Delve into the world of built-in app and system services available to developers. Discuss leveraging these services to enhance your app's functionality and user experience.

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Alarmkit
我完全复用了官方wwdc的Alarmkit的demo。测试过程发现12,13pro闹钟完全正常,15pro和16pro闹铃时间不对,经常不响,而且在设置中切换市时区时会立马响。这是api的bug么
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235
Sep ’25
Core Spotlight searching only for title
I just adding a way to donate my app's data to Core Spotlight using CSSearchableIndex, but I'm finding that spotlight is only searching for the title of the CSSearchableItem I create. I know the index is working, because it always finds the item through the title property, but nothing else. This is how I'm creating the CSSearchableItem: - (CSSearchableItem *) createSearchableItem { CSSearchableItemAttributeSet* attributeSet = [[CSSearchableItemAttributeSet alloc] initWithContentType: UTTypeText]; attributeSet.title = [self titleForIndex]; attributeSet.displayName = [self titleForIndex]; attributeSet.contentDescription = [self contentDescriptionForIndex]; attributeSet.thumbnailData = [self thumbnailDataForIndex]; attributeSet.textContent = [self contentDescriptionForIndex]; CSSearchableItem *item = [[CSSearchableItem alloc] initWithUniqueIdentifier: [self referenceURLString] domainIdentifier:@"com.cjournal.cjournal-Logs" attributeSet:attributeSet]; item.expirationDate = [NSDate distantFuture]; return item; } There's a lot of confusing tips around which say specifying the 'textContent' should work, and/or setting the displayName is essential, but none of these are working. Is there something I'm missing with my setup? Thanks.
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177
Jun ’25
Couple simple suggestions to make WKExtendedRuntimeSession a lot better
I just launched my watch app with alarms using WKExtendedRuntimeSession, as an api I wish it was possible to: set a small title/message on the alarm ui itself, right now all it displays is the "Alarm from < app name >" with the app icon, but it would be nice to be able to set a short 1~2 line message below it as well! be able to read the current scheduled date, right now it's only possible to know it's scheduled.
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98
Jul ’25
Automatic App Icon Style Change in iOS 26
After updating from iOS 18 to iOS 26, our app icon appears to have automatically received the new 'Liquid Glass' effect. We confirmed that this change occurred without us releasing a new app update. My questions are: Is this a system behavior where iOS 26 automatically applies the new icon style to existing apps? If so, is it possible for a developer to control or customize this effect? I am also wondering if there are any methods other than using Icon Composer.
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210
Aug ’25
FinanceKit: Apple Savings transactions missing source account information
When fetching Apple Savings transactions via FinanceKit, the data is missing key context about where the deposit originated from. Here’s an example transaction I retrieved: Transaction( id: 77371A0C-7122-42C7-BEBC-85BDF654AD2B, accountID: 68D9FE9D-6DA6-4A27-BB9D-19209CD29A56, transactionAmount: 1.46 USD, creditDebitIndicator: .credit, transactionDescription: "Deposit", originalTransactionDescription: "", merchantCategoryCode: nil, merchantName: nil, transactionType: .deposit, status: .booked, transactionDate: 2025-08-20 13:44:26 +0000, postedDate: 2025-08-20 13:44:26 +0000 ) As shown: transactionDescription is just "Deposit" merchantName is nil No indication of the source account In contrast, the Wallet app clearly shows context for Apple Savings account deposits, such as: "Apple Card" (daily cash) "Bank of America" (external transfer) "Interest Paid" (we do see "Interest" come through correctly) Without this metadata, third-party apps cannot replicate Wallet’s clarity about where a deposit came from. Every deposit simply appears as "Deposit", which is ambiguous. Request: Please expose additional metadata for Apple Savings account transactions, for example: sourceAccountName (e.g. “Apple Card” or “Bank of America”) transactionOriginType (cashback, external bank transfer, interest) institutionIdentifier or similar for external banks This would allow developers to show clear, Wallet-quality transaction details and avoid confusing users. Impact: The lack of source info makes Savings deposits nearly indistinguishable from one another, even though Wallet provides this context. For apps leveraging FinanceKit, this results in a poorer experience compared to Apple’s own Wallet. Thanks!
