally, any analyses generated while the subscription is active will remain accessible to the user permanently, even if they cancel the subscription. The paywall, app description, and metadata will clearly state that the subscription grants (10 document analyses per month with no rollover) We want this to be implemented as an auto-renewable subscription model, not as a consumable service or a token/credit system (which we want to avoid). Is this model acceptable under Apple’s guidelines, or would it be considered a token/credit system? Any insights or alternative suggestions would be appreciated.. Thanks
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322
Mar ’25
Can StoreKit products be observed with ObservableObject? Can I get notified when a users subscription has lapsed without polling Transaction.currentEntitlements?
I have an auto-renewable subscription. I have two methods helping me keep track of when they are expired @MainActor public func isPurchased(product: Product) async -> Bool { guard let state = await product.currentEntitlement else { return false } switch state { case .unverified(_, _): return false case .verified(let transaction): await transaction.finish() return isTransactionRelevant(transaction) } } private func isTransactionRelevant(_ transaction: Transaction) -> Bool { if let revocationDate = transaction.revocationDate { logger.error("Transaction verification failed: Transaction was revoked on \(revocationDate)") return false } if let expirationDate = transaction.expirationDate, expirationDate < Date() { logger.error("Transaction verification failed: Transaction expired on \(expirationDate)") return false } if transaction.isUpgraded { logger.error("Transaction verification failed: Transaction was upgraded") return false } logger.info("Transaction verification succeeded") return true } I also have this that I can call to get the latest state of purchases @MainActor public func updateStoreKitSubscriptionStatus() async { var currentProductsPurchased: [Product] = [] for await result in Transaction.currentEntitlements { if case .verified(let transaction) = result { if isTransactionRelevant(transaction) { if let product = products.first( where: { $0.id == transaction.productID }) { currentProductsPurchased.append(product) } } await transaction.finish() } } self.purchasedProducts = currentProductsPurchased } Right now when a subscription expires the user needs to manually do some action that triggers updateStoreKitSubscriptionStatus() as it appears that expirations do not come through in Transaction.updates. I am surprised there does not seem to be a better way. Does StoreKit not notify you somewhere that an auto-renewable subscription has expired? Can you observe it in an ObservableObject? Or do I need to just frequently poll Transaction.currentEntitlements even if I dont expect frequent updates?
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100
Jul ’25
How to make StoreKit config & App Store Server notifications work together?
Hi, Using StoreKit 2 with App Store Server notifications like so: User selects a purchase App calls Product.purchase() If successful, App Store notifies our backend with the transaction details, importantly with a UUID for the transaction ID. This works fine, but when I try to test contingent pricing via the handy StoreKit config Transaction Manager in Xcode by creating a PurchaseIntent if I then complete the purchase in the app the Transaction ID is sequential, (0 for the first, 1 for the second etc), which doesn't work for us as the backend might already have that ID stored so the purchase never completes. If I disable the config file it works fine, but then I can't use the Transaction Manager debug tool. Is there a way to override the ID of a custom transaction that's created via the StoreKit configuration? Thanks
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77
Jun ’25
Auto-renewable subscriptions not loading in React Native app after App Store approval when testing via Xcode
Hello, I’m facing an issue with auto-renewable subscriptions in my React Native iOS app using react-native-iap. Before App Store approval, everything worked perfectly — I could test in-app purchases and subscriptions locally on my iPhone through Xcode using a development build and sandbox tester. After the app was approved and released on the App Store, I needed to make some updates. Now, when I build and run the same project again through Xcode (Debug, development-signed) on my iPhone, the subscriptions no longer load. The same product IDs are approved and live in App Store Connect. The live version on the App Store works fine (subscriptions load and process successfully). But on the local Xcode build, getSubscriptions() returns invalid product identifiers or an empty list. No changes were made to the bundle ID or product IDs The build is signed with an Apple Development certificate and uses the same team and bundle identifier as the published app. “In-App Purchase” capability is enabled. I’ve also tried deleting the app, rebooting the device, and re-logging into a sandbox tester account, but the issue persists. It looks like the sandbox environment no longer works for the app after its first App Store release. Has anyone experienced this issue where the same approved app’s IAPs work in production but fail to load in sandbox/dev builds through Xcode after release? Any guidance on re-enabling sandbox testing for updates would be greatly appreciated. Environment: Xcode 26.0.1 React Native with react-native-iap Auto-renewable subscriptions (3 SKUs) Thank you!
