When the app kills the process. Received APNs push message. Push messages carry voice related information. At the same time as receiving the push, obtain the voice playback of this voice message. How to achieve it?
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Good day
We developed a simple swift code to make the device ringing when a certain type of notifications arrives from our backend. This is the code:
let phoneNumber = CXHandle(type: .generic, value: (self.userInfoForPluginCall!["data"] as! [String:Any]) ["caller"] as! String)
callUpdate.remoteHandle = phoneNumber
let configuration = CXProviderConfiguration(localizedName: "Trec Conf")
configuration.maximumCallGroups = 1
configuration.maximumCallsPerCallGroup = 1
configuration.supportsVideo = false
configuration.supportedHandleTypes = [.generic]
configuration.iconTemplateImageData = UIImage(named: "callkit-icon")?.pngData()
let callProvider = CXProvider(configuration: configuration)
callProvider.setDelegate(self, queue: nil)
callProvider.reportNewIncomingCall(with: callUUID!, update: callUpdate, completion: {error in})
We are noticing some problems on the call screen: on certain devices (iOS 18.4RC) the normal call screen appears and the user can answer or decline the call, on other devices (iOS 18.3, especially with dynamic island) only a phone icon appears in the upper right corner and no possibility to answer or deny call.
Any idea on why we are encountering that behavior?
Thanks
I'm strugling about the way how to code notifications for my weather aplication. I use data from my server that receives weather changing values from my own weather station and want to notify user of my app when eg strong wind will blow or temperature go under eg 3℃ etc.
The weather station has 8 sensors so there is sometimes a lot of data changing in particular minute that i set to parse data from server and notify user about it. But the notifications only works only when app is on and couple minutes after locking display.
So please what could i use strategy for the app to works even when the app sleeps ?
Topic:
App & System Services
SubTopic:
Notifications
Tags:
APNS
Notification Center
User Notifications
everytime i get my devicetoken from mdm certification,send to apns (api.push.apple.com 443),always return 400,please help me confirm if the devicetoken is expired or somethine wrong else
here is the request and response
device_token:79c3aec2b2c2b672c3b756c3910977c3a936c3aae280985ac380e280a6091cc2bfc3a132192b14c392c2be7a2ee280a229c3aa
push_magic:AAFDAB81-0E63-4B72-A60A-1F8085325870
status_code: 400
headers: {'apns-id': '14BDD477-7D76-A2FB-582C-140BBD95A420'} resp: {'reason': 'BadDeviceToken'}
We are facing an issue where VoIP notifications are not delivered to a user's device.
If we login with the user credentials on another device the VoIP notifications are being received, if he logs in on his device VoIP notifications are not being received anymore on all devices.
So When the user logs in on the affected device, all devices on that account stop receiving VoIP pushes (including the affected one). Logging out on the affected device restores delivery to other devices.
What could cause this issue?
It's only happening for this user so the configuration and mobile app PushKit code is working as intended.
I’m building a standalone Apple Watch smart alarm app that should trigger alarms on the watch in response to Bluetooth or internet events.
This means the app operates in the background and attempts to trigger an alarm when such an event occurs. As far as I know, the appropriate API for this is WKExtendedRuntimeSession.notifyUserWithHaptic:repeatHandler.
However, I can’t seem to start an extended runtime session while the app is in the background. I’m getting the following error:
-[WKExtendedRuntimeSession _invalidationReasonAndDelegateCallbackErrorForError:outCallbackError:]:729:
WKExtendedRuntimeSession hit internal error.
Error Domain=com.apple.CarouselServices.SessionErrorDomain
Code=17 "startSession cannot be called on a scheduled session"
UserInfo={NSLocalizedDescription=startSession cannot be called on a scheduled session}
Calling notifyUserWithHaptic directly also similarly fails.
It seems notifyUserWithHaptic is intended to be scheduled during a foreground session to trigger at a later time, rather than being called ad hoc from a background context.
Is there any way to create a proper alarm view on the Apple Watch from a background execution context?
I have a database in CloudKit, where the host share (using CKShare) a record to participants. The record is in her private database, but for the participants is in their shared database. How do I send push notifications to everyone when a new child record is created?
Our application is designated to be used in a quite noisy environment (childcare facility) so we have implemented really annoying custom sounds. Unfortunately the system audio session playing custom sounds is apparently limited to half of the device volume possibility, even though the user sets full volume in the settings. How to change this behaviour to get louder notification sounds?
To be clear, I don't want to overcome user settings. If the user sets quieter volume or he sets the silent mode, the application should be silent too. I just need that 100% volume settings is actually 100% device volume.
This is a really critical feature for us and for our customers. We have already tried to ask for the critical alerts and we have been rejected.