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106
Aug ’25
FamilyActivityPicker crashing when expanding "Other" category
Hi there, I'm presenting a FamilyActivityPicker inside of a sheet, and on some phones, the FamilyActivityPicker freezes and crashes when the user expands the "Other" category only. "Other" is the only category that exhibits this behavior, and it only does this on some phones, not in all cases. This issue is perfectly reproducible on those phones when using the FamilyActivityPicker for the "other" category only, but on those same phones it does not reproducible in the Native ScreenTime Picker in Settings → ScreenTime → App Limits → Add Limit. I don't have access to these phones as they are user reports, but any guidance here would be deeply appreciated. More broadly, there are several issues with the FamilyActivityPicker (categories expand on top of each other when multiple are opened, varying behavior with tapping rows vs tapping select bubbles depending on phone size, etc) that the Native ScreenTime Picker doesn't have. Grouping websites as a standalone category is preferable as well. Could we as developers just have access to that one?
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1.6k
Aug ’25
How does an app like Jomo access Screen Time data on parent devices (not just child devices)?
Hi all, I'm working on a Screen Time-based app with gamification features for families, where both children and parents interact and compare usage stats. The endgoal of the app is to motivate for less screentime or more use of productive apps. I'm testing Apple's Family Controls API, which works great for getting data from child devices. However, this API doesn't support fetching screen time data on the parent device itself. Apps like Jomo appear to provide insights and even their own "calculations" on screen time usage directly on the parent device. I have tested a few apps that showed both the usage data for my children and myself and did some nice things with it like creating stats. I've gone through the documentation and APIs extensively, but I can’t figure out how they’re doing this. As far as I can tell the only solution would be a custom VPN or MDM. However as far as I can tell Jomo for example does not use either of those. My questions are: Am I missing some API Are apps like Jomo using private APIs which they have been granted access to from Apple? Is there any way to access similar data on a parent device without using MDM or VPN? Any guidance or clarification would be greatly appreciated!
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166
May ’25
Associated domain not recognised
I have a public and accessible .well-known/apple-app-site-association file for both my domain.com and subdomain.domain.com with "paths": ["*"] . Both example.com and blog.example.com are added in Associated domains and any link that contains domain.com and domain.com/path normally deep links into my app. I used to have an *.example.com that successfully deep linked all my subdomains into my app but now I had to remove it as some subdomains will need to link to other apps, but some should still link to the same app. I removed * but left blog.example.com as that specific subdomain still needs to deep link into my app. But now blog.example.com is not even being recognized by my app and any link starting with blog.example.com just opens in safari. What am I missing? Why is this happening ?
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118
Aug ’25
How can I calculate distance and vertical velocity?
Can't I just add up all of the accelerations of the accelerometer and then use this physics equation to get distance? d = v(i) x t + (1/2) x a x t ^2 In this: v(i) would be 0 t = 1 second a = all accelerometer speeds added together for.1 second t = 1 second Can't I just use this equation to get vertical velocity? A lot of people have said it is impossible but It has been done with variometer apps. I can’t figure out the code. Can anyone guide me in the right direction? v(f) = v(i) + a x t v(i) = 0 a = y-axis acceleration for 1 second t = 1 second Please let me know if this is possible. Thank you so much for your help.
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188
Aug ’25
Issue with Sticker Pack Extension
I'm unable to have stickers show in messages even with a new iOS app and a sticker pack extension target. I do see the iMessage App Icon but after tapping it nothing shows and I see a warning: "Error creating the CFMessagePort needed to communicate with PPT" This was tested on simulator and on real device. Xcode 16.1 (16B40) iOS 18.1 & 18.2
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91
Mar ’25
Universal Links: Is the 'paths' Array Deprecated in Favor of 'components' in AASA?