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111
Oct ’25
StoreKit payment return error
this error occurred during the StoreKit1 payment process. Could you please tell me the reason? SKErrorDomain Code=0 "发生未知错误\" UserInfo= {NSLocalizedDescription=发生未知错误,NSUnderlyingError=0x17652ee50 {Error Domain=ASDErrorDomain Code=500"(null)\"Userlnfo={NSUnderlyingError=0x17652d530 {Error Domain=AMSErrorDomain Code=203 "(null)" Userlnfo= {NSUnderlyingError=0x17652c3c0 {Error Domain=AMSErrorDomain Code=203"(null)\"UserInfo=0x1663e5940(not displayed)}}}
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100
Jun ’25
Can I ask user to share his/her email id while doing
We sell magazines through a third party app platform called Pocketmags and our website. The magazines have Print, Digital and Combo options available for purchase. Also, this third party app provides the platform to read the digital version of the magazines. Once a user buys a subscription on the website, he/she receives the email with the login information on PocketMags, where he registers his login details and can start reading his subscription. With us, the customer shares his billing/shipping address along with their email id while they make payment. Now we have our own app where through which we want to sell these magazines and have to integrate In-App purchase for selling these digital subscriptions. How do we send the 3rd party subscription access details on email to the user if they do in app purchase?
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62
Apr ’25
StoreKit 2 – IAP Subscriptions Not Appearing in Sandbox
I am experiencing an issue with my iOS app where StoreKit 2 in-app subscriptions are not appearing when using Product.products(for:). I have done all the necessary configurations, but the products still return an empty array ([]). Here are the details of my setup: • App ID / Bundle ID: com.tstore.vocabely • Product IDs: • com.tstore.vocabely.base • com.tstore.vocabely.pro • com.tstore.vocabely.ultimate • Paid Apps Agreement: Active • IAP Status in App Store Connect: Ready to Submit / Approved • Testing Environment: • Device: iPhone (real device) • iOS Version: [insert your iOS version] • Xcode Version: [insert your Xcode version] • Sandbox Tester Account used • Code Snippet: Using Product.products(for: productIDs) in StoreKitManager to fetch products I have verified: • Product IDs match exactly with App Store Connect • Paid Apps Agreement is Active • Using a real device, not a simulator • Sandbox account is properly signed in Despite all of this, fetchProducts() still returns an empty array. Could you please assist me in troubleshooting why my subscriptions are not appearing in the Sandbox environment? Thank you for your support.
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132
Aug ’25
Biometric Authentication Behavior in IAP Sandbox Environment
Where the problem occurs: In-app purchase Non-ApplePay Non-local authentication login Environment where the problem occurs: Sandbox environment (Development environment, TestFlight environment) Problem handling process: Open page A in the app and purchase product B (auto-renewable subscription) on that page. User authentication is required to purchase product B. During the authentication process, the user needs to enter the Apple account and Apple account password. After completing the authentication, complete the purchase of product B. Problem in step 3: Why is FaceID or TouchID not used for authentication? Note: Face ID and Password -> iTunes Store and App Store -> Status is Enabled
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162
Jun ’25
Guideline 2.1 - Performance - App Completeness We found that your in-app purchase products exhibited one or more bugs which create a poor user experience. Specifically, we were unable to make purchase. The Start Free Trail button was unresponsive t
I've been stuck with this rejection. Trial button 'greyed out' or non responsive. What they are seeing is my subscriptions not loading into the pay wall. We think its because the subscriptions haven't been reviewed and approved in order for them to populate the pay wall (activating the pay wall so it isn't 'greyed out'. Has anyone had and solved this issue?