After porting code to Swift 6 (Xcode 16.4), I get a consistent crash (on simulator) when using UNUserNotificationServiceConnection
It seems (searching on the web) that others have met the same issue. Is it a known Swift6 bug ? Or am I misusing UNUserNotification ?
I do not have the crash when compiling on Xcode 26 ß5, which hints at an issue in Xcode 16.4.
Crash log:
Thread 10 Queue : com.apple.usernotifications.UNUserNotificationServiceConnection.call-out (serial)
As far as I can tell, it seems error is when calling
nonisolated func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void)
I had to declare non isolated to solve a compiler error.
Main actor-isolated instance method 'userNotificationCenter(_:didReceive:withCompletionHandler:)' cannot be used to satisfy nonisolated requirement from protocol 'UNUserNotificationCenterDelegate'
I was advised to:
Add 'nonisolated' to 'userNotificationCenter(_:didReceive:withCompletionHandler:)' to make this instance method not isolated to the actor
I filed a bug report: Aug 10, 2025 at 2:43 PM – FB19519575
Topic:
App & System Services
SubTopic:
Notifications
Tags:
Swift
Xcode
Notification Center
User Notifications
I’m currently developing an iOS app built in Unity, exported to Xcode for signing and deployment. The app needs to register for Apple Push Notifications (APNs) to retrieve the device token and register it with a backend service (PlayFab).
Despite enabling the required capabilities and entitlements, the app never receives a device token — the authorization request succeeds, but the token remains empty (req.DeviceToken is null in Unity).
I’ve confirmed that the issue occurs before PlayFab or Firebase are involved, meaning the app never receives the token from Apple Push Notification service (APNs) itself.
The Unity script I am using is:
#if UNITY_IOS
using UnityEngine;
using Unity.Notifications.iOS;
using PlayFab;
using PlayFab.ClientModels;
using System.Collections;
using System;
public class iOSPushInit : MonoBehaviour
{
private const int MaxRetries = 5;
private const float RetryDelay = 2f; // seconds
void Start()
{
Debug.Log("🛠 iOSPushInitDebug starting...");
StartCoroutine(RequestAuthorizationAndRegister());
}
private IEnumerator RequestAuthorizationAndRegister()
{
// Request Alert + Badge + Sound permissions and register for remote notifications
var authOptions = AuthorizationOption.Alert | AuthorizationOption.Badge | AuthorizationOption.Sound;
using (var req = new AuthorizationRequest(authOptions, true))
{
Debug.Log("⏳ Waiting for user authorization...");
while (!req.IsFinished)
{
yield return null;
}
Debug.Log($"🔔 Authorization finished at {DateTime.Now}: granted={req.Granted}, error={req.Error}");
if (!req.Granted)
{
Debug.LogError("❌ User denied notification permissions! Cannot get APNs token.");
yield break;
}
// Authorization granted → check for device token
int attempt = 0;
string token = req.DeviceToken;
Debug.Log($"req.DeviceToken: {req.DeviceToken}");
while (string.IsNullOrEmpty(token) && attempt < MaxRetries)
{
attempt++;
Debug.Log($"ℹ️ APNs token not available yet. Attempt {attempt}/{MaxRetries}. Waiting {RetryDelay} seconds...");
yield return new WaitForSeconds(RetryDelay);
token = req.DeviceToken;
}
if (string.IsNullOrEmpty(token))
{
Debug.LogWarning("⚠️ APNs token still null after multiple attempts. Try again on next app launch.");
yield break;
}
Debug.Log($"📱 APNs Token acquired at {DateTime.Now}: {token}");
// Register with PlayFab
var request = new RegisterForIOSPushNotificationRequest
{
DeviceToken = token,
SendPushNotificationConfirmation = false
};
PlayFabClientAPI.RegisterForIOSPushNotification(request,
result => Debug.Log("✅ APNs token successfully registered with PlayFab."),
error => Debug.LogError("❌ Failed to register APNs token with PlayFab: " + error.GenerateErrorReport()));
}
}
}
#endif
When running on a real device (not simulator), the following is logged in Xcode:
🔔 Authorization finished: granted=True, error=
ℹ️ APNs token not yet available. Try again on next app launch.
In the Xcode console, I do not see the expected APNs registration message:
[Device] Registered for remote notifications with token: <...>
Environment Details:
Engine: Unity 6000.2.6f2
Notifications package: com.unity.mobile.notifications 2.4.2
Xcode: 16.4 (16F6)
iOS Device: iPhone 12, iOS 26.0.1
Testing Method: Building directly from Unity → Xcode → real device
Signing mode: Automatic (with correct Team selected)
Certificates in account:
Apple Development certificate (active)
Apple Distribution certificate (active)
Provisioning Profile:
Type: App Store (also tested Development profile)
Enabled Capabilities: Push Notifications, In-App Purchase
App ID Capabilities:
Push Notifications: Enabled
Development SSL certificate: Present
Production SSL certificate: Not generated (yet)
Background Modes -> remote notifications
What I Have Verified:
✅ Push Notifications capability is enabled in the Xcode target (not UnityFramework).