Hello! I'm working with universal links in my app and have configured the /.well-known/apple-app-site-association file. Currently, I use the paths array in this file to define URL routing rules. However, I’m struggling to find up-to-date documentation on the pattern syntax supported by the paths field. "paths": [ "/page/*", "NOT /page/*/subpage" ] Could someone clarify: Is the paths array still officially supported, or is it deprecated in favor of the newer components dictionary (as referenced here https://developer.apple.com/documentation/bundleresources/applinks/details-swift.dictionary/components-swift.dictionary)? If paths is still valid, where can I find documentation for its pattern-matching capabilities? I want to ensure my implementation aligns with Apple’s current best practices. Thank you!
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173
Mar ’25
Twilio Voice iOS SDK: callInvite is missing when accepting incoming call from CallKit or React Native
I'm integrating Twilio Voice (v6.12.1) into my React Native app (using Swift bridging for iOS) and have implemented full VoIP, PushKit, and CallKit support for incoming calls. ✅ What works: Incoming calls trigger the VoIP push and display the full-screen CallKit interface (or fallback UI). Decline Call works as expected. Call logs and events print correctly. ❌ Problem: When I try to accept the call using the CallKit Accept button or React Native fallback UI, I consistently get: ❌ [TwilioVoiceModule] answerCall() callInvite is missing. I also noticed that the console logs for answerCall() are being printed three times in a row, even though the accept button is only pressed once. Additionally in the first time console, answerCall() CallInvite found, accepting... 🔍 Observations: The callInvite is properly received when the VoIP push arrives. But when answerCall() is triggered, callInvite becomes nil. This happens in CallKit accept, RN UI accept, and even notification banner accept. 📦 How it's set up (summarized): PushKit Registration – via PKPushRegistry in AppDelegate.swift VoIP push handling – forwards payload to TwilioVoiceModule.handleIncomingPush() CallKit integration – uses CXProviderDelegate to report and handle accept actions JS Bridge – emits acceptCallAction to JS React Native calls TwilioVoiceModule.answerCall(uuid, callSid) In answerCall() method: self.callInvite is nil – so call cannot be accepted. Attaching the link to view the relevant code: https://docs.google.com/document/d/15pNjKrfk954OaotpMIEh3xQUtst---1K45DBXoYctGM/edit?usp=sharing 💡 Call Accept Flow (iOS): VoIP Push → TwilioVoiceModule.handleIncomingPush() Twilio SDK creates callInvite reportNewIncomingCall() triggers CallKit UI On accept: CXAnswerCallAction → emits event to JS RN calls TwilioVoiceModule.answerCall(uuid, callSid) Problem: callInvite is already nil ❓ What I'm trying to understand: Why is callInvite becoming nil before answerCall() is called? Why are the logs showing the answerCall() call 3 times? Is there a race condition or multiple accept triggers? Should I ensure callInvite is accepted only once across all 3 accept paths? ** 💬 Any help would be appreciated.** 📱 Environment: React Native 0.78.x iOS 17+ Swift bridging with TwilioVoiceModule.swift Twilio Voice SDK 6.12.1 PushKit + CallKit + react-native-callkeep
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180
Aug ’25
A Summary of the WWDC25 Group Lab - watchOS (Part 1)
At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for watchOS (part 1). 1. I'm really excited about the new design system on all platforms. Liquid Glass is super cool. What do developers need to keep in mind when building for watchOS 26? To adopt the new design system, start with updating your app for watchOS 10 – If you have done so, your app will be mostly ready for watchOS 26. For more information, see Design and build apps for WatchOS 10. You can then look into Liquid Glass specific APIs to fine tune your app. This topic is covered in Adopting Liquid Glass. If you have SwiftUI views using any custom style, make sure they are still legible and fit with the new design system. 