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98
Jun ’25
Guideline 2.1 - Performance - App Completeness
Apple review says , my app displayed an error when we attempted to purchase subscriptions. Please review the details and resources below and complete the next steps. Device type: iPad Air (5th generation) OS version: iPadOS 26.0.1 Next Steps When validating receipts on your server, your server needs to be able to handle a production-signed app getting its receipts from Apple’s test environment. The recommended approach is for your production server to always validate receipts against the production App Store first. If validation fails with the error code "Sandbox receipt used in production," you should validate against the test environment instead. Question: Is it due to Device being used by reviewer or is it really from my code. As my code relies on Apple infrastructure for purchases and all things. Initially i did had subscription reporting api for receipt handling and all.When i went through with ChatGPT it did say that issue is due to half baked subscription module on my server. So i decided not to send any Subscription related things to backend, now it's Apple only and on App side. Is it correct fix ? Or do i need to fix backend even though i have no use for it ? My team did test in sandbox env via internal testing that time we had no issues. And all was tested using Mobile devices, that's why i still have question just to be sure these errors are due to devices or not? Screenshot shared by Apple team did show they got a error popup saying Something went wrong : Unable to complete request. I am trying to reproduce in development but can't. Anyone had got same issue before and has information on how to resolve and test for it will be helpful. Thanks Shikhar Sahu
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87
Oct ’25
Verification failed with status INVALID_CHAIN_LENGTH
我正在通过集成app-store-server-library-java来实现 iap服务端校验。我参照了官网提供的Verification Usage 的代码,运行的时候异常信息如下: at com.apple.itunes.storekit.verification.ChainVerifier.verifyChainWithoutCaching(ChainVerifier.java:98) at com.apple.itunes.storekit.verification.ChainVerifier.verifyChain(ChainVerifier.java:71) at com.apple.itunes.storekit.verification.SignedDataVerifier.decodeSignedObject(SignedDataVerifier.java:186) at com.apple.itunes.storekit.verification.SignedDataVerifier.verifyAndDecodeTransaction(SignedDataVerifier.java:72) 我的代码如下: import com.apple.itunes.storekit.model.ResponseBodyV2DecodedPayload; import com.apple.itunes.storekit.verification.SignedDataVerifier; import com.apple.itunes.storekit.verification.VerificationException; import com.auth0.jwt.JWT; import com.auth0.jwt.interfaces.DecodedJWT; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.InputStream; import java.util.Base64; import java.util.Set; public class ExampleVerification { public static void main(String[] args) throws FileNotFoundException { String bundleId = "com.example"; Environment environment = Environment.SANDBOX; Set<InputStream> rootCAs = Set.of( new FileInputStream("AppleRootCA-G3.cer"), new FileInputStream("AppleRootCA-G2.cer") ); Long appAppleId = null; // appAppleId must be provided for the Production environment SignedDataVerifier signedPayloadVerifier = new SignedDataVerifier(rootCAs, bundleId, appAppleId, environment, true); String appTransactionJWS = "eyJ0eXAiOiJKV1QiLCJhbGciOiJFUzI1NiIsImtpZCI6IkFwcGxlX1hjb2RlX0tleSIsIng1YyI6WyJNSUlCeXpDQ0FYR2dBd0lCQWdJQkFUQUtCZ2dxaGtqT1BRUURBakJJTVNJd0lBWURWUVFERXhsVGRHOXlaVXRwZENCVVpYTjBhVzVuSUdsdUlGaGpiMlJsTVNJd0lBWURWUVFLRXhsVGRHOXlaVXRwZENCVVpYTjBhVzVuSUdsdUlGaGpiMlJsTUI0WERUSTFNRFl3TXpFeE1UQXdNRm9YRFRJMk1EWXdNekV4TVRBd01Gb3dTREVpTUNBR0ExVUVBeE1aVTNSdmNtVkxhWFFnVkdWemRHbHVaeUJwYmlCWVkyOWtaVEVpTUNBR0ExVUVDaE1aVTNSdmNtVkxhWFFnVkdWemRHbHVaeUJwYmlCWVkyOWtaVEJaTUJNR0J5cUdTTTQ5QWdFR0NDcUdTTTQ5QXdFSEEwSUFCTnZZZ3o1MW1CbEMweE5McW9rMUJCcithRWJEb1ZEeVkyaVRsejZsK1JjYVR4QStVY2ptMjBESTNncFFlM280a2doRGxSbGowdEo1enBGUHgyQWR2VCtqVERCS01CSUdBMVVkRXdFQlwvd1FJTUFZQkFmOENBUUF3SkFZRFZSMFJCQjB3RzRFWlUzUnZjbVZMYVhRZ1ZHVnpkR2x1WnlCcGJpQllZMjlrWlRBT0JnTlZIUThCQWY4RUJBTUNCNEF3Q2dZSUtvWkl6ajBFQXdJRFNBQXdSUUloQU40bUJWTHBoZkpjYjdweHF2b09XcjkyK1czYU5LRG9pazV5Vk9BT0NEVmxBaUFYWVF0czJubWZGMStGYzlSODJHXC96QWhaVU00aDNTXC9VdFE