✅ Team and Bundle Identifier match my Apple Developer App ID.
✅ App ID has Push Notifications enabled in the Developer Portal.
✅ Tested on a real iOS device with working internet.
✅ Rebuilt and reinstalled app after enabling Push Notifications.
✅ Authorization dialog appears and permission is granted by user.
How can I resolve this issue?
Topic:
App & System Services
SubTopic:
Notifications
Dear Apple Developer Support,
I am currently developing an iOS application that uses push notifications with custom .caf audio and a Notification Service Extension.
I have implemented the extension to download and play a dynamic sound file from a remote sound_url. It works well when the app is in the foreground or background.
However, when the app is force-closed (swiped up from multitasking), the Notification Service Extension does not seem to run. As a result, the custom sound is not downloaded or played.
I would like to confirm:
Is it possible to trigger the Notification Service Extension when the app is killed?
If not, what is the correct way to play a custom .caf sound when the app is terminated? Should I preload and save the .caf file in App Group storage and reference it by name in the sound field?
Are there any best practices or limitations regarding push notification customization when the app is killed?
I appreciate your help in clarifying this issue. Thank you very much!
Best regards,
Phan Van Tung
I am using push notification in my app. User token gets properly registered and is sent to server. Notification are also sent by server and recieved on device as expected. The problem occurs when user uninstalls the app. iOS does not provide any option to handle uninstall event. On top of that when server send notification to such device token APNS feedback service sends success message. Meaning APNS sends push notifications to uninstalled app.I have an API to unregister the device on server since no event is triggered I am unable to call it.Please suggest a way out.
requestUrl:https://api.storekit-sandbox.itunes.apple.com/inApps/v1/notifications/test
method:Post
responseCode:200
testNotificationToken:06beba6c-7587-44f6-a4b8-f12b11db6061_1745832671126
Request environment:
①APP from: TestFlight
②Apple acount : Sandbox account
③Apple originalTransactionId: 2000000907966801
App Store sandbox server notification configuration is fine(https://*.com/v2/apple_refund_notify), I have tried many times, but have not received any notification from Apple. Is this API not working?
Topic:
App & System Services
SubTopic:
Notifications
Tags:
App Store Server Notifications
User Notifications
I'm sending local push notifications and want to show specific content based on the id of any notification the user opens. I'm able to do this with no issues when the app is already running in the background using the code below.
final class AppDelegate: NSObject, UIApplicationDelegate, UNUserNotificationCenterDelegate {
let container = AppContainer()
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]? = nil) -> Bool {
let center = UNUserNotificationCenter.current()
center.delegate = self
return true
}
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: () -> Void) {
container.notifications.handleResponse(response)
completionHandler()
}
}
However, the delegate never fires if the app was terminated before the user taps the notification. I'm looking for a way to fix this without switching my app lifecycle to UIKit.
This is a SwiftUI lifecycle app using UIApplicationDelegateAdaptor.
@main
struct MyApp: App {
@UIApplicationDelegateAdaptor(AppDelegate.self) var appDelegate
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
I’m aware notification responses may be delivered via launchOptions on cold start, but I’m unsure how to bridge that cleanly into a SwiftUI lifecycle app without reverting to UIKit.
I’m building a firefighter app that needs to automatically check in a firefighter when they arrive at the station and check them out when they leave — even if the app is killed. We need reliable enter/exit detection, low latency, and only one fixed location per user.
We’re evaluating Region Monitoring, which works in the killed state but may introduce delays and inconsistent accuracy. To ensure mission-critical reliability, we are considering the Location Push Service Extension, since it can fetch precise location on demand and wake the extension even when the app is terminated.
Before requesting the restricted entitlement, we need clarification on Apple’s expectations:
Is Region Monitoring recommended for this fixed-location use case?
Would Apple consider approving the Location Push Service Extension for a public-safety workflow?
What prerequisites do we need before submitting the entitlement request (Always permission, prototype, privacy disclosures, etc.)?
What details should be included in the justification form?
Our goal is to follow the most reliable and Apple-approved approach for firefighter check-in/out. Any guidance would be greatly appreciated.
I got notification filtering permission from appStoreConnect, i.e. com.apple.developer.usernotifications.filtering, but not able to suppress notification even after setted contentHandler(UNNotificationContent()) and contentHandler(UNMutableNotificationContent()).
Added entitlements in both extension and main app, also in signing profile these Entitlements are visible, what other changes should I do?