2. Something that really stood out to me were updates to the Smart Stack, with the system prioritizing Widgets when they're most relevant. Tell me more about these new opportunities for apps. Workout apps that record workouts using HealthKit may be automatically suggested on the watch face and appear in the Smart Stack without adding a widget. Relevant widgets are a great way to present information related to a date, location, point-of-interest type, sleep schedule, or fitness condition in the Smart Stack when it is relevant. Relevant widgets don't need to display a empty state view when they are not relevant. They are only shown in the Smart Stack when relevant. The watchOS 26 Design ToolKit in the Apple Design Resources includes a set of templates that you can use to layout your widgets. 3. Is the Wrist Flick gesture available to developers in the same way as Double Tap is? The system uses Wrist Flick to dismiss notifications and incoming calls, silence timers and alarms, or return to the watch face. There is no separate API for the Wrist Flick gesture. Apps that are using XCUIAutomation to make sure their user interface behaves as intended can use the XCUIDeviceHandGesture.flick to automate tests that verify that their app responds appropriately to the Wrist Flick gesture. For apps using automated testing, the XCUIDeviceHandGesture.doubleTap can be also be used to automate testing of the app with the Double Tap gesture. See XCUIDevice.perform(handGesture:) 4. Can HRV measurements be triggered on demand via API in watchOS? Guidelines or processes for enabling energy-intensive biometric sampling on development devices for IRB-approved research? You don’t have direct control on the sampling rate in watchOS. You can use HealthKit (HKQuantityTypeIdentifierHeartRateVariabilitySDNN, to be specific) to query the HRV data, once the system has sampled and persisted the data to HealthKit. If that doesn’t help, we suggest that you file a feedback report with your concrete use case for us to investigate. Specific to IRB-approved research using Apple Watch or its companion iPhone, you might want to look at this FAQ and SensorKit to see if they can be of any help. 5. What is the best advice for someone who is new to making a watchOS app that’s been on iOS and iPadOS? You can start with exploring the system experience features on watchOS, such as notifications, controls, and widgets, and getting familiar with the system spaces, like Smart Stack, watch face, and control center. Knowing the watchOS app design principles and practices is important as well. Design and build apps for WatchOS 10 is a great resource for this topic. SwiftUI is an amazing across-platform framework, and you will use it to create your watchOS app. If you're already using it, great! Keep in mind some watch-only constraints. Comparing to iPhone or iPad, Apple Watch has a limited battery and smaller screen size, which significantly impacts how people use your app and how your app works. 6. Was there any extension this year to the 7 day limit on querying Apple Health data on the watch? There is no change on the limit this year. You can get this official limit at runtime using earliestPermittedSampleDate. There are some exceptions, and so don't be surprised if you see some data types are retained longer. The companion iPhone holds the full set of the health data. If you need to access the health data that has been purged from the Apple Watch, consider doing it with your iOS app, and then passing the result to your watchOS app.
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165
Jul ’25
WebDomain.token always returns nil - What am I doing wrong?
I'm new to the Screen Time API and trying to block custom websites, but I can't get WebDomain tokens to work. When I create a WebDomain like WebDomain(domain: "reddit.com"), the token property is always nil. I have proper authorization and the app works fine for blocking apps, but website blocking just won't work. I'm confused because I see apps like JOMO that let users type in any website domain and successfully block it using Screen Time API. They have the same 49 domain limit and only ask for Screen Time permission, so they must be using the same API I am. But somehow their WebDomain tokens work and mine don't. I've tried creating the tokens right after getting authorization and during the FamilyActivityPicker session, but still get nil. Am I missing some setup step or API call that makes WebDomain tokens valid? Any help would be really appreciated since I'm stuck on this.