4Q1lPS2p3ZlE9PSJdfQ.eyJhcHBsaWNhdGlvblZlcnNpb24iOiIxIiwib3JpZ2luYWxQdXJjaGFzZURhdGUiOjAsImJ1bmRsZUlkIjoiYnJpZ2h0LnVuaWhhbmQuY24iLCJhcHBUcmFuc2FjdGlvbklkIjoiMCIsImRldmljZVZlcmlmaWNhdGlvbiI6IlRYdGRvMWZtNDhQVDdXUUh5cHU4K2l3TW55YmNoTTNNeG5XUnhOR1JqSFhQQnVqMXdUaldcL05zN3JtUmJlQTd3IiwicmVjZWlwdFR5cGUiOiJYY29kZSIsIm9yaWdpbmFsQXBwbGljYXRpb25WZXJzaW9uIjoiMSIsInJlcXVlc3REYXRlIjoxNzYxMDM1OTMzNTE3LCJvcmlnaW5hbFBsYXRmb3JtIjoiaU9TIiwicmVjZWlwdENyZWF0aW9uRGF0ZSI6MTc2MTAzNTkzMzUxNywiZGV2aWNlVmVyaWZpY2F0aW9uTm9uY2UiOiI1ZDhmNzM5Mi01N2YwLTQyM2YtOTMzNy1hZDQ0YTk5MDM4Y2EifQ.2ZO5xsx-yywP4IyaDz4KQ3mq181ZGwlX2uANSm-kHq50KIdMMUDveMsCrcZmHdzLH2rpfPsXKaIMdM25Hdcuuw"; DecodedJWT unverifiedJWT = JWT.decode(appTransactionJWS); String header = unverifiedJWT.getHeader(); System.out.println(new String(Base64.getDecoder().decode(header))); try { signedPayloadVerifier.verifyAndDecodeTransaction(appTransactionJWS); } catch (VerificationException e) { e.printStackTrace(); } } } 查看了ChainVerifier.java 源代码,发现 private static final int EXPECTED_CHAIN_LENGTH = 3; // <--- 关键常量 // ... PublicKey verifyChainWithoutCaching(String[] certificates, boolean performRevocationChecking, Date effectiveDate) throws VerificationException { // ... 解析证书代码 ... if (parsedCertificates.size() != EXPECTED_CHAIN_LENGTH) { throw new VerificationException(VerificationStatus.INVALID_CHAIN_LENGTH); // <--- 抛出异常点 } // ... 后续验证代码 ... } appTransactionJWS是来自客户端的沙盒环境。 我发现沙盒环境的jws总是包含一个证书,而后端验证又必须要求三个证书,请问这个问题如何解决。
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78
Oct ’25
# Critical Bug: Apple servers not generating com.apple.developer.storekit entitlement for App ID com.driftnotes.app
Problem Summary Apple's provisioning servers are not generating the com.apple.developer.storekit entitlement for App ID com.driftnotes.app (Team ID: 43Y6AG5NPY), making it impossible to build iOS apps for physical devices despite all configurations being correct. Environment macOS: 15.3.1 (24D70) Xcode: 16.1 (xcode-select version 2409) Flutter: 3.35.2 • channel stable Account: Individual Developer (Kazakhstan) Bundle ID: com.driftnotes.app Team ID: 43Y6AG5NPY Error Message Error (Xcode): Provisioning profile "iOS Team Provisioning Profile: com.driftnotes.app" doesn't include the com.apple.developer.storekit entitlement. /Users/vyacheslavkuzin/Desktop/FlutterProjects/DriftNotesDart/ios/Runner.xcodeproj Steps to Reproduce Configure App ID with In-App Purchase capability (✅ verified in Developer Portal) Add In-App Purchase capability in Xcode project (✅ done) Configure entitlements file with StoreKit keys (✅ done) Enable automatic signing in Xcode (✅ done) Run: flutter build ios --release Build completes successfully ("Xcode build done. 13,8s") but fails at signing stage Expected vs Actual Result Expected: Provisioning profile should include com.apple.developer.storekit entitlement Actual: Profile is created WITHOUT the entitlement, despite all configurations being correct Configuration Details Developer Portal App ID com.driftnotes.app has In-App Purchase capability enabled ✅ All agreements are active in App Store Connect ✅ Xcode Project In-App Purchase capability added via Signing & Capabilities ✅ Automatically manage signing: Enabled ✅ Team: 43Y6AG5NPY (Vyacheslav Kuzin) ✅ Entitlements File (ios/Runner/Runner.entitlements) <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>com.apple.developer.in-app-payments</key> <array> <string>merchant.com.driftnotes.app</string> </array> <key>com.apple.developer.storekit</key> <true/> </dict> </plist> Build Settings CODE_SIGN_ENTITLEMENTS: Runner/Runner.entitlements ✅ PRODUCT_BUNDLE_IDENTIFIER: com.driftnotes.app ✅ DEVELOPMENT_TEAM: 43Y6AG5NPY ✅ Troubleshooting Attempted Multiple Attempts Profile Recreation: Manual and automatic profiles recreated dozens of times Cache Cleanup: Complete removal of: ~/Library/Developer/Xcode/DerivedData/* ~/Library/MobileDevice/Provisioning\ Profiles/* Flutter clean & pod cache clean Signing Methods: Tested both manual and automatic signing management Wait Periods: 48+ hours for server propagation Complete Profile Deletion: Removed ALL profiles from Developer account per Apple Support Apple Support Workaround Following Senior Advisor recommendation: ✅ Deleted all provisioning profiles from account ✅ Confirmed IAP capability in project ✅ Created StoreKit Configuration File for testing ✅ Verified automatic signing management ✅ Multiple "Try Again" attempts in Xcode Result: Problem persists Apple Support Reference Case #102680105923 - Senior Advisor Simone confirmed after internal team consultation that this requires engineering team attention and directed to Developer Forums. Technical Analysis What Works Flutter build completes successfully Pod install executes without issues (25,9s) Xcode build finishes successfully (13,8s) All dependencies resolve correctly What Fails Provisioning profile generation: Server creates profile but omits StoreKit entitlement All profile types affected: Both manual and automatic profiles Consistent across configurations: Debug, Release, Profile all fail identically Root Cause This appears to be a server-side bug where Apple's provisioning systems are not properly correlating the App ID's In-App Purchase capability with the StoreKit entitlement generation for this specific App ID (com.driftnotes.app). The issue is NOT in client-side configuration - all settings match Apple's official documentation exactly. The problem occurs during the server-side provisioning profile generation process. Request for Engineering Team This issue requires attention from Apple's provisioning infrastructure team to resolve the server-side entitlement generation bug for App ID com.driftnotes.app. Impact Critical: Complete inability to build iOS app for physical devices Business: Blocking app deployment and updates Developer Experience: Extensive time spent on troubleshooting correctly configured setup All configurations have been verified multiple times and match Apple's official documentation. The issue has been escalated through Apple Support (Case #102680105923) and requires engineering team intervention.
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77
Sep ’25
iOS 26 Beta 9 Purchase Issues
Hello all, Posting here before I put in a support ticket to see if there are any ideas. The previous beta issues seem to have been resolved, but now we are having intermittent problems with sandbox purchases. We do not know if this will affect real purchases. This is happening on beta 9 in both public and dev channels for us, most often on iPad Pro 4th. gen (Though idk if that is relevant). Sometimes running TestFlight builds on iOS 26 beta 9 devices we will have attempts to make sandbox purchases just go into a black hole. We do not get a "Do you want to buy this" popup, or the credentials screen. It just pauses for a bit in the section of our code that would be akin to: let result = try await product.purchase( options: [.appAccountToken(accountUUID) ] ) Then wait a couple seconds, and then nothing. The game returns to normal flow as if it was a pending purchase, but nothing more ever happens. We have not been able to get a local debug build to do this, so it's hard for us to tell if it is going into the pending bucket, the userCancelled bucket, or the unverified bucket, etc. If we take a device in this state and remove the app and reinstall from TestFlight we will get a credentials popup on the first attempt after install to buy, and after putting in our info we will get the " "You've already purchased this In-App Purchase...", but nothing ever his our listener and we return to the broken state. Has anyone else seen issues like this? P.S. Our StoreKit logic code is currently widely distributed, so if it was reproducible in the live version on iOS 18 we would know about it. Thanks, Chris
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283
Sep ’25
I can't figure out how subscriptions work
Hi, This is the first time I'm submitting an app using IAP with auto-renewing subscriptions. Everything keeps getting rejected (specifically, my subscriptions), and instead of telling me what's wrong or what I need to fix, my reviewer just keeps regurgitating generic passages from the rules. Is there a site/tutorial/whatever that explains how to set these up and submit them? I haven't found anything that looks official/legit, so I'll settle on something recommended by someone who has been through the process. I would appreciate any help. I have been at this for DAYS and am at my wits end. Thanks.