Topic:
App & System Services
SubTopic:
Notifications
Hi there,
Thank you for the framework 🙏
if I use Alarm.Schedule.Relative with Alarm.Schedule.Relative.Time(hour: hour, minute: minute) and Alarm.Schedule.Relative.Recurrence.never it seems like there is some (odd?) limit where alarm will get scheduled to next day if too close?
For example, lets say the current time is 12:00 PM, if I schedule alarm for 12:02 PM, it will schedule it for next day, while if I do 12:05 PM it will work as expected.
Is that expected? If yes, what's the behavior and is that documented anywhere?
I would expect any alarm thats scheduled in the future to fire for the current day (maybe if it's only 1 minute it gets tricky).
One problem is also that even if the framework says an alarm is scheduled, I don't have access to the "next alarm date"? I wish I did as otherwise I have to compute it (by "guessing" the AlarmKit calculation) if I want to do anything with that date.
Honestly, sometimes I think I am just going crazy when the alarm doesn't fire, but there SEEMS to be some odd behavior around this?
(of course, feel free to correct me on anything - I could be missing documentation or not understanding something)
Topic:
App & System Services
SubTopic:
Notifications
UNNotificationAttachment convenience init method seems to be checking for supported file types based on the extension of the file URL provided as a constructor parameter. This seems to be sub-optimal at best and incorrect at worst.
Is this is a known issue for which a bug already exists?
I am unable to connect to APNs sandbox push endpoint from our backend servers. It works fine when hitting the request from my local machine but it fails from the infra servers. Here are the complete curl details.
Endpoint: https://api.sandbox.push.apple.com:443 CURL request and response:
curl -v https://api.sandbox.push.apple.com:443
Trying 17.188.168.149:443...
Connected to api.sandbox.push.apple.com (17.188.168.149) port 443
ALPN: curl offers h2,http/1.1
Cipher selection: ALL:!EXPORT:!EXPORT40:!EXPORT56:!aNULL:!LOW:!RC4:@STRENGTH
TLSv1.2 (OUT), TLS handshake, Client hello (1):
CAfile: /etc/pki/tls/certs/ca-bundle.crt
CApath: none
OpenSSL SSL_connect: SSL_ERROR_SYSCALL in connection to api.sandbox.push.apple.com:443
Closing connection
curl: (35) OpenSSL SSL_connect: SSL_ERROR_SYSCALL in connection to api.sandbox.push.apple.com:443
There are no issues with Production endpoint. Can someone help? Verified all certificates. Everything worked fine until 29th July but started failing since 30th July
Here is the PCAP file. Additionally, Here is the outbound public IP : 3.251.214.255
apple_push_sandbox_pcap.txt
In macOS, how can I use UnmutableNotificationContent notifications to prevent the main window from activating when clicking the notification?
code:
import Cocoa
import UserNotifications // Mandatory import for notification functionality
class ViewController: NSViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Automatically request permissions and send a test notification when the view loads
sendLocalNotification()
}
/// Core method to send a local notification
func sendLocalNotification() {
let notificationCenter = UNUserNotificationCenter.current()
// 1. Request notification permissions (Mandatory step; user approval required)
notificationCenter.requestAuthorization(options: [.alert, .sound, .badge]) { [weak self] isGranted, error in
guard let self = self else { return }
// Handle permission request errors
if let error = error {
print("Permission request failed: \(error.localizedDescription)")
return
}
// Exit if user denies permission
if !isGranted {
print("User denied notification permissions; cannot send notifications")
return
}
// 2. Construct notification content using UNMutableNotificationContent
let notificationContent = UNMutableNotificationContent()
notificationContent.title = "Swift Notification Test" // Notification title
notificationContent.subtitle = "macOS Local Notification" // Optional subtitle
notificationContent.body = "This is a notification created with UNMutableNotificationContent" // Main content
notificationContent.sound = .default // Optional notification sound (set to nil for no sound)
notificationContent.badge = 1 // Optional app icon badge (set to nil for no badge)
// 3. Set trigger condition (here: "trigger after 3 seconds"; can also use time/calendar triggers)
let notificationTrigger = UNTimeIntervalNotificationTrigger(
timeInterval: 3, // Delay in seconds
repeats: false // Whether to repeat (false = one-time only)
)
// 4. Create a notification request (requires a unique ID for later cancellation if needed)
let notificationRequest = UNNotificationRequest(
identifier: "SwiftMacNotification_001", // Unique identifier
content: notificationContent,
trigger: notificationTrigger
)
// 5. Add the request to the notification center and wait for triggering
notificationCenter.add(notificationRequest) { error in
if let error = error {
print("Notification delivery failed: \(error.localizedDescription)")
} else {
print("Notification added to queue; will trigger in 3 seconds")
}
}
}
}
}