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71
Aug ’25
Unable to locate my stickers in message app after installed my app
My sticker app was rejected when I submitted it to App Store Connect. Reason: "We were unable to locate your stickers in message app after installed your app." When I checked on an iOS18 device, this was correct. However, my stickers is visible when I dragged the half-modal(like sheetPresentationController) part. I hope what I need to do to get the stickers to display initially. My code(Xcode16.2) class StickerViewController: MSStickerBrowserViewController { var stickers = [MSSticker]() override func viewDidLoad() { super.viewDidLoad() loadStickers() } override var stickerSize: MSStickerSize { get { return .small } } func loadStickers() { var imageSetPath = "en" for index in 1...20 { var strIndex = "" strIndex = "stmp" + String(index) + imageSetPath createSticker(assetLocation: "\(strIndex)", assetDescription: "\(strIndex)") } } func createSticker(assetLocation: String, assetDescription: String) { guard let path = Bundle.main.path(forResource: assetLocation, ofType: "png") else { return } let url = URL(fileURLWithPath: path) do { let sticker = try MSSticker(contentsOfFileURL: url, localizedDescription: assetDescription) stickers.append(sticker) } catch { print(error) } } } extension StickerViewController { override func numberOfStickers(in stickerBrowserView: MSStickerBrowserView) -> Int { return stickers.count } override func stickerBrowserView(_ stickerBrowserView: MSStickerBrowserView, stickerAt index: Int) -> MSSticker { return stickers[index] } }
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109
May ’25
Calling [NSUserDefaults objectForKey:] crashes as it attempts to insert nil object into dictionary
Hi, I work at OneSignal, a third-party SDK, and have the following two crash reports submitted by a client for the same issue. Because the crash originates from our SDK, even if the root cause may be elsewhere, the onus is on our team to try to resolve this crash. Additionally, my information is limited as this is not our own crash report. I'm trying to figure out why this crash happens and how we can address it within our SDK. Crash Reported: Fatal Exception: NSInvalidArgumentException [NSMutableDictionary __addObject:forKey:]: object cannot be nil Context: Our SDK makes a call to [NSUserDefaults(NSUserDefaults) objectForKey:] on the standardUserDefaults and passes in a non-null key. It appears further up the call stack, a null value is being added to a dictionary. I assume this is the innards of how the search list is generated. Additional Information: The client states that it seems to happen only once per user and the scale is not extremely high but it is increasing. They are unsure what happened and when. They don't have much information about the devices except it has happened on iOS 18. Log 1: 0 CoreFoundation 0x2d5fc __exceptionPreprocess 1 libobjc.A.dylib 0x31244 objc_exception_throw 2 CoreFoundation 0x15548 -[NSMutableDictionary __addObject:forKey:] 3 CoreFoundation 0x20850 -[__NSDictionaryM __apply:context:] 4 CoreFoundation 0x54700 ___CFPrefsDeliverPendingKVONotificationsGuts_block_invoke 5 CoreFoundation 0x52988 __CFDictionaryApplyFunction_block_invoke 6 CoreFoundation 0x52524 CFBasicHashApply 7 CoreFoundation 0x21040 CFDictionaryApplyFunction 8 CoreFoundation 0x7a6b0 _CFPrefsDeliverPendingKVONotificationsGuts 9 CoreFoundation 0x777d0 -[_CFXPreferences _deliverPendingKVONotifications] 10 CoreFoundation 0x776ac __108-[_CFXPreferences(SearchListAdditions) withSearchListForIdentifier:container:cloudConfigurationURL:perform:]_block_invoke 11 CoreFoundation 0x5cf24 normalizeQuintuplet 12 CoreFoundation 0x5cd60 -[_CFXPreferences