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89
Aug ’25
Updating this code to comply with TN3138: Handling App Store receipt signing certificate changes
My Mac app fails to open for some users with the error: "ABC.app does not support the latest receipt validation requirements." I assume this is due to the update of the App Store receipt signing intermediate certificate with one that uses the SHA-256 algorithm. I cannot reproduce this myself and I have trouble figuring out how to address this issue. Below is the code that decrypts the receipt and verifies its signature. How does this code need to be updated to support the new signing certificate? Thanks a lot in advance! inline static void CheckBundleSignature(void) { NSURL *bundleURL = [[NSBundle mainBundle] bundleURL]; SecStaticCodeRef staticCode = NULL; OSStatus status = SecStaticCodeCreateWithPath((__bridge CFURLRef)bundleURL, kSecCSDefaultFlags, &amp;staticCode); if (status != errSecSuccess) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to validate bundle signature: Create a static code", nil]; } NSString *requirementText = @"anchor apple generic"; SecRequirementRef requirement = NULL; status = SecRequirementCreateWithString((__bridge CFStringRef)requirementText, kSecCSDefaultFlags, &amp;requirement); if (status != errSecSuccess) { if (staticCode) CFRelease(staticCode); [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to validate bundle signature: Create a requirement", nil]; } status = SecStaticCodeCheckValidity(staticCode, kSecCSDefaultFlags, requirement); if (status != errSecSuccess) { if (staticCode) CFRelease(staticCode); if (requirement) CFRelease(requirement); [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to validate bundle signature: Check the static code validity", nil]; } if (staticCode) CFRelease(staticCode); if (requirement) CFRelease(requirement); } static NSData *DecodeReceiptData(NSData *receiptData) { CMSDecoderRef decoder = NULL; SecPolicyRef policyRef = NULL; SecTrustRef trustRef = NULL; @try { OSStatus status = CMSDecoderCreate(&amp;decoder); if (status) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to decode receipt data: Create a decoder", nil]; } status = CMSDecoderUpdateMessage(decoder, receiptData.bytes, receiptData.length); if (status) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to decode receipt data: Update message", nil]; } status = CMSDecoderFinalizeMessage(decoder); if (status) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to decode receipt data: Finalize message", nil]; } NSData *ret = nil; CFDataRef dataRef = NULL; status = CMSDecoderCopyContent(decoder, &amp;dataRef); if (status) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to decode receipt data: Get decrypted content", nil]; } ret = [NSData dataWithData:(__bridge NSData *)dataRef]; CFRelease(dataRef); size_t numSigners; status = CMSDecoderGetNumSigners(decoder, &amp;numSigners); if (status) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to check receipt signature: Get singer count", nil]; } if (numSigners == 0) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to check receipt signature: No signer found", nil]; } policyRef = SecPolicyCreateBasicX509(); CMSSignerStatus signerStatus; OSStatus certVerifyResult; status = CMSDecoderCopySignerStatus(decoder, 0, policyRef, TRUE, &amp;signerStatus, &amp;trustRef, &amp;certVerifyResult); if (status) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to check receipt signature: Get signer status", nil]; } if (signerStatus != kCMSSignerValid) { [NSException raise:@"MacAppStore Receipt Validation Error" format:@"Failed to check receipt signature: No valid signer", nil]; } return ret; } @catch (NSException *e) { @throw e; } @finally { if (policyRef) CFRelease(policyRef); if (trustRef) CFRelease(trustRef); if (decoder) CFRelease(decoder); } }
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168
Jul ’25
StoreKit beginRefundRequest issue
I'm developing storekitV2, my app is providing the way to refund some product, and I use method below. func beginRefundRequest(in scene: UIWindowScene) async throws -> Transaction.RefundRequestStatus however when i call the method, the modal view presented but the view shows error with message 'cannot connect'. when I select retry button, something done with indicator and get same result. how can I solve this problem?
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464
May ’25