withSearchListForIdentifier:container:cloudConfigurationURL:perform:] 13 CoreFoundation 0x5cc60 -[_CFXPreferences copyAppValueForKey:identifier:container:configurationURL:] 14 CoreFoundation 0x5c8bc _CFPreferencesCopyAppValueWithContainerAndConfiguration 15 Foundation 0xf0dcc -[NSUserDefaults(NSUserDefaults) objectForKey:] 16 OneSignalCore 0xc7c8 -[OneSignalUserDefaults keyExists:] + 61 (OneSignalUserDefaults.m:61) 17 OneSignalCore 0xc8b0 -[OneSignalUserDefaults getSavedBoolForKey:defaultValue:] + 70 (OneSignalUserDefaults.m:70) 18 OneSignalCore 0xbb10 +[OSPrivacyConsentController requiresUserPrivacyConsent] + 59 (OSPrivacyConsentController.m:59) 19 OneSignalCore 0xbc30 +[OSPrivacyConsentController shouldLogMissingPrivacyConsentErrorWithMethodName:] + 75 (OSPrivacyConsentController.m:75) 20 OneSignalCore 0x4418 +[OneSignalConfigManager shouldAwaitAppIdAndLogMissingPrivacyConsentForMethod:] + 50 (OneSignalConfigManager.m:50) 21 OneSignalOSCore 0x537c OSOperationRepo.flushDeltaQueue(inBackground:) + 140 (OSOperationRepo.swift:140) 22 OneSignalOSCore 0x4868 closure #1 in OSOperationRepo.pollFlushQueue() + 84 (OSOperationRepo.swift:84) 23 OneSignalOSCore 0x5078 thunk for @escaping @callee_guaranteed @Sendable () -&gt; () 24 libdispatch.dylib 0x3fa8 _dispatch_client_callout 25 libdispatch.dylib 0x745c _dispatch_continuation_pop 26 libdispatch.dylib 0x1b620 _dispatch_source_latch_and_call 27 libdispatch.dylib 0x1a1e8 _dispatch_source_invoke 28 libdispatch.dylib 0xb42c _dispatch_lane_serial_drain 29 libdispatch.dylib 0xc124 _dispatch_lane_invoke 30 libdispatch.dylib 0x1738c _dispatch_root_queue_drain_deferred_wlh 31 libdispatch.dylib 0x16bd8 _dispatch_workloop_worker_thread 32 libsystem_pthread.dylib 0x3680 _pthread_wqthread 33 libsystem_pthread.dylib 0x1474 start_wqthread Log 2: Fatal Exception: NSInvalidArgumentException 0 CoreFoundation 0x2d5fc __exceptionPreprocess 1 libobjc.A.dylib 0x31244 objc_exception_throw 2 CoreFoundation 0x15548 -[NSMutableDictionary __addObject:forKey:] 3 CoreFoundation 0x168f0 __72-[CFPrefsSource mergeIntoDictionary:sourceDictionary:cloudKeyEvaluator:]_block_invoke 4 CoreFoundation 0x23ecc -[__NSFrozenDictionaryM __apply:context:] 5 CoreFoundation 0x4f82c -[CFPrefsSource mergeIntoDictionary:sourceDictionary:cloudKeyEvaluator:] 6 CoreFoundation 0x783b8 -[CFPrefsSearchListSource alreadylocked_getDictionary:] 7 CoreFoundation 0x77dfc -[CFPrefsSearchListSource alreadylocked_copyValueForKey:] 8 CoreFoundation 0x77d30 -[CFPrefsSource copyValueForKey:] 9 CoreFoundation 0x77ce4 __76-[_CFXPreferences copyAppValueForKey:identifier:container:configurationURL:]_block_invoke 10 CoreFoundation 0x77690 __108-[_CFXPreferences(SearchListAdditions) withSearchListForIdentifier:container:cloudConfigurationURL:perform:]_block_invoke 11 CoreFoundation 0x5cf24 normalizeQuintuplet 12 CoreFoundation 0x5cd60 -[_CFXPreferences withSearchListForIdentifier:container:cloudConfigurationURL:perform:] 13 CoreFoundation 0x5cc60 -[_CFXPreferences copyAppValueForKey:identifier:container:configurationURL:] 14 CoreFoundation 0x5c8bc _CFPreferencesCopyAppValueWithContainerAndConfiguration 15 Foundation 0xf0dcc -[NSUserDefaults(NSUserDefaults) objectForKey:] 16 OneSignalCore 0xc7c8 -[OneSignalUserDefaults keyExists:] + 61 (OneSignalUserDefaults.m:61) 17 OneSignalCore 0xcbd8 -[OneSignalUserDefaults getSavedDoubleForKey:defaultValue:] + 107 (OneSignalUserDefaults.m:107) 18 OneSignalFramework 0x8964 +[OneSignal shouldStartNewSession] + 350 (OneSignal.m:350) 19 OneSignalFramework 0xc968 +[OneSignalTracker applicationBecameActive] + 83 (OneSignalTracker.m:83) 20 OneSignalFramework 0xb894 -[OneSignalLifecycleObserver didBecomeActive] + 84 (OneSignalLifecycleObserver.m:84) ...... 55 UIKitCore 0x3ee674 -[UIApplication _run] 56 UIKitCore 0x14e88 UIApplicationMain 57 UnityFramework 0x399aef0 -[UnityFramework runUIApplicationMainWithArgc:argv:] + 96 (main.mm:96) 58 ClientsApp 0x412c main + 28 (main.mm:28)
2
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142
Apr ’25
Delays When Creating Advanced App Clip Experiences for Other Businesses
Hey there, I have an app where I create custom Advanced App Clip Experiences for other businesses which seems to be a valid thing. I do create them via API. Upon creation everything looks fine: when I go to App Store Connect -> App -> Advanced App Clip Experiences, I do see the new App Clip Experience I've just created. Their status is Received (as any other active experiences) and have a custom URL. The issue is weird timing when the Advanced App Clip Experience actually becomes available on the iPhone (can be triggered via App Clip Code, etc). Some experiences become available literally immediately but others take days (some take 1-2 days, some take ~5 days). I'm not sure why there's a bid difference for an Advanced App Clip to be actually active. Does anyone have any kind of experience with that? I don't change domain settings, app's settings, etc. I'm just creating a new experience (both via API or manually at App Store Connect) and I do have different "activation" times for different App Clips. Same when I delete an Advanced App Clip Experience, it will still be available for next couple days. I get there might be caching stuff, etc. But the difference is quite huge and makes no sense since as I've mentioned some clips become available immediately but some takes days to be available. Thank you!
0
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101
Jun ’25
Clarification on ManagedSettings Shield Precedence (Application vs. Category)
I'm encountering what appears to be a specific precedence behavior with ManagedSettingsStore.shield and would appreciate some further clarification. My current understanding is that category-level shields take precedence over individual app allowances. My test involved... Using FamilyActivityPicker to select a single target application (e.g., "Calculator," which falls under the "Utilities" category). Using FamilyActivityPicker again to select the category of that target application. I applied shields using ManagedSettingsStore (named .individual): store.shield.applicationCategories = .specific(Set([utilitiesCategoryToken])) store.shield.applications = Set([calculatorApplicationToken]) Result: The calculator app remains shielded, suggesting that the category-level shield on Utilities overrides the attempt to allow the individual app. I also tried this using a single picker, but received only the category token instead of all application tokens in that category. Is this observed precedence (where store.shield.applicationCategories effectively overrides store.shield.applications for apps within the shielded category) the intended behavior? If so, are there any mechanisms available within the main app's capabilities (potentially using a Device Activity Report Extension or Shield Extension) to allow a specific ApplicationToken if its corresponding ActivityCategoryToken is part of the store.shield.applicationCategories set? Essentially, can store.shield.applications be used to create "allow exceptions" for individual apps that fall into an otherwise shielded category? Additionally, I mentioned that selecting an entire category in the picker only returns the opaque category token, not any application tokens. Is there any way in which I could return both the category and all application tokens by just selecting the category? Any insights or pointers would be greatly appreciated!
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146
May ’25